void Admin::AddGame(Games& g, int id)
{
	Games empty;
	fstream to_handle("Games.dat", ios_base::in | ios_base::out | ios::binary);
	if (!to_handle.is_open())
	{
		cout << "Could not open file, press any key to exit:" << endl;
		fflush(stdin);
		getchar();
		exit(1);
	}
	to_handle.seekg((id - 1)*sizeof(Games));
	to_handle.read(reinterpret_cast<char*>(&empty), sizeof(Games));
	string Void = empty.getName();
	if (Void == "")
	{
		to_handle.seekp((id - 1)*sizeof(Games));
		to_handle.write(reinterpret_cast<const char*>(&g), sizeof(Games));
		cout << "Data has been written!" << endl;
	}
	else
	{
		cout << "Block no.#" << id << " is not empty" << endl;
	}
	to_handle.close();
}
void Admin::SeeAllGames()
{
	Games blank; int c = 1;
	string Void;
	fstream to_handle("Games.dat", ios_base::in|ios_base::out|ios::binary);
	if (!to_handle)
	{
		cout << "Could not open file, press any key to exit:" << endl;
		fflush(stdin);
		getchar();
		exit(1);
	}
	to_handle.seekg(0, ios::beg);
	while (to_handle.read(reinterpret_cast<char*>(&blank), sizeof(Games)))
	{
		Void = blank.getName();
		if (Void!= "")
		{
			cout << blank;
			blank.Display();
			cout << "at ID: " << c << endl;
		}
		c++;
	}
	to_handle.close();
}