static void check_empty_state(skiatest::Reporter* reporter, const GrClipMaskCache& cache) { REPORTER_ASSERT(reporter, SkClipStack::kInvalidGenID == cache.getLastClipGenID()); REPORTER_ASSERT(reporter, NULL == cache.getLastMask()); SkIRect emptyBound; emptyBound.setEmpty(); SkIRect cacheBound; cache.getLastBound(&cacheBound); REPORTER_ASSERT(reporter, emptyBound == cacheBound); }
//////////////////////////////////////////////////////////////////////////////// // verify that the top state of the stack matches the passed in state static void check_state(skiatest::Reporter* reporter, const GrClipMaskCache& cache, const SkClipStack& clip, GrTexture* mask, const SkIRect& bound) { REPORTER_ASSERT(reporter, clip.getTopmostGenID() == cache.getLastClipGenID()); REPORTER_ASSERT(reporter, mask == cache.getLastMask()); SkIRect cacheBound; cache.getLastBound(&cacheBound); REPORTER_ASSERT(reporter, bound == cacheBound); }
//////////////////////////////////////////////////////////////////////////////// // verify that the top state of the stack matches the passed in state static void check_state(skiatest::Reporter* reporter, const GrClipMaskCache& cache, const SkClipStack& clip, GrTexture* mask, const GrIRect& bound) { SkClipStack cacheClip; cache.getLastClip(&cacheClip); REPORTER_ASSERT(reporter, clip == cacheClip); REPORTER_ASSERT(reporter, mask == cache.getLastMask()); GrIRect cacheBound; cache.getLastBound(&cacheBound); REPORTER_ASSERT(reporter, bound == cacheBound); }
//////////////////////////////////////////////////////////////////////////////// // basic test of the cache's base functionality: // push, pop, set, canReuse & getters static void test_cache(skiatest::Reporter* reporter, GrContext* context) { if (false) { // avoid bit rot, suppress warning createTexture(context); } GrClipMaskCache cache; cache.setContext(context); SkClipStack emptyClip; emptyClip.reset(); GrIRect emptyBound; emptyBound.setEmpty(); // check initial state check_state(reporter, cache, emptyClip, NULL, emptyBound); // set the current state GrIRect bound1; bound1.set(0, 0, 100, 100); SkClipStack clip1(bound1); GrTextureDesc desc; desc.fFlags = kRenderTarget_GrTextureFlagBit; desc.fWidth = X_SIZE; desc.fHeight = Y_SIZE; desc.fConfig = kSkia8888_PM_GrPixelConfig; cache.acquireMask(clip1, desc, bound1); GrTexture* texture1 = cache.getLastMask(); REPORTER_ASSERT(reporter, texture1); if (NULL == texture1) { return; } // check that the set took check_state(reporter, cache, clip1, texture1, bound1); REPORTER_ASSERT(reporter, 1 == texture1->getRefCnt()); // push the state cache.push(); // verify that the pushed state is initially empty check_state(reporter, cache, emptyClip, NULL, emptyBound); REPORTER_ASSERT(reporter, 1 == texture1->getRefCnt()); // modify the new state GrIRect bound2; bound2.set(-10, -10, 10, 10); SkClipStack clip2(bound2); cache.acquireMask(clip2, desc, bound2); GrTexture* texture2 = cache.getLastMask(); REPORTER_ASSERT(reporter, texture2); if (NULL == texture2) { return; } // check that the changes took check_state(reporter, cache, clip2, texture2, bound2); REPORTER_ASSERT(reporter, 1 == texture1->getRefCnt()); REPORTER_ASSERT(reporter, 1 == texture2->getRefCnt()); // check to make sure canReuse works REPORTER_ASSERT(reporter, cache.canReuse(clip2, bound2)); REPORTER_ASSERT(reporter, !cache.canReuse(clip1, bound1)); // pop the state cache.pop(); // verify that the old state is restored check_state(reporter, cache, clip1, texture1, bound1); REPORTER_ASSERT(reporter, 1 == texture1->getRefCnt()); REPORTER_ASSERT(reporter, 1 == texture2->getRefCnt()); // manually clear the state cache.reset(); // verify it is now empty check_state(reporter, cache, emptyClip, NULL, emptyBound); REPORTER_ASSERT(reporter, 1 == texture1->getRefCnt()); REPORTER_ASSERT(reporter, 1 == texture2->getRefCnt()); // pop again - so there is no state cache.pop(); #if !defined(SK_DEBUG) // verify that the getters don't crash // only do in release since it generates asserts in debug check_state(reporter, cache, emptyClip, NULL, emptyBound); #endif REPORTER_ASSERT(reporter, 1 == texture1->getRefCnt()); REPORTER_ASSERT(reporter, 1 == texture2->getRefCnt()); }