Example #1
0
SharedImage* ImageContainerChild::CreateSharedImageFromData(Image* image)
{
  NS_ABORT_IF_FALSE(InImageBridgeChildThread(),
                  "Should be in ImageBridgeChild thread.");
  
  ++mActiveImageCount;

  // TODO: I don't test for BasicManager()->IsCompositingCheap() here,
  // is this a problem? (the equvivalent code in PCompositor does that)
  if (image->GetFormat() == Image::PLANAR_YCBCR ) {
    PlanarYCbCrImage *YCbCrImage = static_cast<PlanarYCbCrImage*>(image);
    const PlanarYCbCrImage::Data *data = YCbCrImage->GetData();
    NS_ASSERTION(data, "Must be able to retrieve yuv data from image!");
    
    nsRefPtr<gfxSharedImageSurface> tempBufferY;
    nsRefPtr<gfxSharedImageSurface> tempBufferU;
    nsRefPtr<gfxSharedImageSurface> tempBufferV;
    
    if (!this->AllocBuffer(data->mYSize, gfxASurface::CONTENT_ALPHA,
                           getter_AddRefs(tempBufferY)) ||
        !this->AllocBuffer(data->mCbCrSize, gfxASurface::CONTENT_ALPHA,
                           getter_AddRefs(tempBufferU)) ||
        !this->AllocBuffer(data->mCbCrSize, gfxASurface::CONTENT_ALPHA,
                           getter_AddRefs(tempBufferV))) {
      NS_RUNTIMEABORT("creating SharedImage failed!");
    }

    for (int i = 0; i < data->mYSize.height; i++) {
      memcpy(tempBufferY->Data() + i * tempBufferY->Stride(),
             data->mYChannel + i * data->mYStride,
             data->mYSize.width);
    }
    for (int i = 0; i < data->mCbCrSize.height; i++) {
      memcpy(tempBufferU->Data() + i * tempBufferU->Stride(),
             data->mCbChannel + i * data->mCbCrStride,
             data->mCbCrSize.width);
      memcpy(tempBufferV->Data() + i * tempBufferV->Stride(),
             data->mCrChannel + i * data->mCbCrStride,
             data->mCbCrSize.width);
    }

    SharedImage* result = new SharedImage( 
              *(new YUVImage(tempBufferY->GetShmem(),
                                             tempBufferU->GetShmem(),
                                             tempBufferV->GetShmem(),
                                             data->GetPictureRect())));
    NS_ABORT_IF_FALSE(result->type() == SharedImage::TYUVImage,
                      "SharedImage type not set correctly");
    return result;
  } else if (image->GetFormat() == Image::GONK_IO_SURFACE) {
    GonkIOSurfaceImage* gonkImage = static_cast<GonkIOSurfaceImage*>(image);
    SharedImage* result = new SharedImage(gonkImage->GetSurfaceDescriptor());
    return result;
  } else {
    NS_RUNTIMEABORT("TODO: Only YUVImage is supported here right now.");
  }
  return nsnull;
}
static void
GonkFrameBuilder(Image* aImage, void* aBuffer, uint32_t aWidth, uint32_t aHeight)
{
  /**
   * Cast the generic Image back to our platform-specific type and
   * populate it.
   */
  GonkIOSurfaceImage* videoImage = static_cast<GonkIOSurfaceImage*>(aImage);
  GonkIOSurfaceImage::Data data;
  data.mGraphicBuffer = static_cast<layers::GraphicBufferLocked*>(aBuffer);
  data.mPicSize = gfxIntSize(aWidth, aHeight);
  videoImage->SetData(data);
}
SharedImage* ImageContainerChild::AsSharedImage(Image* aImage)
{
#ifdef MOZ_WIDGET_GONK
  if (aImage->GetFormat() == GONK_IO_SURFACE) {
    GonkIOSurfaceImage* gonkImage = static_cast<GonkIOSurfaceImage*>(aImage);
    SharedImage* result = new SharedImage(gonkImage->GetSurfaceDescriptor());
    return result;
  } else if (aImage->GetFormat() == GRALLOC_PLANAR_YCBCR) {
    GrallocPlanarYCbCrImage* GrallocImage = static_cast<GrallocPlanarYCbCrImage*>(aImage);
    SharedImage* result = new SharedImage(GrallocImage->GetSurfaceDescriptor());
    return result;
  }
#endif
  return nullptr; // XXX: bug 773440
}
VideoData* VideoData::Create(VideoInfo& aInfo,
                             ImageContainer* aContainer,
                             int64_t aOffset,
                             int64_t aTime,
                             int64_t aEndTime,
                             mozilla::layers::GraphicBufferLocked *aBuffer,
                             bool aKeyframe,
                             int64_t aTimecode,
                             nsIntRect aPicture)
{
  if (!aContainer) {
    // Create a dummy VideoData with no image. This gives us something to
    // send to media streams if necessary.
    nsAutoPtr<VideoData> v(new VideoData(aOffset,
                                         aTime,
                                         aEndTime,
                                         aKeyframe,
                                         aTimecode,
                                         aInfo.mDisplay));
    return v.forget();
  }

  // The following situations could be triggered by invalid input
  if (aPicture.width <= 0 || aPicture.height <= 0) {
    NS_WARNING("Empty picture rect");
    return nullptr;
  }

  // Ensure the picture size specified in the headers can be extracted out of
  // the frame we've been supplied without indexing out of bounds.
  CheckedUint32 xLimit = aPicture.x + CheckedUint32(aPicture.width);
  CheckedUint32 yLimit = aPicture.y + CheckedUint32(aPicture.height);
  if (!xLimit.isValid() || !yLimit.isValid())
  {
    // The specified picture dimensions can't be contained inside the video
    // frame, we'll stomp memory if we try to copy it. Fail.
    NS_WARNING("Overflowing picture rect");
    return nullptr;
  }

  nsAutoPtr<VideoData> v(new VideoData(aOffset,
                                       aTime,
                                       aEndTime,
                                       aKeyframe,
                                       aTimecode,
                                       aInfo.mDisplay));

  ImageFormat format = GONK_IO_SURFACE;
  v->mImage = aContainer->CreateImage(&format, 1);
  if (!v->mImage) {
    return nullptr;
  }
  NS_ASSERTION(v->mImage->GetFormat() == GONK_IO_SURFACE,
               "Wrong format?");
  typedef mozilla::layers::GonkIOSurfaceImage GonkIOSurfaceImage;
  GonkIOSurfaceImage* videoImage = static_cast<GonkIOSurfaceImage*>(v->mImage.get());
  GonkIOSurfaceImage::Data data;

  data.mPicSize = gfxIntSize(aPicture.width, aPicture.height);
  data.mGraphicBuffer = aBuffer;

  videoImage->SetData(data);

  return v.forget();
}
void
ImageLayerOGL::RenderLayer(int,
                           const nsIntPoint& aOffset)
{
  nsRefPtr<ImageContainer> container = GetContainer();

  if (!container || mOGLManager->CompositingDisabled())
    return;

  mOGLManager->MakeCurrent();

  AutoLockImage autoLock(container);

  Image *image = autoLock.GetImage();
  if (!image) {
    return;
  }

  NS_ASSERTION(image->GetFormat() != REMOTE_IMAGE_BITMAP,
    "Remote images aren't handled yet in OGL layers!");

  if (image->GetFormat() == PLANAR_YCBCR) {
    PlanarYCbCrImage *yuvImage =
      static_cast<PlanarYCbCrImage*>(image);

    if (!yuvImage->IsValid()) {
      return;
    }

    PlanarYCbCrOGLBackendData *data =
      static_cast<PlanarYCbCrOGLBackendData*>(yuvImage->GetBackendData(LAYERS_OPENGL));

    if (data && data->mTextures->GetGLContext() != gl()) {
      // If these textures were allocated by another layer manager,
      // clear them out and re-allocate below.
      data = nullptr;
      yuvImage->SetBackendData(LAYERS_OPENGL, nullptr);
    }

    if (!data) {
      AllocateTexturesYCbCr(yuvImage);
      data = static_cast<PlanarYCbCrOGLBackendData*>(yuvImage->GetBackendData(LAYERS_OPENGL));
    }

    if (!data || data->mTextures->GetGLContext() != gl()) {
      // XXX - Can this ever happen? If so I need to fix this!
      return;
    }

    gl()->MakeCurrent();
    gl()->fActiveTexture(LOCAL_GL_TEXTURE2);
    gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, data->mTextures[2].GetTextureID());
    gl()->ApplyFilterToBoundTexture(mFilter);
    gl()->fActiveTexture(LOCAL_GL_TEXTURE1);
    gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, data->mTextures[1].GetTextureID());
    gl()->ApplyFilterToBoundTexture(mFilter);
    gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
    gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, data->mTextures[0].GetTextureID());
    gl()->ApplyFilterToBoundTexture(mFilter);
    
    ShaderProgramOGL *program = mOGLManager->GetProgram(YCbCrLayerProgramType,
                                                        GetMaskLayer());

    program->Activate();
    program->SetLayerQuadRect(nsIntRect(0, 0,
                                        yuvImage->GetSize().width,
                                        yuvImage->GetSize().height));
    program->SetLayerTransform(GetEffectiveTransform());
    program->SetLayerOpacity(GetEffectiveOpacity());
    program->SetRenderOffset(aOffset);
    program->SetYCbCrTextureUnits(0, 1, 2);
    program->LoadMask(GetMaskLayer());

    mOGLManager->BindAndDrawQuadWithTextureRect(program,
                                                yuvImage->GetData()->GetPictureRect(),
                                                nsIntSize(yuvImage->GetData()->mYSize.width,
                                                          yuvImage->GetData()->mYSize.height));

    // We shouldn't need to do this, but do it anyway just in case
    // someone else forgets.
    gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
  } else if (image->GetFormat() == CAIRO_SURFACE) {
    CairoImage *cairoImage =
      static_cast<CairoImage*>(image);

    if (!cairoImage->mSurface) {
      return;
    }

    NS_ASSERTION(cairoImage->mSurface->GetContentType() != gfxASurface::CONTENT_ALPHA,
                 "Image layer has alpha image");

    CairoOGLBackendData *data =
      static_cast<CairoOGLBackendData*>(cairoImage->GetBackendData(LAYERS_OPENGL));

    if (data && data->mTexture.GetGLContext() != gl()) {
      // If this texture was allocated by another layer manager, clear
      // it out and re-allocate below.
      data = nullptr;
      cairoImage->SetBackendData(LAYERS_OPENGL, nullptr);
    }

    if (!data) {
      AllocateTexturesCairo(cairoImage);
      data = static_cast<CairoOGLBackendData*>(cairoImage->GetBackendData(LAYERS_OPENGL));
    }

    if (!data || data->mTexture.GetGLContext() != gl()) {
      // XXX - Can this ever happen? If so I need to fix this!
      return;
    }

    gl()->MakeCurrent();

    gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
    gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, data->mTexture.GetTextureID());

    ShaderProgramOGL *program = 
      mOGLManager->GetProgram(data->mLayerProgram, GetMaskLayer());

    gl()->ApplyFilterToBoundTexture(mFilter);

    program->Activate();
    program->SetLayerQuadRect(nsIntRect(0, 0, 
                                        cairoImage->GetSize().width, 
                                        cairoImage->GetSize().height));
    program->SetLayerTransform(GetEffectiveTransform());
    program->SetLayerOpacity(GetEffectiveOpacity());
    program->SetRenderOffset(aOffset);
    program->SetTextureUnit(0);
    program->LoadMask(GetMaskLayer());

    mOGLManager->BindAndDrawQuad(program);
#ifdef XP_MACOSX
  } else if (image->GetFormat() == MAC_IO_SURFACE) {
     MacIOSurfaceImage *ioImage =
       static_cast<MacIOSurfaceImage*>(image);

     if (!mOGLManager->GetThebesLayerCallback()) {
       // If its an empty transaction we still need to update
       // the plugin IO Surface and make sure we grab the
       // new image
       ioImage->Update(GetContainer());
       image = nullptr;
       autoLock.Refresh();
       image = autoLock.GetImage();
       gl()->MakeCurrent();
       ioImage = static_cast<MacIOSurfaceImage*>(image);
     }

     if (!ioImage) {
       return;
     }

     gl()->fActiveTexture(LOCAL_GL_TEXTURE0);

     if (!ioImage->GetBackendData(LAYERS_OPENGL)) {
       AllocateTextureIOSurface(ioImage, gl());
     }

     MacIOSurfaceImageOGLBackendData *data =
      static_cast<MacIOSurfaceImageOGLBackendData*>(ioImage->GetBackendData(LAYERS_OPENGL));

     gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
     gl()->fBindTexture(LOCAL_GL_TEXTURE_RECTANGLE_ARB, data->mTexture.GetTextureID());

     ShaderProgramOGL *program =
       mOGLManager->GetProgram(gl::RGBARectLayerProgramType, GetMaskLayer());

     program->Activate();
     if (program->GetTexCoordMultiplierUniformLocation() != -1) {
       // 2DRect case, get the multiplier right for a sampler2DRect
       program->SetTexCoordMultiplier(ioImage->GetSize().width, ioImage->GetSize().height);
     } else {
       NS_ASSERTION(0, "no rects?");
     }

     program->SetLayerQuadRect(nsIntRect(0, 0,
                                         ioImage->GetSize().width,
                                         ioImage->GetSize().height));
     program->SetLayerTransform(GetEffectiveTransform());
     program->SetLayerOpacity(GetEffectiveOpacity());
     program->SetRenderOffset(aOffset);
     program->SetTextureUnit(0);
     program->LoadMask(GetMaskLayer());

     mOGLManager->BindAndDrawQuad(program);
     gl()->fBindTexture(LOCAL_GL_TEXTURE_RECTANGLE_ARB, 0);
#endif
#ifdef MOZ_WIDGET_GONK
  } else if (image->GetFormat() == GONK_IO_SURFACE) {

    GonkIOSurfaceImage *ioImage = static_cast<GonkIOSurfaceImage*>(image);
    if (!ioImage) {
      return;
    }

    gl()->MakeCurrent();
    gl()->fActiveTexture(LOCAL_GL_TEXTURE0);

    if (!ioImage->GetBackendData(LAYERS_OPENGL)) {
      AllocateTextureIOSurface(ioImage, gl());
    }
    GonkIOSurfaceImageOGLBackendData *data =
      static_cast<GonkIOSurfaceImageOGLBackendData*>(ioImage->GetBackendData(LAYERS_OPENGL));

    gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
    gl()->BindExternalBuffer(data->mTexture.GetTextureID(), ioImage->GetNativeBuffer());

    ShaderProgramOGL *program = mOGLManager->GetProgram(RGBAExternalLayerProgramType, GetMaskLayer());

    gl()->ApplyFilterToBoundTexture(mFilter);

    program->Activate();
    program->SetLayerQuadRect(nsIntRect(0, 0, 
                                        ioImage->GetSize().width, 
                                        ioImage->GetSize().height));
    program->SetLayerTransform(GetEffectiveTransform());
    program->SetLayerOpacity(GetEffectiveOpacity());
    program->SetRenderOffset(aOffset);
    program->SetTextureUnit(0);
    program->LoadMask(GetMaskLayer());

    mOGLManager->BindAndDrawQuadWithTextureRect(program,
                                                GetVisibleRegion().GetBounds(),
                                                nsIntSize(ioImage->GetSize().width,
                                                          ioImage->GetSize().height));
#endif
  }
  GetContainer()->NotifyPaintedImage(image);
}
Example #6
0
void
ImageLayerOGL::RenderLayer(int,
                           const nsIntPoint& aOffset)
{
  nsRefPtr<ImageContainer> container = GetContainer();

  if (!container || mOGLManager->CompositingDisabled())
    return;

  mOGLManager->MakeCurrent();

  AutoLockImage autoLock(container);

  Image *image = autoLock.GetImage();
  if (!image) {
    return;
  }

  NS_ASSERTION(image->GetFormat() != REMOTE_IMAGE_BITMAP,
    "Remote images aren't handled yet in OGL layers!");

  if (image->GetFormat() == PLANAR_YCBCR) {
    PlanarYCbCrImage *yuvImage =
      static_cast<PlanarYCbCrImage*>(image);

    if (!yuvImage->IsValid()) {
      return;
    }

    PlanarYCbCrOGLBackendData *data =
      static_cast<PlanarYCbCrOGLBackendData*>(yuvImage->GetBackendData(LAYERS_OPENGL));

    if (data && data->mTextures->GetGLContext() != gl()) {
      // If these textures were allocated by another layer manager,
      // clear them out and re-allocate below.
      data = nullptr;
      yuvImage->SetBackendData(LAYERS_OPENGL, nullptr);
    }

    if (!data) {
      AllocateTexturesYCbCr(yuvImage);
      data = static_cast<PlanarYCbCrOGLBackendData*>(yuvImage->GetBackendData(LAYERS_OPENGL));
    }

    if (!data || data->mTextures->GetGLContext() != gl()) {
      // XXX - Can this ever happen? If so I need to fix this!
      return;
    }

    gl()->MakeCurrent();
    gl()->fActiveTexture(LOCAL_GL_TEXTURE2);
    gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, data->mTextures[2].GetTextureID());
    gl()->ApplyFilterToBoundTexture(mFilter);
    gl()->fActiveTexture(LOCAL_GL_TEXTURE1);
    gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, data->mTextures[1].GetTextureID());
    gl()->ApplyFilterToBoundTexture(mFilter);
    gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
    gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, data->mTextures[0].GetTextureID());
    gl()->ApplyFilterToBoundTexture(mFilter);
    
    ShaderProgramOGL *program = mOGLManager->GetProgram(YCbCrLayerProgramType,
                                                        GetMaskLayer());

    program->Activate();
    program->SetLayerQuadRect(nsIntRect(0, 0,
                                        yuvImage->GetSize().width,
                                        yuvImage->GetSize().height));
    program->SetLayerTransform(GetEffectiveTransform());
    program->SetLayerOpacity(GetEffectiveOpacity());
    program->SetRenderOffset(aOffset);
    program->SetYCbCrTextureUnits(0, 1, 2);
    program->LoadMask(GetMaskLayer());

    mOGLManager->BindAndDrawQuadWithTextureRect(program,
                                                yuvImage->GetData()->GetPictureRect(),
                                                nsIntSize(yuvImage->GetData()->mYSize.width,
                                                          yuvImage->GetData()->mYSize.height));

    // We shouldn't need to do this, but do it anyway just in case
    // someone else forgets.
    gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
  } else if (image->GetFormat() == CAIRO_SURFACE) {
    CairoImage *cairoImage =
      static_cast<CairoImage*>(image);

    if (!cairoImage->mSurface) {
      return;
    }

    NS_ASSERTION(cairoImage->mSurface->GetContentType() != gfxASurface::CONTENT_ALPHA,
                 "Image layer has alpha image");

    CairoOGLBackendData *data =
      static_cast<CairoOGLBackendData*>(cairoImage->GetBackendData(LAYERS_OPENGL));

    if (data && data->mTexture.GetGLContext() != gl()) {
      // If this texture was allocated by another layer manager, clear
      // it out and re-allocate below.
      data = nullptr;
      cairoImage->SetBackendData(LAYERS_OPENGL, nullptr);
    }

    if (!data) {
      AllocateTexturesCairo(cairoImage);
      data = static_cast<CairoOGLBackendData*>(cairoImage->GetBackendData(LAYERS_OPENGL));
    }

    if (!data || data->mTexture.GetGLContext() != gl()) {
      // XXX - Can this ever happen? If so I need to fix this!
      return;
    }

    gl()->MakeCurrent();

    gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
    gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, data->mTexture.GetTextureID());

    ShaderProgramOGL *program = 
      mOGLManager->GetProgram(data->mLayerProgram, GetMaskLayer());

    gl()->ApplyFilterToBoundTexture(mFilter);

    program->Activate();
    program->SetLayerQuadRect(nsIntRect(0, 0, 
                                        cairoImage->GetSize().width, 
                                        cairoImage->GetSize().height));
    program->SetLayerTransform(GetEffectiveTransform());
    program->SetLayerOpacity(GetEffectiveOpacity());
    program->SetRenderOffset(aOffset);
    program->SetTextureUnit(0);
    program->LoadMask(GetMaskLayer());

    mOGLManager->BindAndDrawQuad(program);
  } else if (image->GetFormat() == SHARED_TEXTURE) {
    SharedTextureImage* texImage =
      static_cast<SharedTextureImage*>(image);
    const SharedTextureImage::Data* data = texImage->GetData();
    GLContext::SharedHandleDetails handleDetails;
    if (!gl()->GetSharedHandleDetails(data->mShareType, data->mHandle, handleDetails)) {
      NS_ERROR("Failed to get shared handle details");
      return;
    }

    ShaderProgramOGL* program = mOGLManager->GetProgram(handleDetails.mProgramType, GetMaskLayer());

    program->Activate();
    if (handleDetails.mProgramType == gl::RGBARectLayerProgramType) {
      // 2DRect case, get the multiplier right for a sampler2DRect
      program->SetTexCoordMultiplier(data->mSize.width, data->mSize.height);
    }
    program->SetLayerTransform(GetEffectiveTransform());
    program->SetLayerOpacity(GetEffectiveOpacity());
    program->SetRenderOffset(aOffset);
    program->SetTextureUnit(0);
    program->SetTextureTransform(handleDetails.mTextureTransform);
    program->LoadMask(GetMaskLayer());

    if (!texImage->GetBackendData(LAYERS_OPENGL)) {
      AllocateTextureSharedTexture(texImage, gl(), handleDetails.mTarget);
    }

    ImageOGLBackendData *backendData =
      static_cast<ImageOGLBackendData*>(texImage->GetBackendData(LAYERS_OPENGL));
    gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
    gl()->fBindTexture(handleDetails.mTarget, backendData->mTexture.GetTextureID());

    if (!gl()->AttachSharedHandle(data->mShareType, data->mHandle)) {
      NS_ERROR("Failed to bind shared texture handle");
      return;
    }

    gl()->ApplyFilterToBoundTexture(handleDetails.mTarget, mFilter);
    program->SetLayerQuadRect(nsIntRect(nsIntPoint(0, 0), data->mSize));
    mOGLManager->BindAndDrawQuad(program, data->mInverted);
    gl()->fBindTexture(handleDetails.mTarget, 0);
    gl()->DetachSharedHandle(data->mShareType, data->mHandle);
#ifdef MOZ_WIDGET_GONK
  } else if (image->GetFormat() == GONK_IO_SURFACE) {

    GonkIOSurfaceImage *ioImage = static_cast<GonkIOSurfaceImage*>(image);
    if (!ioImage) {
      return;
    }

    gl()->MakeCurrent();
    gl()->fActiveTexture(LOCAL_GL_TEXTURE0);

    if (!ioImage->GetBackendData(LAYERS_OPENGL)) {
      AllocateTextureIOSurface(ioImage, gl());
    }
    GonkIOSurfaceImageOGLBackendData *data =
      static_cast<GonkIOSurfaceImageOGLBackendData*>(ioImage->GetBackendData(LAYERS_OPENGL));

    gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
    gl()->BindExternalBuffer(data->mTexture.GetTextureID(), ioImage->GetNativeBuffer());

    ShaderProgramOGL *program = mOGLManager->GetProgram(RGBAExternalLayerProgramType, GetMaskLayer());

    gl()->ApplyFilterToBoundTexture(mFilter);

    program->Activate();
    program->SetLayerQuadRect(nsIntRect(0, 0, 
                                        ioImage->GetSize().width, 
                                        ioImage->GetSize().height));
    program->SetLayerTransform(GetEffectiveTransform());
    program->SetLayerOpacity(GetEffectiveOpacity());
    program->SetRenderOffset(aOffset);
    program->SetTextureUnit(0);
    program->LoadMask(GetMaskLayer());

    mOGLManager->BindAndDrawQuadWithTextureRect(program,
                                                GetVisibleRegion().GetBounds(),
                                                nsIntSize(ioImage->GetSize().width,
                                                          ioImage->GetSize().height));
#endif
  }
  GetContainer()->NotifyPaintedImage(image);
}
SharedImage* ImageContainerChild::CreateSharedImageFromData(Image* image)
{
    NS_ABORT_IF_FALSE(InImageBridgeChildThread(),
                      "Should be in ImageBridgeChild thread.");

    if (!image) {
        return nullptr;
    }
    if (image->GetFormat() == PLANAR_YCBCR ) {
        PlanarYCbCrImage *planarYCbCrImage = static_cast<PlanarYCbCrImage*>(image);
        const PlanarYCbCrImage::Data *data = planarYCbCrImage->GetData();
        NS_ASSERTION(data, "Must be able to retrieve yuv data from image!");
        if (!data) {
            return nullptr;
        }

        SharedMemory::SharedMemoryType shmType = OptimalShmemType();
        size_t size = ShmemYCbCrImage::ComputeMinBufferSize(data->mYSize,
                      data->mCbCrSize);
        Shmem shmem;
        if (!AllocUnsafeShmem(size, shmType, &shmem)) {
            return nullptr;
        }

        ShmemYCbCrImage::InitializeBufferInfo(shmem.get<uint8_t>(),
                                              data->mYSize,
                                              data->mCbCrSize);
        ShmemYCbCrImage shmemImage(shmem);

        if (!shmemImage.IsValid() || shmem.Size<uint8_t>() < size) {
            DeallocShmem(shmem);
            return nullptr;
        }

        for (int i = 0; i < data->mYSize.height; i++) {
            memcpy(shmemImage.GetYData() + i * shmemImage.GetYStride(),
                   data->mYChannel + i * data->mYStride,
                   data->mYSize.width);
        }
        for (int i = 0; i < data->mCbCrSize.height; i++) {
            memcpy(shmemImage.GetCbData() + i * shmemImage.GetCbCrStride(),
                   data->mCbChannel + i * data->mCbCrStride,
                   data->mCbCrSize.width);
            memcpy(shmemImage.GetCrData() + i * shmemImage.GetCbCrStride(),
                   data->mCrChannel + i * data->mCbCrStride,
                   data->mCbCrSize.width);
        }

        ++mActiveImageCount;
        SharedImage* result = new SharedImage(YCbCrImage(shmem, 0, data->GetPictureRect()));
        return result;
#ifdef MOZ_WIDGET_GONK
    } else if (image->GetFormat() == GONK_IO_SURFACE) {
        GonkIOSurfaceImage* gonkImage = static_cast<GonkIOSurfaceImage*>(image);
        SharedImage* result = new SharedImage(gonkImage->GetSurfaceDescriptor());
        return result;
    } else if (image->GetFormat() == GRALLOC_PLANAR_YCBCR) {
        GrallocPlanarYCbCrImage* GrallocImage = static_cast<GrallocPlanarYCbCrImage*>(image);
        SharedImage* result = new SharedImage(GrallocImage->GetSurfaceDescriptor());
        return result;
#endif
    } else {
        NS_RUNTIMEABORT("TODO: Only YCbCrImage is supported here right now.");
    }
    return nullptr;
}