Example #1
0
void Scene_Name::Update() {
	kbd_window->Update();

	if (Input::IsTriggered(Input::CANCEL)) {
		if (name_window->Get().size() > 0) {
			Game_System::SePlay(Data::system.cancel_se);
			name_window->Erase();
		}
		else
			Game_System::SePlay(Data::system.buzzer_se);
	} else if (Input::IsTriggered(Input::DECISION)) {
		Game_System::SePlay(Data::system.decision_se);
		std::string s(kbd_window->GetSelected());
		if (s == "Done") {
			Game_Temp::hero_name = name_window->Get();
			Game_Actor* actor = Game_Actors::GetActor(Game_Temp::hero_name_id);
			if (actor != NULL) {
				actor->SetName(name_window->Get());
			}
			Scene::Pop();
		}
		else if (s == "Symbol")
			kbd_window->SetMode(1);
		else if (s == "Letter")
			kbd_window->SetMode(0);
		else
			name_window->Append(s);
	}
}
Example #2
0
void Scene_Name::Update() {
	kbd_window->Update();

	if (Input::IsTriggered(Input::CANCEL)) {
		if (name_window->Get().size() > 0) {
			Game_System::SePlay(Data::system.cancel_se);
			name_window->Erase();
		}
		else
			Game_System::SePlay(Data::system.buzzer_se);
	} else if (Input::IsTriggered(Input::DECISION)) {
		Game_System::SePlay(Data::system.decision_se);
		std::string const& s = kbd_window->GetSelected();

		if(s == Window_Keyboard::DONE || s == Window_Keyboard::DONE_JP) {
			Game_Temp::hero_name = name_window->Get();
			Game_Actor* actor = Game_Actors::GetActor(Game_Temp::hero_name_id);
			if (actor != NULL) {
				actor->SetName(name_window->Get());
			}
			Scene::Pop();
		} else if(s == Window_Keyboard::TO_SYMBOL) {
			kbd_window->SetMode(Window_Keyboard::Symbol);
		} else if(s == Window_Keyboard::TO_LETTER) {
			kbd_window->SetMode(Window_Keyboard::Letter);
		} else if(s == Window_Keyboard::TO_HIRAGANA) {
			kbd_window->SetMode(Window_Keyboard::Hiragana);
		} else if(s == Window_Keyboard::TO_KATAKANA) {
			kbd_window->SetMode(Window_Keyboard::Katakana);
		} else { name_window->Append(s == "" ? " " : s); }
	}
}