void GrDrawTarget::recordBatch(GrBatch* batch, const SkRect& clippedBounds) { // A closed drawTarget should never receive new/more batches SkASSERT(!this->isClosed()); // Check if there is a Batch Draw we can batch with by linearly searching back until we either // 1) check every draw // 2) intersect with something // 3) find a 'blocker' GR_AUDIT_TRAIL_ADDBATCH(fAuditTrail, batch); GrBATCH_INFO("Re-Recording (%s, B%u)\n" "\tBounds LRTB (%f, %f, %f, %f)\n", batch->name(), batch->uniqueID(), batch->bounds().fLeft, batch->bounds().fRight, batch->bounds().fTop, batch->bounds().fBottom); GrBATCH_INFO(SkTabString(batch->dumpInfo(), 1).c_str()); GrBATCH_INFO("\tClipped Bounds: [L: %.2f, T: %.2f, R: %.2f, B: %.2f]\n", clippedBounds.fLeft, clippedBounds.fTop, clippedBounds.fRight, clippedBounds.fBottom); GrBATCH_INFO("\tOutcome:\n"); int maxCandidates = SkTMin(fMaxBatchLookback, fRecordedBatches.count()); if (maxCandidates) { int i = 0; while (true) { GrBatch* candidate = fRecordedBatches.fromBack(i).fBatch.get(); // We cannot continue to search backwards if the render target changes if (candidate->renderTargetUniqueID() != batch->renderTargetUniqueID()) { GrBATCH_INFO("\t\tBreaking because of (%s, B%u) Rendertarget\n", candidate->name(), candidate->uniqueID()); break; } if (candidate->combineIfPossible(batch, *this->caps())) { GrBATCH_INFO("\t\tCombining with (%s, B%u)\n", candidate->name(), candidate->uniqueID()); GR_AUDIT_TRAIL_BATCHING_RESULT_COMBINED(fAuditTrail, candidate, batch); join(&fRecordedBatches.fromBack(i).fClippedBounds, fRecordedBatches.fromBack(i).fClippedBounds, clippedBounds); return; } // Stop going backwards if we would cause a painter's order violation. const SkRect& candidateBounds = fRecordedBatches.fromBack(i).fClippedBounds; if (!can_reorder(candidateBounds, clippedBounds)) { GrBATCH_INFO("\t\tIntersects with (%s, B%u)\n", candidate->name(), candidate->uniqueID()); break; } ++i; if (i == maxCandidates) { GrBATCH_INFO("\t\tReached max lookback or beginning of batch array %d\n", i); break; } } } else { GrBATCH_INFO("\t\tFirstBatch\n"); } GR_AUDIT_TRAIL_BATCHING_RESULT_NEW(fAuditTrail, batch); fRecordedBatches.emplace_back(RecordedBatch{sk_ref_sp(batch), clippedBounds}); }
void GrDrawTarget::recordBatch(GrBatch* batch) { // A closed drawTarget should never receive new/more batches SkASSERT(!this->isClosed()); // Check if there is a Batch Draw we can batch with by linearly searching back until we either // 1) check every draw // 2) intersect with something // 3) find a 'blocker' GR_AUDIT_TRAIL_ADDBATCH(fAuditTrail, batch); GrBATCH_INFO("Re-Recording (%s, B%u)\n" "\tBounds LRTB (%f, %f, %f, %f)\n", batch->name(), batch->uniqueID(), batch->bounds().fLeft, batch->bounds().fRight, batch->bounds().fTop, batch->bounds().fBottom); GrBATCH_INFO(SkTabString(batch->dumpInfo(), 1).c_str()); GrBATCH_INFO("\tOutcome:\n"); int maxCandidates = SkTMin(fMaxBatchLookback, fBatches.count()); if (maxCandidates) { int i = 0; while (true) { GrBatch* candidate = fBatches.fromBack(i); // We cannot continue to search backwards if the render target changes if (candidate->renderTargetUniqueID() != batch->renderTargetUniqueID()) { GrBATCH_INFO("\t\tBreaking because of (%s, B%u) Rendertarget\n", candidate->name(), candidate->uniqueID()); break; } if (candidate->combineIfPossible(batch, *this->caps())) { GrBATCH_INFO("\t\tCombining with (%s, B%u)\n", candidate->name(), candidate->uniqueID()); GR_AUDIT_TRAIL_BATCHING_RESULT_COMBINED(fAuditTrail, candidate, batch); return; } // Stop going backwards if we would cause a painter's order violation. // TODO: The bounds used here do not fully consider the clip. It may be advantageous // to clip each batch's bounds to the clip. if (intersect(candidate->bounds(), batch->bounds())) { GrBATCH_INFO("\t\tIntersects with (%s, B%u)\n", candidate->name(), candidate->uniqueID()); break; } ++i; if (i == maxCandidates) { GrBATCH_INFO("\t\tReached max lookback or beginning of batch array %d\n", i); break; } } } else { GrBATCH_INFO("\t\tFirstBatch\n"); } GR_AUDIT_TRAIL_BATCHING_RESULT_NEW(fAuditTrail, batch); fBatches.push_back().reset(SkRef(batch)); }
void GrDrawTarget::recordBatch(GrBatch* batch) { // Check if there is a Batch Draw we can batch with by linearly searching back until we either // 1) check every draw // 2) intersect with something // 3) find a 'blocker' // Experimentally we have found that most batching occurs within the first 10 comparisons. static const int kMaxLookback = 10; GrBATCH_INFO("Re-Recording (%s, B%u)\n" "\tBounds LRTB (%f, %f, %f, %f)\n", batch->name(), batch->uniqueID(), batch->bounds().fLeft, batch->bounds().fRight, batch->bounds().fTop, batch->bounds().fBottom); GrBATCH_INFO(SkTabString(batch->dumpInfo(), 1).c_str()); GrBATCH_INFO("\tOutcome:\n"); int maxCandidates = SkTMin(kMaxLookback, fBatches.count()); if (maxCandidates) { int i = 0; while (true) { GrBatch* candidate = fBatches.fromBack(i); // We cannot continue to search backwards if the render target changes if (candidate->renderTargetUniqueID() != batch->renderTargetUniqueID()) { GrBATCH_INFO("\t\tBreaking because of (%s, B%u) Rendertarget\n", candidate->name(), candidate->uniqueID()); break; } if (candidate->combineIfPossible(batch, *this->caps())) { GrBATCH_INFO("\t\tCombining with (%s, B%u)\n", candidate->name(), candidate->uniqueID()); return; } // Stop going backwards if we would cause a painter's order violation. if (intersect(candidate->bounds(), batch->bounds())) { GrBATCH_INFO("\t\tIntersects with (%s, B%u)\n", candidate->name(), candidate->uniqueID()); break; } ++i; if (i == maxCandidates) { GrBATCH_INFO("\t\tReached max lookback or beginning of batch array %d\n", i); break; } } } else { GrBATCH_INFO("\t\tFirstBatch\n"); } fBatches.push_back().reset(SkRef(batch)); if (fBatches.count() > kMaxLookback) { SkASSERT(fBatches.count() - kMaxLookback - fFirstUnpreparedBatch == 1); fBatches[fFirstUnpreparedBatch++]->prepare(&fFlushState); } }
void GrDrawTarget::forwardCombine() { for (int i = 0; i < fRecordedBatches.count() - 2; ++i) { GrBatch* batch = fRecordedBatches[i].fBatch.get(); const SkRect& batchBounds = fRecordedBatches[i].fClippedBounds; int maxCandidateIdx = SkTMin(i + fMaxBatchLookahead, fRecordedBatches.count() - 1); int j = i + 1; while (true) { GrBatch* candidate = fRecordedBatches[j].fBatch.get(); // We cannot continue to search if the render target changes if (candidate->renderTargetUniqueID() != batch->renderTargetUniqueID()) { GrBATCH_INFO("\t\tBreaking because of (%s, B%u) Rendertarget\n", candidate->name(), candidate->uniqueID()); break; } if (j == i +1) { // We assume batch would have combined with candidate when the candidate was added // via backwards combining in recordBatch. SkASSERT(!batch->combineIfPossible(candidate, *this->caps())); } else if (batch->combineIfPossible(candidate, *this->caps())) { GrBATCH_INFO("\t\tCombining with (%s, B%u)\n", candidate->name(), candidate->uniqueID()); GR_AUDIT_TRAIL_BATCHING_RESULT_COMBINED(fAuditTrail, batch, candidate); fRecordedBatches[j].fBatch = std::move(fRecordedBatches[i].fBatch); join(&fRecordedBatches[j].fClippedBounds, fRecordedBatches[j].fClippedBounds, batchBounds); break; } // Stop going traversing if we would cause a painter's order violation. const SkRect& candidateBounds = fRecordedBatches[j].fClippedBounds; if (!can_reorder(candidateBounds, batchBounds)) { GrBATCH_INFO("\t\tIntersects with (%s, B%u)\n", candidate->name(), candidate->uniqueID()); break; } ++j; if (j > maxCandidateIdx) { GrBATCH_INFO("\t\tReached max lookahead or end of batch array %d\n", i); break; } } } }
void GrDrawTarget::forwardCombine() { for (int i = 0; i < fBatches.count() - 2; ++i) { GrBatch* batch = fBatches[i]; int maxCandidateIdx = SkTMin(i + fMaxBatchLookahead, fBatches.count() - 1); int j = i + 1; while (true) { GrBatch* candidate = fBatches[j]; // We cannot continue to search if the render target changes if (candidate->renderTargetUniqueID() != batch->renderTargetUniqueID()) { GrBATCH_INFO("\t\tBreaking because of (%s, B%u) Rendertarget\n", candidate->name(), candidate->uniqueID()); break; } if (j == i +1) { // We assume batch would have combined with candidate when the candidate was added // via backwards combining in recordBatch. SkASSERT(!batch->combineIfPossible(candidate, *this->caps())); } else if (batch->combineIfPossible(candidate, *this->caps())) { GrBATCH_INFO("\t\tCombining with (%s, B%u)\n", candidate->name(), candidate->uniqueID()); GR_AUDIT_TRAIL_BATCHING_RESULT_COMBINED(fAuditTrail, batch, candidate); fBatches[j].reset(SkRef(batch)); fBatches[i].reset(nullptr); break; } // Stop going traversing if we would cause a painter's order violation. // TODO: The bounds used here do not fully consider the clip. It may be advantageous // to clip each batch's bounds to the clip. if (intersect(candidate->bounds(), batch->bounds())) { GrBATCH_INFO("\t\tIntersects with (%s, B%u)\n", candidate->name(), candidate->uniqueID()); break; } ++j; if (j > maxCandidateIdx) { GrBATCH_INFO("\t\tReached max lookahead or end of batch array %d\n", i); break; } } } }