Example #1
0
// A debugging function that can be used to make a particular hexagon
// dense.
void HexGrid::addDenseHexagon(int x, int y)
{
    Hexagon *h = getHexagon(x, y);
    if (!h->dense())
    {
        h->setCount(m_dense_limit);
        h->setDense();
        m_miny = std::min(m_miny, h->y() - 1);
        if (h->possibleRoot())
            m_pos_roots.insert(h);
        markNeighborBelow(h);
    }
}
Example #2
0
void HexGrid::addPoint(Point p)
{
    Hexagon *h = findHexagon(p);
    if (!h->dense())
    {
        h->increment();
        if (dense(h))
        {
            h->setDense();
            m_miny = std::min(m_miny, h->y() - 1);
            if (h->possibleRoot())
            {
                m_pos_roots.insert(h);
            }
            markNeighborBelow(h);
        }
    }
}
Example #3
0
void HexGrid::findParentPath(Path *p)
{
    Segment s = p->rootSegment();
    Hexagon *h = s.hex();
    int y = h->y();
    while (y >= m_miny)
    {
        HexPathMap::iterator it = m_hex_paths.find(h);
        if (it != m_hex_paths.end())
        {
            Path *parentPath = it->second;
            if (parentPath == p->parent())
            {
               p->setParent(NULL);
            }
            else if (!p->parent() && parentPath != p)
            {
               p->setParent(parentPath);
            }
        }
        h = getHexagon(h->x(), --y);
    }
}
Example #4
0
void HexGrid::addPoint(Point p)
{
    if (m_width < 0)
    {
        m_sample.push_back(p);
        if (m_sample.size() >= m_maxSample)
            processSample();
        return;
    }

    Hexagon *h = findHexagon(p);
    h->increment();
    if (!h->dense())
    {
        if (dense(h))
        {
            h->setDense();
            m_miny = std::min(m_miny, h->y() - 1);
            if (h->possibleRoot())
                m_pos_roots.insert(h);
            markNeighborBelow(h);
        }
    }
}
Example #5
0
float Hexagon::Distance (const Hexagon& h) const
{
    return max (max (abs (q - h.q), abs (r - h.r)), abs (y() - h.y()));
}