Example #1
0
void GrDrawTarget::recordBatch(GrBatch* batch, const SkRect& clippedBounds) {
    // A closed drawTarget should never receive new/more batches
    SkASSERT(!this->isClosed());

    // Check if there is a Batch Draw we can batch with by linearly searching back until we either
    // 1) check every draw
    // 2) intersect with something
    // 3) find a 'blocker'
    GR_AUDIT_TRAIL_ADDBATCH(fAuditTrail, batch);
    GrBATCH_INFO("Re-Recording (%s, B%u)\n"
        "\tBounds LRTB (%f, %f, %f, %f)\n",
        batch->name(),
        batch->uniqueID(),
        batch->bounds().fLeft, batch->bounds().fRight,
        batch->bounds().fTop, batch->bounds().fBottom);
    GrBATCH_INFO(SkTabString(batch->dumpInfo(), 1).c_str());
    GrBATCH_INFO("\tClipped Bounds: [L: %.2f, T: %.2f, R: %.2f, B: %.2f]\n",
                 clippedBounds.fLeft, clippedBounds.fTop, clippedBounds.fRight,
                 clippedBounds.fBottom);
    GrBATCH_INFO("\tOutcome:\n");
    int maxCandidates = SkTMin(fMaxBatchLookback, fRecordedBatches.count());
    if (maxCandidates) {
        int i = 0;
        while (true) {
            GrBatch* candidate = fRecordedBatches.fromBack(i).fBatch.get();
            // We cannot continue to search backwards if the render target changes
            if (candidate->renderTargetUniqueID() != batch->renderTargetUniqueID()) {
                GrBATCH_INFO("\t\tBreaking because of (%s, B%u) Rendertarget\n",
                    candidate->name(), candidate->uniqueID());
                break;
            }
            if (candidate->combineIfPossible(batch, *this->caps())) {
                GrBATCH_INFO("\t\tCombining with (%s, B%u)\n", candidate->name(),
                    candidate->uniqueID());
                GR_AUDIT_TRAIL_BATCHING_RESULT_COMBINED(fAuditTrail, candidate, batch);
                join(&fRecordedBatches.fromBack(i).fClippedBounds,
                     fRecordedBatches.fromBack(i).fClippedBounds, clippedBounds);
                return;
            }
            // Stop going backwards if we would cause a painter's order violation.
            const SkRect& candidateBounds = fRecordedBatches.fromBack(i).fClippedBounds;
            if (!can_reorder(candidateBounds, clippedBounds)) {
                GrBATCH_INFO("\t\tIntersects with (%s, B%u)\n", candidate->name(),
                    candidate->uniqueID());
                break;
            }
            ++i;
            if (i == maxCandidates) {
                GrBATCH_INFO("\t\tReached max lookback or beginning of batch array %d\n", i);
                break;
            }
        }
    } else {
        GrBATCH_INFO("\t\tFirstBatch\n");
    }
    GR_AUDIT_TRAIL_BATCHING_RESULT_NEW(fAuditTrail, batch);
    fRecordedBatches.emplace_back(RecordedBatch{sk_ref_sp(batch), clippedBounds});
}
Example #2
0
void GrDrawTarget::recordBatch(GrBatch* batch) {
    // A closed drawTarget should never receive new/more batches
    SkASSERT(!this->isClosed());

    // Check if there is a Batch Draw we can batch with by linearly searching back until we either
    // 1) check every draw
    // 2) intersect with something
    // 3) find a 'blocker'
    GR_AUDIT_TRAIL_ADDBATCH(fAuditTrail, batch);
    GrBATCH_INFO("Re-Recording (%s, B%u)\n"
        "\tBounds LRTB (%f, %f, %f, %f)\n",
        batch->name(),
        batch->uniqueID(),
        batch->bounds().fLeft, batch->bounds().fRight,
        batch->bounds().fTop, batch->bounds().fBottom);
    GrBATCH_INFO(SkTabString(batch->dumpInfo(), 1).c_str());
    GrBATCH_INFO("\tOutcome:\n");
    int maxCandidates = SkTMin(fMaxBatchLookback, fBatches.count());
    if (maxCandidates) {
        int i = 0;
        while (true) {
            GrBatch* candidate = fBatches.fromBack(i);
            // We cannot continue to search backwards if the render target changes
            if (candidate->renderTargetUniqueID() != batch->renderTargetUniqueID()) {
                GrBATCH_INFO("\t\tBreaking because of (%s, B%u) Rendertarget\n",
                    candidate->name(), candidate->uniqueID());
                break;
            }
            if (candidate->combineIfPossible(batch, *this->caps())) {
                GrBATCH_INFO("\t\tCombining with (%s, B%u)\n", candidate->name(),
                    candidate->uniqueID());
                GR_AUDIT_TRAIL_BATCHING_RESULT_COMBINED(fAuditTrail, candidate, batch);
                return;
            }
            // Stop going backwards if we would cause a painter's order violation.
            // TODO: The bounds used here do not fully consider the clip. It may be advantageous
            // to clip each batch's bounds to the clip.
            if (intersect(candidate->bounds(), batch->bounds())) {
                GrBATCH_INFO("\t\tIntersects with (%s, B%u)\n", candidate->name(),
                    candidate->uniqueID());
                break;
            }
            ++i;
            if (i == maxCandidates) {
                GrBATCH_INFO("\t\tReached max lookback or beginning of batch array %d\n", i);
                break;
            }
        }
    } else {
        GrBATCH_INFO("\t\tFirstBatch\n");
    }
    GR_AUDIT_TRAIL_BATCHING_RESULT_NEW(fAuditTrail, batch);
    fBatches.push_back().reset(SkRef(batch));
}
Example #3
0
void GrDrawTarget::recordBatch(GrBatch* batch) {
    // Check if there is a Batch Draw we can batch with by linearly searching back until we either
    // 1) check every draw
    // 2) intersect with something
    // 3) find a 'blocker'
    // Experimentally we have found that most batching occurs within the first 10 comparisons.
    static const int kMaxLookback = 10;

    GrBATCH_INFO("Re-Recording (%s, B%u)\n"
                 "\tBounds LRTB (%f, %f, %f, %f)\n",
                 batch->name(),
                 batch->uniqueID(),
                 batch->bounds().fLeft, batch->bounds().fRight,
                 batch->bounds().fTop, batch->bounds().fBottom);
    GrBATCH_INFO(SkTabString(batch->dumpInfo(), 1).c_str());
    GrBATCH_INFO("\tOutcome:\n");
    int maxCandidates = SkTMin(kMaxLookback, fBatches.count());
    if (maxCandidates) {
        int i = 0;
        while (true) {
            GrBatch* candidate = fBatches.fromBack(i);
            // We cannot continue to search backwards if the render target changes
            if (candidate->renderTargetUniqueID() != batch->renderTargetUniqueID()) {
                GrBATCH_INFO("\t\tBreaking because of (%s, B%u) Rendertarget\n",
                             candidate->name(), candidate->uniqueID());
                break;
            }
            if (candidate->combineIfPossible(batch, *this->caps())) {
                GrBATCH_INFO("\t\tCombining with (%s, B%u)\n", candidate->name(),
                             candidate->uniqueID());
                return;
            }
            // Stop going backwards if we would cause a painter's order violation.
            if (intersect(candidate->bounds(), batch->bounds())) {
                GrBATCH_INFO("\t\tIntersects with (%s, B%u)\n", candidate->name(),
                             candidate->uniqueID());
                break;
            }
            ++i;
            if (i == maxCandidates) {
                GrBATCH_INFO("\t\tReached max lookback or beginning of batch array %d\n", i);
                break;
            }
        }
    } else {
        GrBATCH_INFO("\t\tFirstBatch\n");
    }
    fBatches.push_back().reset(SkRef(batch));
    if (fBatches.count() > kMaxLookback) {
        SkASSERT(fBatches.count() - kMaxLookback - fFirstUnpreparedBatch == 1);
        fBatches[fFirstUnpreparedBatch++]->prepare(&fFlushState);
    }
}
Example #4
0
void GrDrawTarget::forwardCombine() {
    for (int i = 0; i < fRecordedBatches.count() - 2; ++i) {
        GrBatch* batch = fRecordedBatches[i].fBatch.get();
        const SkRect& batchBounds = fRecordedBatches[i].fClippedBounds;
        int maxCandidateIdx = SkTMin(i + fMaxBatchLookahead, fRecordedBatches.count() - 1);
        int j = i + 1;
        while (true) {
            GrBatch* candidate = fRecordedBatches[j].fBatch.get();
            // We cannot continue to search if the render target changes
            if (candidate->renderTargetUniqueID() != batch->renderTargetUniqueID()) {
                GrBATCH_INFO("\t\tBreaking because of (%s, B%u) Rendertarget\n",
                             candidate->name(), candidate->uniqueID());
                break;
            }
            if (j == i +1) {
                // We assume batch would have combined with candidate when the candidate was added
                // via backwards combining in recordBatch.
                SkASSERT(!batch->combineIfPossible(candidate, *this->caps()));
            } else if (batch->combineIfPossible(candidate, *this->caps())) {
                GrBATCH_INFO("\t\tCombining with (%s, B%u)\n", candidate->name(),
                             candidate->uniqueID());
                GR_AUDIT_TRAIL_BATCHING_RESULT_COMBINED(fAuditTrail, batch, candidate);
                fRecordedBatches[j].fBatch = std::move(fRecordedBatches[i].fBatch);
                join(&fRecordedBatches[j].fClippedBounds, fRecordedBatches[j].fClippedBounds,
                     batchBounds);
                break;
            }
            // Stop going traversing if we would cause a painter's order violation.
            const SkRect& candidateBounds = fRecordedBatches[j].fClippedBounds;
            if (!can_reorder(candidateBounds, batchBounds)) {
                GrBATCH_INFO("\t\tIntersects with (%s, B%u)\n", candidate->name(),
                             candidate->uniqueID());
                break;
            }
            ++j;
            if (j > maxCandidateIdx) {
                GrBATCH_INFO("\t\tReached max lookahead or end of batch array %d\n", i);
                break;
            }
        }
    }
}
Example #5
0
void GrDrawTarget::forwardCombine() {
    for (int i = 0; i < fBatches.count() - 2; ++i) {
        GrBatch* batch = fBatches[i];
        int maxCandidateIdx = SkTMin(i + fMaxBatchLookahead, fBatches.count() - 1);
        int j = i + 1;
        while (true) {
            GrBatch* candidate = fBatches[j];
            // We cannot continue to search if the render target changes
            if (candidate->renderTargetUniqueID() != batch->renderTargetUniqueID()) {
                GrBATCH_INFO("\t\tBreaking because of (%s, B%u) Rendertarget\n",
                             candidate->name(), candidate->uniqueID());
                break;
            }
            if (j == i +1) {
                // We assume batch would have combined with candidate when the candidate was added
                // via backwards combining in recordBatch.
                SkASSERT(!batch->combineIfPossible(candidate, *this->caps()));
            } else if (batch->combineIfPossible(candidate, *this->caps())) {
                GrBATCH_INFO("\t\tCombining with (%s, B%u)\n", candidate->name(),
                             candidate->uniqueID());
                GR_AUDIT_TRAIL_BATCHING_RESULT_COMBINED(fAuditTrail, batch, candidate);
                fBatches[j].reset(SkRef(batch));
                fBatches[i].reset(nullptr);
                break;
            }
            // Stop going traversing if we would cause a painter's order violation.
            // TODO: The bounds used here do not fully consider the clip. It may be advantageous
            // to clip each batch's bounds to the clip.
            if (intersect(candidate->bounds(), batch->bounds())) {
                GrBATCH_INFO("\t\tIntersects with (%s, B%u)\n", candidate->name(),
                             candidate->uniqueID());
                break;
            }
            ++j;
            if (j > maxCandidateIdx) {
                GrBATCH_INFO("\t\tReached max lookahead or end of batch array %d\n", i);
                break;
            }
        }
    }
}