void GrVkPipelineStateBuilder::finalizeFragmentSecondaryColor(GrGLSLShaderVar& outputColor) { outputColor.setLayoutQualifier("location = 0, index = 1"); }
void GrGLSLShaderBuilder::declAppend(const GrGLSLShaderVar& var) { SkString tempDecl; var.appendDecl(fProgramBuilder->glslCaps(), &tempDecl); this->codeAppendf("%s;", tempDecl.c_str()); }
void GrVkProgramBuilder::finalizeFragmentOutputColor(GrGLSLShaderVar& outputColor) { outputColor.setLayoutQualifier("location = 0"); }