bool Game_Interpreter_Map::CommandFlashSprite(RPG::EventCommand const& com) { // code 11320 int event_id = com.parameters[0]; Color color(com.parameters[1] * 255 / 31, com.parameters[2] * 255 / 31, com.parameters[3] * 255 / 31, com.parameters[4] * 255 / 31); int tenths = com.parameters[5]; bool wait = com.parameters[6] > 0; Game_Character* event = GetCharacter(event_id); if (event != NULL) { event->Flash(color, tenths * DEFAULT_FPS / 10); if (wait) SetupWait(tenths); } return true; }