void setData(const GrGLProgramDataManager& pdman, const GrProcessor& proc) override {
            const LightingFP& lightingFP = proc.cast<LightingFP>();

            SkVector3 lightDir = lightingFP.lightDir();
            if (lightDir != fLightDir) {
                pdman.set3fv(fLightDirUni, 1, &lightDir.fX);
                fLightDir = lightDir;
            }

            GrColor lightColor = lightingFP.lightColor();
            if (lightColor != fLightColor) {
                GrGLfloat c[4];
                GrColorToRGBAFloat(lightColor, c);
                pdman.set4fv(fLightColorUni, 1, c);
                fLightColor = lightColor;
            }

            GrColor ambientColor = lightingFP.ambientColor();
            if (ambientColor != fAmbientColor) {
                GrGLfloat c[4];
                GrColorToRGBAFloat(ambientColor, c);
                pdman.set4fv(fAmbientColorUni, 1, c);
                fAmbientColor = ambientColor;
            }
        }
Example #2
0
    virtual void setData(const GrGLProgramDataManager& pdman,
                         const GrPrimitiveProcessor& processor,
                         const GrBatchTracker& bt) override {
        SkASSERT(fDistanceAdjustUni.isValid());

        const GrDistanceFieldLCDTextGeoProc& dflcd = processor.cast<GrDistanceFieldLCDTextGeoProc>();
        GrDistanceFieldLCDTextGeoProc::DistanceAdjust wa = dflcd.getDistanceAdjust();
        if (wa != fDistanceAdjust) {
            pdman.set3f(fDistanceAdjustUni,
                        wa.fR,
                        wa.fG,
                        wa.fB);
            fDistanceAdjust = wa;
        }

        if (!dflcd.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dflcd.viewMatrix())) {
            fViewMatrix = dflcd.viewMatrix();
            GrGLfloat viewMatrix[3 * 3];
            GrGLGetMatrix<3>(viewMatrix, fViewMatrix);
            pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
        }

        if (dflcd.color() != fColor) {
            GrGLfloat c[4];
            GrColorToRGBAFloat(dflcd.color(), c);
            pdman.set4fv(fColorUniform, 1, c);
            fColor = dflcd.color();
        }
    }
Example #3
0
    virtual void setData(const GrGLProgramDataManager& pdman,
                         const GrPrimitiveProcessor& proc,
                         const GrBatchTracker& bt) override {
        SkASSERT(fTextureSizeUni.isValid());

        GrTexture* texture = proc.texture(0);
        if (texture->width() != fTextureSize.width() || 
            texture->height() != fTextureSize.height()) {
            fTextureSize = SkISize::Make(texture->width(), texture->height());
            pdman.set2f(fTextureSizeUni,
                        SkIntToScalar(fTextureSize.width()),
                        SkIntToScalar(fTextureSize.height()));
        }

        const GrDistanceFieldPathGeoProc& dfpgp = proc.cast<GrDistanceFieldPathGeoProc>();

        if (!dfpgp.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dfpgp.viewMatrix())) {
            fViewMatrix = dfpgp.viewMatrix();
            GrGLfloat viewMatrix[3 * 3];
            GrGLGetMatrix<3>(viewMatrix, fViewMatrix);
            pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
        }

        if (dfpgp.color() != fColor) {
            GrGLfloat c[4];
            GrColorToRGBAFloat(dfpgp.color(), c);
            pdman.set4fv(fColorUniform, 1, c);
            fColor = dfpgp.color();
        }
    }
Example #4
0
    virtual void setData(const GrGLProgramDataManager& pdman,
                         const GrPrimitiveProcessor& proc,
                         const GrBatchTracker& bt) override {
#ifdef SK_GAMMA_APPLY_TO_A8
        const GrDistanceFieldA8TextGeoProc& dfTexEffect = proc.cast<GrDistanceFieldA8TextGeoProc>();
        float distanceAdjust = dfTexEffect.getDistanceAdjust();
        if (distanceAdjust != fDistanceAdjust) {
            pdman.set1f(fDistanceAdjustUni, distanceAdjust);
            fDistanceAdjust = distanceAdjust;
        }
#endif
        const GrDistanceFieldA8TextGeoProc& dfa8gp = proc.cast<GrDistanceFieldA8TextGeoProc>();

        if (!dfa8gp.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dfa8gp.viewMatrix())) {
            fViewMatrix = dfa8gp.viewMatrix();
            GrGLfloat viewMatrix[3 * 3];
            GrGLGetMatrix<3>(viewMatrix, fViewMatrix);
            pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
        }

        if (dfa8gp.color() != fColor && !dfa8gp.hasVertexColor()) {
            GrGLfloat c[4];
            GrColorToRGBAFloat(dfa8gp.color(), c);
            pdman.set4fv(fColorUniform, 1, c);
            fColor = dfa8gp.color();
        }
    }
        virtual void setData(const GrGLProgramDataManager& pdman,
                             const GrPrimitiveProcessor& gp,
                             const GrBatchTracker& bt) override {
            const DefaultGeoProc& dgp = gp.cast<DefaultGeoProc>();

            if (!dgp.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dgp.viewMatrix())) {
                fViewMatrix = dgp.viewMatrix();
                GrGLfloat viewMatrix[3 * 3];
                GrGLGetMatrix<3>(viewMatrix, fViewMatrix);
                pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
            }

            if (dgp.color() != fColor && !dgp.hasVertexColor()) {
                GrGLfloat c[4];
                GrColorToRGBAFloat(dgp.color(), c);
                pdman.set4fv(fColorUniform, 1, c);
                fColor = dgp.color();
            }

            if (!dgp.coverageWillBeIgnored() &&
                dgp.coverage() != fCoverage && !dgp.hasVertexCoverage()) {
                pdman.set1f(fCoverageUniform, GrNormalizeByteToFloat(dgp.coverage()));
                fCoverage = dgp.coverage();
            }
        }
    virtual void setData(const GrGLProgramDataManager& pdman,
                         const GrPrimitiveProcessor& processor,
                         const GrBatchTracker& bt) override {
        SkASSERT(fDistanceAdjustUni.isValid());

        const GrDistanceFieldLCDTextureEffect& dfTexEffect =
                processor.cast<GrDistanceFieldLCDTextureEffect>();
        GrDistanceFieldLCDTextureEffect::DistanceAdjust wa = dfTexEffect.getDistanceAdjust();
        if (wa != fDistanceAdjust) {
            pdman.set3f(fDistanceAdjustUni,
                        wa.fR,
                        wa.fG,
                        wa.fB);
            fDistanceAdjust = wa;
        }

        this->setUniformViewMatrix(pdman, processor.viewMatrix());

        const DistanceFieldLCDBatchTracker& local = bt.cast<DistanceFieldLCDBatchTracker>();
        if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) {
            GrGLfloat c[4];
            GrColorToRGBAFloat(local.fColor, c);
            pdman.set4fv(fColorUniform, 1, c);
            fColor = local.fColor;
        }
    }
Example #7
0
 virtual void setData(const GrGLProgramDataManager& pdman,
                      const GrProcessor& fp) override {
     if (fFilterColorUni.isValid()) {
         const ModeColorFilterEffect& colorModeFilter = fp.cast<ModeColorFilterEffect>();
         GrGLfloat c[4];
         GrColorToRGBAFloat(colorModeFilter.color(), c);
         pdman.set4fv(fFilterColorUni, 1, c);
     }
 }
Example #8
0
void GrGLPathProcessor::setData(const GrGLProgramDataManager& pdman,
                                const GrPrimitiveProcessor& primProc,
                                const GrBatchTracker& bt) {
    const PathBatchTracker& local = bt.cast<PathBatchTracker>();
    if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) {
        GrGLfloat c[4];
        GrColorToRGBAFloat(local.fColor, c);
        pdman.set4fv(fColorUniform, 1, c);
        fColor = local.fColor;
    }
}
 virtual void setData(const GrGLProgramDataManager& pdman,
                      const GrPrimitiveProcessor& gp,
                      const GrBatchTracker& bt) override {
     const GrBitmapTextGeoProc& btgp = gp.cast<GrBitmapTextGeoProc>();
     if (btgp.color() != fColor && !btgp.hasVertexColor()) {
         GrGLfloat c[4];
         GrColorToRGBAFloat(btgp.color(), c);
         pdman.set4fv(fColorUniform, 1, c);
         fColor = btgp.color();
     }
 }
Example #10
0
    virtual void setData(const GrGLProgramDataManager& pdman,
                         const GrPrimitiveProcessor& gp,
                         const GrBatchTracker& bt) override {
        this->setUniformViewMatrix(pdman, gp.viewMatrix());

        const BitmapTextBatchTracker& local = bt.cast<BitmapTextBatchTracker>();
        if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) {
            GrGLfloat c[4];
            GrColorToRGBAFloat(local.fColor, c);
            pdman.set4fv(fColorUniform, 1, c);
            fColor = local.fColor;
        }
    }
    virtual void setData(const GrGLProgramDataManager& pdman,
                         const GrPrimitiveProcessor& primProc,
                         const GrBatchTracker& bt) override {
        const GrCubicEffect& ce = primProc.cast<GrCubicEffect>();
        this->setUniformViewMatrix(pdman, ce.viewMatrix());

        const CubicBatchTracker& local = bt.cast<CubicBatchTracker>();
        if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) {
            GrGLfloat c[4];
            GrColorToRGBAFloat(local.fColor, c);
            pdman.set4fv(fColorUniform, 1, c);
            fColor = local.fColor;
        }
    }
 void onSetData(const GrGLProgramDataManager& pdm, const GrProcessor& processor) override {
     GrColor color = processor.cast<GrConstColorProcessor>().color();
     // We use the "illegal" color value as an uninit sentinel. However, ut isn't inherently
     // illegal to use this processor with unpremul colors. So we correctly handle the case
     // when the "illegal" color is used but we will always upload it.
     if (GrColor_ILLEGAL == color || fPrevColor != color) {
         static const GrGLfloat scale = 1.f / 255.f;
         GrGLfloat floatColor[4] = {
             GrColorUnpackR(color) * scale,
             GrColorUnpackG(color) * scale,
             GrColorUnpackB(color) * scale,
             GrColorUnpackA(color) * scale,
         };
         pdm.set4fv(fColorUniform, 1, floatColor);
         fPrevColor = color;
     }
 }
    virtual void setData(const GrGLProgramDataManager& pdman,
                         const GrPrimitiveProcessor& primProc,
                         const GrBatchTracker& bt) override {
        const GrQuadEffect& qe = primProc.cast<GrQuadEffect>();
        this->setUniformViewMatrix(pdman, qe.viewMatrix());

        const QuadBatchTracker& local = bt.cast<QuadBatchTracker>();
        if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) {
            GrGLfloat c[4];
            GrColorToRGBAFloat(local.fColor, c);
            pdman.set4fv(fColorUniform, 1, c);
            fColor = local.fColor;
        }
        if (0xff != local.fCoverageScale && local.fCoverageScale != fCoverageScale) {
            pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(local.fCoverageScale));
            fCoverageScale = local.fCoverageScale;
        }
    }
    virtual void setData(const GrGLProgramDataManager& pdman,
                         const GrPrimitiveProcessor& proc,
                         const GrBatchTracker& bt) override {
#ifdef SK_GAMMA_APPLY_TO_A8
        const GrDistanceFieldTextureEffect& dfTexEffect =
                proc.cast<GrDistanceFieldTextureEffect>();
        float distanceAdjust = dfTexEffect.getDistanceAdjust();
        if (distanceAdjust != fDistanceAdjust) {
            pdman.set1f(fDistanceAdjustUni, distanceAdjust);
            fDistanceAdjust = distanceAdjust;
        }
#endif

        this->setUniformViewMatrix(pdman, proc.viewMatrix());

        const DistanceFieldBatchTracker& local = bt.cast<DistanceFieldBatchTracker>();
        if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) {
            GrGLfloat c[4];
            GrColorToRGBAFloat(local.fColor, c);
            pdman.set4fv(fColorUniform, 1, c);
            fColor = local.fColor;
        }
    }
    virtual void setData(const GrGLProgramDataManager& pdman,
                         const GrPrimitiveProcessor& proc,
                         const GrBatchTracker& bt) override {
        SkASSERT(fTextureSizeUni.isValid());

        GrTexture* texture = proc.texture(0);
        if (texture->width() != fTextureSize.width() || 
            texture->height() != fTextureSize.height()) {
            fTextureSize = SkISize::Make(texture->width(), texture->height());
            pdman.set2f(fTextureSizeUni,
                        SkIntToScalar(fTextureSize.width()),
                        SkIntToScalar(fTextureSize.height()));
        }

        this->setUniformViewMatrix(pdman, proc.viewMatrix());

        const DistanceFieldNoGammaBatchTracker& local = bt.cast<DistanceFieldNoGammaBatchTracker>();
        if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) {
            GrGLfloat c[4];
            GrColorToRGBAFloat(local.fColor, c);
            pdman.set4fv(fColorUniform, 1, c);
            fColor = local.fColor;
        }
    }