bool hitTestFlow(const RenderBlockFlow& flow, const Layout& layout, const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
{
    if (hitTestAction != HitTestForeground)
        return false;

    if (!layout.runCount())
        return false;

    RenderStyle& style = flow.style();
    if (style.visibility() != VISIBLE || style.pointerEvents() == PE_NONE)
        return false;

    RenderObject& renderer = *flow.firstChild();
    LayoutRect rangeRect = locationInContainer.boundingBox();
    rangeRect.moveBy(-accumulatedOffset);

    auto resolver = lineResolver(flow, layout);
    for (FloatRect lineRect : resolver.rangeForRect(rangeRect)) {
        lineRect.moveBy(accumulatedOffset);
        if (!locationInContainer.intersects(lineRect))
            continue;
        renderer.updateHitTestResult(result, locationInContainer.point() - toLayoutSize(accumulatedOffset));
        if (!result.addNodeToRectBasedTestResult(renderer.node(), request, locationInContainer, lineRect))
            return true;
    }

    return false;
}
Example #2
0
bool HitTestResult::addNodeToRectBasedTestResult(Node* node, const HitTestRequest& request, const HitTestLocation& locationInContainer, const FloatRect& rect)
{
    // If it is not a rect-based hit test, this method has to be no-op.
    // Return false, so the hit test stops.
    if (!isRectBasedTest())
        return false;

    // If node is null, return true so the hit test can continue.
    if (!node)
        return true;

    if (!request.allowsShadowContent())
        node = node->shadowAncestorNode();

    mutableRectBasedTestResult().add(node);

    bool regionFilled = rect.contains(locationInContainer.boundingBox());
    // FIXME: This code (incorrectly) attempts to correct for culled inline nodes. See https://bugs.webkit.org/show_bug.cgi?id=85849.
    if (node->renderer()->isInline() && !regionFilled) {
        for (RenderObject* curr = node->renderer()->parent(); curr; curr = curr->parent()) {
            if (!curr->isRenderInline())
                break;

            // We need to make sure the nodes for culled inlines get included.
            RenderInline* currInline = toRenderInline(curr);
            if (currInline->alwaysCreateLineBoxes())
                break;

            if (currInline->visibleToHitTesting() && currInline->node())
                mutableRectBasedTestResult().add(currInline->node()->shadowAncestorNode());
        }
    }
    return !regionFilled;
}
Example #3
0
bool HitTestResult::addNodeToRectBasedTestResult(Node* node, const HitTestRequest& request, const HitTestLocation& locationInContainer, const FloatRect& rect)
{
    // If it is not a rect-based hit test, this method has to be no-op.
    // Return false, so the hit test stops.
    if (!isRectBasedTest())
        return false;

    // If node is null, return true so the hit test can continue.
    if (!node)
        return true;

    mutableRectBasedTestResult().add(node);

    bool regionFilled = rect.contains(locationInContainer.boundingBox());
    return !regionFilled;
}
Example #4
0
ListBasedHitTestBehavior HitTestResult::addNodeToListBasedTestResult(Node* node, const HitTestLocation& location, const Region& region)
{
    // If not a list-based test, stop testing because the hit has been found.
    if (!hitTestRequest().listBased())
        return StopHitTesting;

    if (!node)
        return ContinueHitTesting;

    mutableListBasedTestResult().add(node);

    if (hitTestRequest().penetratingList())
        return ContinueHitTesting;

    return region.contains(location.boundingBox()) ? StopHitTesting : ContinueHitTesting;
}
Example #5
0
bool HitTestResult::addNodeToRectBasedTestResult(Node* node, const HitTestRequest& request, const HitTestLocation& locationInContainer, const LayoutRect& rect)
{
    // If it is not a rect-based hit test, this method has to be no-op.
    // Return false, so the hit test stops.
    if (!isRectBasedTest())
        return false;

    // If node is null, return true so the hit test can continue.
    if (!node)
        return true;

    if (request.disallowsShadowContent())
        node = node->document()->ancestorInThisScope(node);

    mutableRectBasedTestResult().add(node);

    bool regionFilled = rect.contains(locationInContainer.boundingBox());
    return !regionFilled;
}