void Font::drawComplexText(GraphicsContext* context, const TextRun& run, const FloatPoint& point, int from, int to) const { // This glyph buffer holds our glyphs + advances + font data for each glyph. GlyphBuffer glyphBuffer; float startX = point.x(); CoreTextController controller(this, run); controller.advance(from); float beforeWidth = controller.runWidthSoFar(); controller.advance(to, &glyphBuffer); // We couldn't generate any glyphs for the run. Give up. if (glyphBuffer.isEmpty()) return; float afterWidth = controller.runWidthSoFar(); if (run.rtl()) { startX += controller.totalWidth() + controller.finalRoundingWidth() - afterWidth; for (int i = 0, end = glyphBuffer.size() - 1; i < glyphBuffer.size() / 2; ++i, --end) glyphBuffer.swap(i, end); } else startX += beforeWidth; // Draw the glyph buffer now at the starting point returned in startX. FloatPoint startPoint(startX, point.y()); drawGlyphBuffer(context, glyphBuffer, run, startPoint); }
float Font::getGlyphsAndAdvancesForSimpleText(const TextRun& run, int from, int to, GlyphBuffer& glyphBuffer, ForTextEmphasisOrNot forTextEmphasis) const { float initialAdvance; WidthIterator it(this, run, 0, false, forTextEmphasis); it.advance(from); float beforeWidth = it.m_runWidthSoFar; it.advance(to, &glyphBuffer); if (glyphBuffer.isEmpty()) return 0; float afterWidth = it.m_runWidthSoFar; if (run.rtl()) { it.advance(run.length()); initialAdvance = it.m_runWidthSoFar - afterWidth; } else initialAdvance = beforeWidth; if (run.rtl()) { for (int i = 0, end = glyphBuffer.size() - 1; i < glyphBuffer.size() / 2; ++i, --end) glyphBuffer.swap(i, end); } return initialAdvance; }
void Font::drawSimpleText(GraphicsContext* context, const TextRun& run, const FloatPoint& point, int from, int to) const { // This glyph buffer holds our glyphs+advances+font data for each glyph. GlyphBuffer glyphBuffer; float startX = point.x(); WidthIterator it(this, run); it.advance(from); float beforeWidth = it.m_runWidthSoFar; it.advance(to, &glyphBuffer); // We couldn't generate any glyphs for the run. Give up. if (glyphBuffer.isEmpty()) return; float afterWidth = it.m_runWidthSoFar; if (run.rtl()) { float finalRoundingWidth = it.m_finalRoundingWidth; it.advance(run.length()); startX += finalRoundingWidth + it.m_runWidthSoFar - afterWidth; } else startX += beforeWidth; // Swap the order of the glyphs if right-to-left. if (run.rtl()) for (int i = 0, end = glyphBuffer.size() - 1; i < glyphBuffer.size() / 2; ++i, --end) glyphBuffer.swap(i, end); // Calculate the starting point of the glyphs to be displayed by adding // all the advances up to the first glyph. FloatPoint startPoint(startX, point.y()); drawGlyphBuffer(context, glyphBuffer, run, startPoint); }
float Font::getGlyphsAndAdvancesForComplexText(const TextRun& run, int from, int to, GlyphBuffer& glyphBuffer, ForTextEmphasisOrNot forTextEmphasis) const { float initialAdvance; ComplexTextController controller(this, run, false, 0, forTextEmphasis); controller.advance(from); float beforeWidth = controller.runWidthSoFar(); controller.advance(to, &glyphBuffer); if (glyphBuffer.isEmpty()) return 0; float afterWidth = controller.runWidthSoFar(); if (run.rtl()) { initialAdvance = controller.totalWidth() - afterWidth; for (int i = 0, end = glyphBuffer.size() - 1; i < glyphBuffer.size() / 2; ++i, --end) glyphBuffer.swap(i, end); } else initialAdvance = beforeWidth; return initialAdvance; }