// TODO Processors cannot output zeros because an empty string is all 1s // the fix is to allow effects to take the GrGLSLExpr4 directly void GrGLProgramBuilder::emitAndInstallProc(const GrPendingFragmentStage& proc, int index, const GrGLSLExpr4& input, GrGLSLExpr4* output) { // Program builders have a bit of state we need to clear with each effect AutoStageAdvance adv(this); this->nameExpression(output, "output"); // Enclose custom code in a block to avoid namespace conflicts SkString openBrace; openBrace.printf("{ // Stage %d, %s\n", fStageIndex, proc.name()); fFS.codeAppend(openBrace.c_str()); this->emitAndInstallProc(proc, index, output->c_str(), input.isOnes() ? NULL : input.c_str()); fFS.codeAppend("}"); }