void GSMain::Draw2d() { AmjuGL::Viewport(0, 0, Screen::X(), Screen::Y()); TheHud::Instance()->Draw(); // Store scaled modelview matrix float mat[16]; AmjuGL::GetMatrix(AmjuGL::AMJU_MODELVIEW_MATRIX, mat); // Split screen -- draw all screens int numVps = TheViewportManager::Instance()->GetNumViewports(); for (int i = 0; i < numVps; i++) { AmjuGL::SetMatrixMode(AmjuGL::AMJU_MODELVIEW_MATRIX); AmjuGL::SetIdentity(); // Restore scaled mv matrix AmjuGL::MultMatrix(mat); TheViewportManager::Instance()->GetViewport(i)->Draw2d(); } m_gui->Draw(); // split screen line etc TheLurker::Instance()->Draw(); #ifdef GEKKO TheCursorManager::Instance()->Draw(); #endif #ifdef SHOW_INFO // TODO Switch on/off if (true) { static GuiText t; t.SetFgCol(Colour(1, 1, 1, 1)); t.SetBgCol(Colour(0, 0, 0, 1)); t.SetDrawBg(true); t.SetFontSize(0.8f); // TODO CONFIG t.SetIsMulti(true); t.SetLocalPos(Vec2f(-1.0f, -0.8f)); t.SetSize(Vec2f(1.0f, 0.2f)); t.SetJust(GuiText::AMJU_JUST_LEFT); float playerX = Player::GetPlayer(AMJU_P1)->GetPos().x; static std::string old; std::string s = "Depth: " + ToString((int)GetCurrentDepth()) + " X: " + ToString((int)playerX) + "\nNum Game Objects: " + ToString((int)TheGame::Instance()->GetGameObjects()->size()); if (old != s) { t.SetText(s); } old = s; t.Draw(); } #endif // SHOW_INFO }
void Hud::Draw() { float dt = TheTimer::Instance()->GetDt(); static const char* SCORE_NAME[3] = { "p1-score-text", "p2-score-text", "hi-score-text" }; static const float origSize[3] = { dynamic_cast<GuiText*>(m_gui->GetElementByName(SCORE_NAME[0]))->GetFontSize(), dynamic_cast<GuiText*>(m_gui->GetElementByName(SCORE_NAME[1]))->GetFontSize(), dynamic_cast<GuiText*>(m_gui->GetElementByName(SCORE_NAME[2]))->GetFontSize() }; for (int i = 0; i < 3; i++) { if (s_scoreExpandTimer[i] > 0) { s_scoreExpandTimer[i] -= dt; if (s_scoreExpandTimer[i] < 0) { s_scoreExpandTimer[i] = 0; } GuiText* text = dynamic_cast<GuiText*>(m_gui->GetElementByName(SCORE_NAME[i])); Assert(text); static const float EXPAND_SCALE = ROConfig()->GetFloat("hud-expand-scale"); text->SetFontSize(origSize[i] * (s_scoreExpandTimer[i] * EXPAND_SCALE + 1.0f)); std::string s = text->GetText(); text->SetText(""); text->SetText(s); // force tri list rebuild } } if (s_lifeTimer > 0) { s_lifeTimer -= dt; if (s_lifeTimer < 0) { s_lifeTimer = 0; } static const char* GUI_NAME[4] = { "heart-img1", "p1-lives-text", "heart-img2", "p2-lives-text" }; float t = s_lifeTimer * 10; bool vis = (((int)t % 2) == 0); for (int i = 0; i < 4; i++) { GuiElement* elem = m_gui->GetElementByName(GUI_NAME[i]); Assert(elem); elem->SetVisible(vis); } } m_gui->Draw(); }