void Reset() override { m_Phase = PHASE_GROUND; m_PhaseSwitchTimer = 80000; m_uiFreezingSlashTimer = 20000; m_uiPenetratingColdTimer = urand(15000, 25000); m_uiBurrowerSummonTimer = 10000; m_uiBerserkTimer = 10 * MINUTE * IN_MILLISECONDS; m_vSpheresGuidVector.clear(); m_vSpheresGuidVector.resize(MAX_FROSTSPHERES, ObjectGuid()); }
// this void creates new auction and adds auction to some auctionhouse void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) { DEBUG_LOG("WORLD: HandleAuctionSellItem"); ObjectGuid auctioneerGuid; uint32 etime, bid, buyout, itemCount; GuidVector guids; std::vector<uint32> stackSizes; recv_data >> auctioneerGuid; recv_data >> itemCount; if (itemCount > MAX_BAG_SIZE * 5) { recv_data.rpos(recv_data.wpos()); // should not happen return; } guids.resize(itemCount); stackSizes.resize(itemCount); for (uint32 i = 0; i < itemCount; ++i) { recv_data >> guids[i]; // item guid recv_data >> stackSizes[i]; // stack size } recv_data >> bid; recv_data >> buyout; recv_data >> etime; if (!bid || !etime) return; // check for cheaters Player *pl = GetPlayer(); AuctionHouseEntry const* auctionHouseEntry = GetCheckedAuctionHouseForAuctioneer(auctioneerGuid); if (!auctionHouseEntry) return; // always return pointer AuctionHouseObject* auctionHouse = sAuctionMgr.GetAuctionsMap(auctionHouseEntry); // client send time in minutes, convert to common used sec time etime *= MINUTE; // client understand only 3 auction time switch (etime) { case 1*MIN_AUCTION_TIME: case 2*MIN_AUCTION_TIME: case 4*MIN_AUCTION_TIME: break; default: return; } // remove fake death if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); for (uint32 i = 0; i < itemCount; ++i) { ObjectGuid itemGuid = guids[i]; if (!itemGuid) continue; uint32 stackSize = stackSizes[i]; Item *it = pl->GetItemByGuid(itemGuid); // do not allow to sell already auctioned items if (sAuctionMgr.GetAItem(itemGuid.GetCounter())) { sLog.outError("AuctionError, %s is sending %s, but item is already in another auction", pl->GetGuidStr().c_str(), itemGuid.GetString().c_str()); SendAuctionCommandResult(NULL, AUCTION_STARTED, AUCTION_ERR_INVENTORY, EQUIP_ERR_ITEM_NOT_FOUND); continue; } // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to auction) if (!it) { SendAuctionCommandResult(NULL, AUCTION_STARTED, AUCTION_ERR_INVENTORY, EQUIP_ERR_ITEM_NOT_FOUND); continue; } if (!it->CanBeTraded()) { SendAuctionCommandResult(NULL, AUCTION_STARTED, AUCTION_ERR_INVENTORY, EQUIP_ERR_CANNOT_TRADE_THAT); continue; } if ((it->GetProto()->Flags & ITEM_FLAG_CONJURED) || it->GetUInt32Value(ITEM_FIELD_DURATION)) { SendAuctionCommandResult(NULL, AUCTION_STARTED, AUCTION_ERR_INVENTORY, EQUIP_ERR_CANNOT_TRADE_THAT); continue; } // check money for deposit uint32 deposit = AuctionHouseMgr::GetAuctionDeposit(auctionHouseEntry, etime, it); if (pl->GetMoney() < deposit) { SendAuctionCommandResult(NULL, AUCTION_STARTED, AUCTION_ERR_NOT_ENOUGH_MONEY); continue; } if (GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE)) { sLog.outCommand(GetAccountId(),"GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)", GetPlayerName(), GetAccountId(), it->GetProto()->Name1, it->GetEntry(), it->GetCount()); } if (stackSize == 0) stackSize = 1; if (stackSize > it->GetMaxStackCount()) // too big stack size stackSize = it->GetMaxStackCount(); if (!pl->HasItemCount(it->GetEntry(), stackSize)) // not enough items continue; Item *newItem = it->CloneItem(stackSize); pl->DestroyItemCount(it, stackSize, true); pl->ModifyMoney(-int32(deposit)); AuctionEntry* AH = auctionHouse->AddAuction(auctionHouseEntry, newItem, etime, bid, buyout, deposit, pl); DETAIL_LOG("selling %s to auctioneer %s with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", itemGuid.GetString().c_str(), auctioneerGuid.GetString().c_str(), bid, buyout, etime, auctionHouseEntry->houseId); SendAuctionCommandResult(AH, AUCTION_STARTED, AUCTION_OK); GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1); } }