/** * A function which emits a meta key into the key builder. This is required because shader code may * be dependent on properties of the effect that the effect itself doesn't use * in its key (e.g. the pixel format of textures used). So we create a meta-key for * every effect using this function. It is also responsible for inserting the effect's class ID * which must be different for every GrProcessor subclass. It can fail if an effect uses too many * transforms, etc, for the space allotted in the meta-key. NOTE, both FPs and GPs share this * function because it is hairy, though FPs do not have attribs, and GPs do not have transforms */ static bool gen_meta_key(const GrProcessor& proc, const GrGLSLCaps& glslCaps, uint32_t transformKey, GrProcessorKeyBuilder* b) { size_t processorKeySize = b->size(); uint32_t classID = proc.classID(); // Currently we allow 16 bits for the class id and the overall processor key size. static const uint32_t kMetaKeyInvalidMask = ~((uint32_t)SK_MaxU16); if ((processorKeySize | classID) & kMetaKeyInvalidMask) { return false; } add_texture_key(b, proc, glslCaps); uint32_t* key = b->add32n(2); key[0] = (classID << 16) | SkToU32(processorKeySize); key[1] = transformKey; return true; }
/** * A function which emits a meta key into the key builder. This is required because shader code may * be dependent on properties of the effect that the effect itself doesn't use * in its key (e.g. the pixel format of textures used). So we create a meta-key for * every effect using this function. It is also responsible for inserting the effect's class ID * which must be different for every GrProcessor subclass. It can fail if an effect uses too many * textures, transforms, etc, for the space allotted in the meta-key. NOTE, both FPs and GPs share * this function because it is hairy, though FPs do not have attribs, and GPs do not have transforms */ static bool get_meta_key(const GrProcessor& proc, const GrGLCaps& caps, uint32_t transformKey, GrProcessorKeyBuilder* b) { size_t processorKeySize = b->size(); uint32_t textureKey = gen_texture_key(proc, caps); uint32_t classID = proc.classID(); // Currently we allow 16 bits for each of the above portions of the meta-key. Fail if they // don't fit. static const uint32_t kMetaKeyInvalidMask = ~((uint32_t) SK_MaxU16); if ((textureKey | transformKey | classID) & kMetaKeyInvalidMask) { return false; } if (processorKeySize > SK_MaxU16) { return false; } uint32_t* key = b->add32n(2); key[0] = (textureKey << 16 | transformKey); key[1] = (classID << 16 | SkToU16(processorKeySize)); return true; }