void GrGLProgramEffects::initSamplers(const GrGLUniformManager& uniformManager, int* texUnitIdx) {
    int numEffects = fGLEffects.count();
    SkASSERT(numEffects == fSamplers.count());
    for (int e = 0; e < numEffects; ++e) {
        SkTArray<Sampler, true>& samplers = fSamplers[e];
        int numSamplers = samplers.count();
        for (int s = 0; s < numSamplers; ++s) {
            SkASSERT(samplers[s].fUniform.isValid());
            uniformManager.setSampler(samplers[s].fUniform, *texUnitIdx);
            samplers[s].fTextureUnit = (*texUnitIdx)++;
        }
    }
}
void GrGLVertexProgramEffects::setTransformData(const GrGLUniformManager& uniformManager,
                                                const GrDrawEffect& drawEffect,
                                                int effectIdx) {
    SkTArray<Transform, true>& transforms = fTransforms[effectIdx];
    int numTransforms = transforms.count();
    SkASSERT(numTransforms == (*drawEffect.effect())->numTransforms());
    for (int t = 0; t < numTransforms; ++t) {
        SkASSERT(transforms[t].fHandle.isValid() != (kVoid_GrSLType == transforms[t].fType));
        switch (transforms[t].fType) {
            case kVoid_GrSLType:
                SkASSERT(get_transform_matrix(drawEffect, t).isIdentity());
                break;
            case kVec2f_GrSLType: {
                GrGLfloat tx, ty;
                get_transform_translation(drawEffect, t, &tx, &ty);
                if (transforms[t].fCurrentValue.get(SkMatrix::kMTransX) != tx ||
                    transforms[t].fCurrentValue.get(SkMatrix::kMTransY) != ty) {
                    uniformManager.set2f(transforms[t].fHandle, tx, ty);
                    transforms[t].fCurrentValue.set(SkMatrix::kMTransX, tx);
                    transforms[t].fCurrentValue.set(SkMatrix::kMTransY, ty);
                }
                break;
            }
            case kMat33f_GrSLType: {
                const SkMatrix& matrix = get_transform_matrix(drawEffect, t);
                if (!transforms[t].fCurrentValue.cheapEqualTo(matrix)) {
                    uniformManager.setSkMatrix(transforms[t].fHandle, matrix);
                    transforms[t].fCurrentValue = matrix;
                }
                break;
            }
            default:
                SkFAIL("Unexpected uniform type.");
        }
    }
}
Example #3
0
void GrGLVertexProgramEffects::setTransformData(const GrGLUniformManager& uniformManager,
                                                const GrDrawEffect& drawEffect,
                                                int effectIdx) {
    SkTArray<Transform, true>& transforms = fTransforms[effectIdx];
    int numTransforms = transforms.count();
    SkASSERT(numTransforms == drawEffect.effect()->numTransforms());
    for (int t = 0; t < numTransforms; ++t) {
        SkASSERT(transforms[t].fHandle.isValid());
        const SkMatrix& matrix = get_transform_matrix(drawEffect, t);
        if (!transforms[t].fCurrentValue.cheapEqualTo(matrix)) {
            uniformManager.setSkMatrix(transforms[t].fHandle, matrix);
            transforms[t].fCurrentValue = matrix;
        }
    }
}