Example #1
0
void GeoScene::Render()
{
	ofBackground(0, 255);
	ofSetColor(255);
	ofPushMatrix();
		geoBack.draw(0,0,0);
	ofPopMatrix();

	GeoHands* gh;
	for (vector<Particle*>::iterator h = pHandPositions->begin(); h != pHandPositions->end(); ++h)
	{	
		gh= (GeoHands*)(*h);

		gh->drawHands();
	}

	GeoParticle* gp;
	for (vector<Particle*>::iterator p = pPeople->begin(); p != pPeople->end(); ++p)
	{
		gp = (GeoParticle*)(*p);
		ofVec4f  position = (*p)->pos;
		ofPushMatrix();
			
		    ofTranslate((*p)->pos);
			ofSetColor(col);
			gp->draw();
		ofPopMatrix();

	}
}
Example #2
0
void GeoScene::Render()
{
	ofBackground(0, 255);
	ofSetColor(255);
	ofPushMatrix();
		geoBack.draw(0,0,0);
	ofPopMatrix();

	GeoHands* gh;
	for (vector<Particle*>::iterator h = pHandPositions->begin(); h != pHandPositions->end(); ++h)
	{
		gh = (GeoHands*)(*h);
		ofPushMatrix();
			//ofSetColor(0,200,200,70);
			//ofScale(radius,radius);
			gh->drawHands(geoHands);
			
		ofPopMatrix();
	}

	GeoParticle* gp;

	m_gradients.bind();

	for (vector<Particle*>::iterator p = pPeople->begin(); p != pPeople->end(); ++p)
	{
		gp = (GeoParticle*)(*p);
		ofVec4f  position = (*p)->pos;
		
		//ofPushMatrix();
			
		    //ofTranslate((*p)->pos);
			//ofSetColor(col);
			gp->draw(m_gradients, explosionSprite);
		//ofPopMatrix();

	}

	m_gradients.unbind();



}