// Returns whether or not the gpu can fast path the dash line effect. static bool can_fast_path_dash(const SkPoint pts[2], const GrStrokeInfo& strokeInfo, const GrDrawTarget& target, const SkMatrix& viewMatrix) { if (target.getDrawState().getRenderTarget()->isMultisampled()) { return false; } // Pts must be either horizontal or vertical in src space if (pts[0].fX != pts[1].fX && pts[0].fY != pts[1].fY) { return false; } // May be able to relax this to include skew. As of now cannot do perspective // because of the non uniform scaling of bloating a rect if (!viewMatrix.preservesRightAngles()) { return false; } if (!strokeInfo.isDashed() || 2 != strokeInfo.dashCount()) { return false; } const SkPathEffect::DashInfo& info = strokeInfo.getDashInfo(); if (0 == info.fIntervals[0] && 0 == info.fIntervals[1]) { return false; } SkPaint::Cap cap = strokeInfo.getStrokeRec().getCap(); // Current we do don't handle Round or Square cap dashes if (SkPaint::kRound_Cap == cap && info.fIntervals[0] != 0.f) { return false; } return true; }
bool GrStencilAndCoverPathRenderer::canDrawPath(const GrDrawTarget* target, const GrPipelineBuilder* pipelineBuilder, const SkMatrix& viewMatrix, const SkPath& path, const GrStrokeInfo& stroke, bool antiAlias) const { return !stroke.getStrokeRec().isHairlineStyle() && !stroke.isDashed() && !antiAlias && // doesn't do per-path AA, relies on the target having MSAA pipelineBuilder->getStencil().isDisabled(); }
void GrGLPath::InitPathObjectStroke(GrGLGpu* gpu, GrGLuint pathID, const GrStrokeInfo& stroke) { SkASSERT(stroke.needToApply()); SkASSERT(!stroke.isDashed()); SkASSERT(!stroke.isHairlineStyle()); GR_GL_CALL(gpu->glInterface(), PathParameterf(pathID, GR_GL_PATH_STROKE_WIDTH, SkScalarToFloat(stroke.getWidth()))); GR_GL_CALL(gpu->glInterface(), PathParameterf(pathID, GR_GL_PATH_MITER_LIMIT, SkScalarToFloat(stroke.getMiter()))); GrGLenum join = join_to_gl_join(stroke.getJoin()); GR_GL_CALL(gpu->glInterface(), PathParameteri(pathID, GR_GL_PATH_JOIN_STYLE, join)); GrGLenum cap = cap_to_gl_cap(stroke.getCap()); GR_GL_CALL(gpu->glInterface(), PathParameteri(pathID, GR_GL_PATH_END_CAPS, cap)); GR_GL_CALL(gpu->glInterface(), PathParameterf(pathID, GR_GL_PATH_STROKE_BOUND, 0.02f)); }
bool GrSoftwarePathRenderer::canDrawPath(const GrDrawTarget*, const GrPipelineBuilder*, const SkMatrix& viewMatrix, const SkPath&, const GrStrokeInfo& stroke, bool antiAlias) const { if (NULL == fContext) { return false; } if (stroke.isDashed()) { return false; } return true; }
bool GrAALinearizingConvexPathRenderer::canDrawPath(const GrDrawTarget* target, const GrPipelineBuilder*, const SkMatrix& viewMatrix, const SkPath& path, const GrStrokeInfo& stroke, bool antiAlias) const { if (!antiAlias) { return false; } if (path.isInverseFillType()) { return false; } if (!path.isConvex()) { return false; } if (stroke.getStyle() == SkStrokeRec::kStroke_Style) { return viewMatrix.isSimilarity() && stroke.getWidth() >= 1.0f && stroke.getWidth() <= kMaxStrokeWidth && !stroke.isDashed() && SkPathPriv::LastVerbIsClose(path) && stroke.getJoin() != SkPaint::Join::kRound_Join; } return stroke.getStyle() == SkStrokeRec::kFill_Style; }
bool GrStencilAndCoverPathRenderer::onDrawPath(GrDrawTarget* target, GrPipelineBuilder* pipelineBuilder, GrColor color, const SkMatrix& viewMatrix, const SkPath& path, const GrStrokeInfo& stroke, bool antiAlias) { SkASSERT(!antiAlias); SkASSERT(!stroke.getStrokeRec().isHairlineStyle()); SkASSERT(!stroke.isDashed()); SkASSERT(pipelineBuilder->getStencil().isDisabled()); SkAutoTUnref<GrPath> p(get_gr_path(fGpu, path, stroke.getStrokeRec())); if (path.isInverseFillType()) { GR_STATIC_CONST_SAME_STENCIL(kInvertedStencilPass, kZero_StencilOp, kZero_StencilOp, // We know our rect will hit pixels outside the clip and the user bits will be 0 // outside the clip. So we can't just fill where the user bits are 0. We also need to // check that the clip bit is set. kEqualIfInClip_StencilFunc, 0xffff, 0x0000, 0xffff); pipelineBuilder->setStencil(kInvertedStencilPass); // fake inverse with a stencil and cover SkAutoTUnref<GrPathProcessor> pp(GrPathProcessor::Create(GrColor_WHITE, viewMatrix)); target->stencilPath(pipelineBuilder, pp, p, convert_skpath_filltype(path.getFillType())); SkMatrix invert = SkMatrix::I(); SkRect bounds = SkRect::MakeLTRB(0, 0, SkIntToScalar(pipelineBuilder->getRenderTarget()->width()), SkIntToScalar(pipelineBuilder->getRenderTarget()->height())); SkMatrix vmi; // mapRect through persp matrix may not be correct if (!viewMatrix.hasPerspective() && viewMatrix.invert(&vmi)) { vmi.mapRect(&bounds); // theoretically could set bloat = 0, instead leave it because of matrix inversion // precision. SkScalar bloat = viewMatrix.getMaxScale() * SK_ScalarHalf; bounds.outset(bloat, bloat); } else { if (!viewMatrix.invert(&invert)) { return false; } } const SkMatrix& viewM = viewMatrix.hasPerspective() ? SkMatrix::I() : viewMatrix; target->drawRect(pipelineBuilder, color, viewM, bounds, NULL, &invert); } else { GR_STATIC_CONST_SAME_STENCIL(kStencilPass, kZero_StencilOp, kZero_StencilOp, kNotEqual_StencilFunc, 0xffff, 0x0000, 0xffff); pipelineBuilder->setStencil(kStencilPass); SkAutoTUnref<GrPathProcessor> pp(GrPathProcessor::Create(color, viewMatrix)); target->drawPath(pipelineBuilder, pp, p, convert_skpath_filltype(path.getFillType())); } pipelineBuilder->stencil()->setDisabled(); return true; }
void GrGLPath::InitPathObject(GrGLGpu* gpu, GrGLuint pathID, const SkPath& skPath, const GrStrokeInfo& stroke) { SkASSERT(!stroke.isDashed()); if (!skPath.isEmpty()) { int verbCnt = skPath.countVerbs(); int pointCnt = skPath.countPoints(); int minCoordCnt = pointCnt * 2; SkSTArray<16, GrGLubyte, true> pathCommands(verbCnt); SkSTArray<16, GrGLfloat, true> pathCoords(minCoordCnt); SkDEBUGCODE(int numCoords = 0); if ((skPath.getSegmentMasks() & SkPath::kConic_SegmentMask) == 0) { // This branch does type punning, converting SkPoint* to GrGLfloat*. SK_COMPILE_ASSERT(sizeof(SkPoint) == sizeof(GrGLfloat) * 2, sk_point_not_two_floats); // This branch does not convert with SkScalarToFloat. #ifndef SK_SCALAR_IS_FLOAT #error Need SK_SCALAR_IS_FLOAT. #endif pathCommands.resize_back(verbCnt); pathCoords.resize_back(minCoordCnt); skPath.getPoints(reinterpret_cast<SkPoint*>(&pathCoords[0]), pointCnt); skPath.getVerbs(&pathCommands[0], verbCnt); for (int i = 0; i < verbCnt; ++i) { SkPath::Verb v = static_cast<SkPath::Verb>(pathCommands[i]); pathCommands[i] = verb_to_gl_path_cmd(v); SkDEBUGCODE(numCoords += num_coords(v)); } } else { SkPoint points[4]; SkPath::RawIter iter(skPath); SkPath::Verb verb; while ((verb = iter.next(points)) != SkPath::kDone_Verb) { pathCommands.push_back(verb_to_gl_path_cmd(verb)); GrGLfloat coords[6]; int coordsForVerb; switch (verb) { case SkPath::kMove_Verb: points_to_coords(points, 0, 1, coords); coordsForVerb = 2; break; case SkPath::kLine_Verb: points_to_coords(points, 1, 1, coords); coordsForVerb = 2; break; case SkPath::kConic_Verb: points_to_coords(points, 1, 2, coords); coords[4] = SkScalarToFloat(iter.conicWeight()); coordsForVerb = 5; break; case SkPath::kQuad_Verb: points_to_coords(points, 1, 2, coords); coordsForVerb = 4; break; case SkPath::kCubic_Verb: points_to_coords(points, 1, 3, coords); coordsForVerb = 6; break; case SkPath::kClose_Verb: continue; default: SkASSERT(false); // Not reached. continue; } SkDEBUGCODE(numCoords += num_coords(verb)); pathCoords.push_back_n(coordsForVerb, coords); } } SkASSERT(verbCnt == pathCommands.count()); SkASSERT(numCoords == pathCoords.count()); GR_GL_CALL(gpu->glInterface(), PathCommands(pathID, pathCommands.count(), &pathCommands[0], pathCoords.count(), GR_GL_FLOAT, &pathCoords[0])); } else { GR_GL_CALL(gpu->glInterface(), PathCommands(pathID, 0, NULL, 0, GR_GL_FLOAT, NULL)); } if (stroke.needToApply()) { SkASSERT(!stroke.isHairlineStyle()); GR_GL_CALL(gpu->glInterface(), PathParameterf(pathID, GR_GL_PATH_STROKE_WIDTH, SkScalarToFloat(stroke.getWidth()))); GR_GL_CALL(gpu->glInterface(), PathParameterf(pathID, GR_GL_PATH_MITER_LIMIT, SkScalarToFloat(stroke.getMiter()))); GrGLenum join = join_to_gl_join(stroke.getJoin()); GR_GL_CALL(gpu->glInterface(), PathParameteri(pathID, GR_GL_PATH_JOIN_STYLE, join)); GrGLenum cap = cap_to_gl_cap(stroke.getCap()); GR_GL_CALL(gpu->glInterface(), PathParameteri(pathID, GR_GL_PATH_END_CAPS, cap)); GR_GL_CALL(gpu->glInterface(), PathParameterf(pathID, GR_GL_PATH_STROKE_BOUND, 0.02f)); } }