Example #1
0
bool List::MouseUpdate(int x, int y)
{
	int nCurIndex = 0; // The item we're on
	int nDrawOffset = 0; // The offset to the first draw item

	GuiElement b;
	b.SetPos(pos[0] + borderSpacing, pos[1] + size[1] - borderSpacing - itemHeight);
	b.SetSize(size[0] - 2.0f * borderSpacing - ((scrollbar.GetSize()[0] < 0) ? 0 : (itemHeight + itemSpacing)), itemHeight);
	
	// Get list started up here
	std::vector<std::string>::iterator ii = filteredItems->begin();
	UpdateTopIndex();

	while (nCurIndex < topIndex) { ++ii; ++nCurIndex; }

	const int numDisplay = NumDisplay();

	float sbX = b.GetPos()[0];
	float sbY1 = b.GetPos()[1] + (itemHeight + itemSpacing);

	for (/*ii = items.begin()*/; ii != filteredItems->end() && nDrawOffset < numDisplay; ++ii)
	{
		if (b.MouseOver(mx, my))
		{
			if (nCurIndex == place && clickedTime + 250 > SDL_GetTicks())
			{
				FinishSelection();
			}
			clickedTime = SDL_GetTicks();
			place = nCurIndex;
			return true;
		}

		// Up our index's
		nCurIndex++; nDrawOffset++;
		b.Move(0.0,  - (itemHeight + itemSpacing));
	}

	if(nDrawOffset < filteredItems->size()) {
		if (scrollbar.MouseOver(mx, my)) {
			activeScrollbar = true;
			scrollbarGrabPos = my - scrollbar.GetPos()[1];
		}
		else {
			float sbY2 = b.GetPos()[1] + (itemHeight + itemSpacing);
			float sbHeight = sbY1 - sbY2;

			b.SetPos(sbX + (size[0] - 2.0f * borderSpacing) - (itemHeight + itemSpacing), sbY2);
			b.SetSize(itemHeight + itemSpacing, sbHeight);
			if (b.MouseOver(mx, my)) {
				if(my > scrollbar.GetPos()[1] + scrollbar.GetSize()[1])
					topIndex = std::max(0, std::min(topIndex - NumDisplay(), (int)filteredItems->size() - NumDisplay()));
				else if(my < scrollbar.GetPos()[1])
					topIndex = std::max(0, std::min(topIndex + NumDisplay(), (int)filteredItems->size() - NumDisplay()));
			}
		}
	}

	return false;
}
Example #2
0
void List::DrawSelf()
{
	const float opacity = Opacity();
	font->Begin();
	float hf = font->GetSize() / ScaleFactor();

	font->SetTextColor(1,1,0.4f,opacity);

	int nCurIndex = 0; // The item we're on
	int nDrawOffset = 0; // The offset to the first draw item

	GuiElement b;
	b.SetPos(pos[0] + borderSpacing, pos[1] + size[1] - borderSpacing - itemHeight);
	b.SetSize(size[0] - 2.0f * borderSpacing - ((scrollbar.GetSize()[0] < 0) ? 0 : (itemHeight + itemSpacing)), itemHeight);

	// Get list started up here
	std::vector<std::string>::iterator ii = filteredItems->begin();
	// Skip to current selection - 3; ie: scroll
	UpdateTopIndex();

	while (nCurIndex < topIndex) { ++ii; nCurIndex++; }

	const int numDisplay = NumDisplay();

	font->SetTextColor(1.0f, 1.0f, 1.0f, opacity); //default
	font->SetOutlineColor(0.0f, 0.0f, 0.0f, opacity);
	glLineWidth(1.0f);

	float sbX = b.GetPos()[0];
	float sbY1 = b.GetPos()[1] + (itemHeight + itemSpacing);

	for (/*ii = items.begin()*/; ii != filteredItems->end() && nDrawOffset < numDisplay; ++ii)
	{
		glColor4f(1,1,1,opacity/4.f);
		b.DrawBox(GL_LINE_LOOP);

		if (nCurIndex == place) {
			glBlendFunc(GL_ONE, GL_ONE); // additive blending
			glColor4f(0.2f,0,0,opacity);
			b.DrawBox(GL_QUADS);
			glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
			glColor4f(1,0,0,opacity/2.f);
			glLineWidth(1.49f);
			b.DrawBox(GL_LINE_LOOP);
			glLineWidth(1.0f);
		} else if (b.MouseOver(mx, my)) {
			glBlendFunc(GL_ONE, GL_ONE); // additive blending
			glColor4f(0,0,0.2f,opacity);
			b.DrawBox(GL_QUADS);
			glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
			glColor4f(1,1,1,opacity/2.f);
			glLineWidth(1.49f);
			b.DrawBox(GL_LINE_LOOP);
			glLineWidth(1.0f);
		}

		font->glPrint(pos[0]+borderSpacing + 0.002f, b.GetMidY() - hf * 0.15f, itemFontScale, FONT_BASELINE | FONT_SHADOW | FONT_SCALE | FONT_NORM, *ii);

		// Up our index's
		nCurIndex++; nDrawOffset++;
		b.Move(0.0,  - (itemHeight + itemSpacing));
	}

	//scrollbar
	if(nDrawOffset < filteredItems->size()) {
		float sbY2 = b.GetPos()[1] + (itemHeight + itemSpacing);
		float sbHeight = sbY1 - sbY2;
		float sbSize = ((float)nDrawOffset / (float)filteredItems->size()) * sbHeight;

		if(activeScrollbar) {
			topIndex = std::max(0, std::min((int)(((float)filteredItems->size() * ((sbY1 - sbSize) - (my - std::min(scrollbarGrabPos, sbSize))) / sbHeight) + 0.5f), 
				(int)filteredItems->size() - numDisplay));
		}

		scrollbar.SetPos(sbX + (size[0] - 2.0f * borderSpacing) - (itemHeight + itemSpacing), 
							sbY1 - sbSize - ((float)topIndex / (float)filteredItems->size()) * sbHeight);
		scrollbar.SetSize((itemHeight + itemSpacing) , sbSize);

		b.SetPos(scrollbar.GetPos()[0], sbY2);
		b.SetSize(itemHeight + itemSpacing, sbHeight);

		glColor4f(1,1,1,opacity/4.f);
		b.DrawBox(GL_LINE_LOOP);

		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
		glColor4f(0.8f,0.8f,0.8f,opacity);
		scrollbar.DrawBox(GL_QUADS);
		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
		glColor4f(1,1,1,opacity/2.f);
		glLineWidth(1.49f);
		scrollbar.DrawBox(GL_LINE_LOOP);
		glLineWidth(1.0f);
	}
	else
		scrollbar.SetSize(-1,-1);
	/**************
	* End insert *
	**************/

	font->End();
}