bool IOMapSerialize::updateHouses() { Database* db = Database::getInstance(); DBQuery query; House* house = NULL; for(HouseMap::iterator it = Houses::getInstance()->getHouseBegin(); it != Houses::getInstance()->getHouseEnd(); ++it) { if(!(house = it->second)) continue; query << "SELECT `price` FROM `houses` WHERE `id` = " << house->getId() << " AND `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " LIMIT 1"; if(DBResult* result = db->storeQuery(query.str())) { if((uint32_t)result->getDataInt("price") != house->getPrice()) house->setSyncFlag(House::HOUSE_SYNC_UPDATE); result->free(); query.str(""); query << "UPDATE `houses` SET "; if(house->hasSyncFlag(House::HOUSE_SYNC_NAME)) query << "`name` = " << db->escapeString(house->getName()) << ", "; if(house->hasSyncFlag(House::HOUSE_SYNC_TOWN)) query << "`town` = " << house->getTownId() << ", "; if(house->hasSyncFlag(House::HOUSE_SYNC_SIZE)) query << "`size` = " << house->getSize() << ", "; if(house->hasSyncFlag(House::HOUSE_SYNC_PRICE)) query << "`price` = " << house->getPrice() << ", "; if(house->hasSyncFlag(House::HOUSE_SYNC_RENT)) query << "`rent` = " << house->getRent() << ", "; query << "`doors` = " << house->getDoorsCount() << ", `beds` = " << house->getBedsCount() << ", `tiles` = " << house->getTilesCount(); if(house->hasSyncFlag(House::HOUSE_SYNC_GUILD)) query << ", `guild` = " << house->isGuild(); query << " WHERE `id` = " << house->getId() << " AND `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << db->getUpdateLimiter(); } else { query.str(""); query << "INSERT INTO `houses` (`id`, `world_id`, `owner`, `name`, `town`, `size`, `price`, `rent`, `doors`, `beds`, `tiles`, `guild`) VALUES (" << house->getId() << ", " << g_config.getNumber(ConfigManager::WORLD_ID) << ", 0, " //we need owner for compatibility reasons (field doesn't have a default value) << db->escapeString(house->getName()) << ", " << house->getTownId() << ", " << house->getSize() << ", " << house->getPrice() << ", " << house->getRent() << ", " << house->getDoorsCount() << ", " << house->getBedsCount() << ", " << house->getTilesCount() << ", " << house->isGuild() << ")"; } if(!db->query(query.str())) return false; query.str(""); } return true; }
bool Houses::payHouses() const { if (rentPeriod == RENTPERIOD_NEVER) { return true; } time_t currentTime = time(nullptr); for (const auto& it : houseMap) { House* house = it.second; if (house->getOwner() == 0) { continue; } const uint32_t rent = house->getRent(); if (rent == 0 || house->getPaidUntil() > currentTime) { continue; } const uint32_t ownerid = house->getOwner(); Town* town = Towns::getInstance().getTown(house->getTownId()); if (!town) { continue; } Player player(nullptr); if (!IOLoginData::loadPlayerById(&player, ownerid)) { //player doesnt exist, reset house owner house->setOwner(0); continue; } if (player.getBankBalance() >= rent) { player.setBankBalance(player.getBankBalance() - rent); time_t paidUntil = currentTime; switch (rentPeriod) { case RENTPERIOD_DAILY: paidUntil += 24 * 60 * 60; break; case RENTPERIOD_WEEKLY: paidUntil += 24 * 60 * 60 * 7; break; case RENTPERIOD_MONTHLY: paidUntil += 24 * 60 * 60 * 30; break; case RENTPERIOD_YEARLY: paidUntil += 24 * 60 * 60 * 365; break; default: break; } house->setPaidUntil(paidUntil); } else { if (house->getPayRentWarnings() < 7) { int32_t daysLeft = 7 - house->getPayRentWarnings(); Item* letter = Item::CreateItem(ITEM_LETTER_STAMPED); std::string period; switch (rentPeriod) { case RENTPERIOD_DAILY: period = "daily"; break; case RENTPERIOD_WEEKLY: period = "weekly"; break; case RENTPERIOD_MONTHLY: period = "monthly"; break; case RENTPERIOD_YEARLY: period = "annual"; break; default: break; } std::ostringstream ss; ss << "Warning! \nThe " << period << " rent of " << house->getRent() << " gold for your house \"" << house->getName() << "\" is payable. Have it within " << daysLeft << " days or you will lose this house."; letter->setText(ss.str()); g_game.internalAddItem(player.getInbox(), letter, INDEX_WHEREEVER, FLAG_NOLIMIT); house->setPayRentWarnings(house->getPayRentWarnings() + 1); } else { house->setOwner(0, true, &player); } } IOLoginData::savePlayer(&player); } return true; }
bool Houses::payHouses() { if(rentPeriod == RENTPERIOD_NEVER) { return true; } uint32_t currentTime = std::time(NULL); for(HouseMap::iterator it = houseMap.begin(); it != houseMap.end(); ++it){ House* house = it->second; if(house->getHouseOwner() != 0 && house->getPaidUntil() < currentTime && house->getRent() != 0){ uint32_t ownerid = house->getHouseOwner(); Town* town = Towns::getInstance().getTown(house->getTownId()); if(!town){ #ifdef __DEBUG_HOUSES__ std::cout << "Warning: [Houses::payHouses] town = NULL, townid = " << house->getTownId() << ", houseid = " << house->getHouseId() << std::endl; #endif continue; } std::string name; if(!IOPlayer::instance()->getNameByGuid(ownerid, name)){ //player doesnt exist, remove it as house owner? //house->setHouseOwner(0); continue; } Player* player = g_game.getPlayerByName(name); if(!player){ player = new Player(name, NULL); if(!IOPlayer::instance()->loadPlayer(player, name)){ #ifdef __DEBUG__ std::cout << "Failure: [Houses::payHouses], can not load player: " << name << std::endl; #endif delete player; continue; } } Depot* depot = player->getDepot(town->getTownID(), true); // savePlayerHere is an ugly hack // to avoid saving 2 times a not online player // when items are transferred to his depot bool savePlayerHere = true; if(depot){ //get money from depot bool useAccBalance = g_config.getBool(ConfigManager::USE_ACCBALANCE) != 0; bool hasEnoughMoney = false; if(useAccBalance){ if(player->balance >= house->getRent()){ player->balance -= house->getRent(); hasEnoughMoney = true; } } else{ hasEnoughMoney = g_game.removeMoney(depot, house->getRent(), FLAG_NOLIMIT); } if(hasEnoughMoney){ uint32_t paidUntil = currentTime; switch(rentPeriod){ case RENTPERIOD_DAILY: paidUntil += 24 * 60 * 60; break; case RENTPERIOD_WEEKLY: paidUntil += 24 * 60 * 60 * 7; break; case RENTPERIOD_MONTHLY: paidUntil += 24 * 60 * 60 * 30; break; case RENTPERIOD_YEARLY: paidUntil += 24 * 60 * 60 * 365; case RENTPERIOD_NEVER: break; } house->setPaidUntil(paidUntil); } else if(currentTime >= house->getLastWarning() + 24 * 60 * 60){ if(house->getPayRentWarnings() >= 7){ house->setHouseOwner(0); // setHouseOwner will load the player, // transfer house items to his depot and then // will save it, so here should not be saved // again savePlayerHere = false; } else{ int daysLeft = 7 - house->getPayRentWarnings(); Item* letter = Item::CreateItem(ITEM_LETTER_STAMPED); std::string period = ""; switch(rentPeriod){ case RENTPERIOD_DAILY: period = "daily"; break; case RENTPERIOD_WEEKLY: period = "weekly"; break; case RENTPERIOD_MONTHLY: period = "monthly"; break; case RENTPERIOD_YEARLY: period = "annual"; break; case RENTPERIOD_NEVER: // break; } std::stringstream warningText; warningText << "Warning! \n" << "The " << period << " rent of " << house->getRent() << " gold for your house \"" << house->getName() << "\" is payable. Have it available within " << daysLeft << " days, or you will lose this house."; letter->setText(warningText.str()); g_game.internalAddItem(depot, letter, INDEX_WHEREEVER, FLAG_NOLIMIT); house->setPayRentWarnings(house->getPayRentWarnings() + 1); house->setLastWarning(currentTime); } } } if(player->isOffline()){ if(savePlayerHere){ IOPlayer::instance()->savePlayer(player); } delete player; } } } return true; }
bool IOMapSerialize::saveHouseInfo() { Database& db = Database::getInstance(); DBTransaction transaction; if (!transaction.begin()) { return false; } if (!db.executeQuery("DELETE FROM `house_lists`")) { return false; } std::ostringstream query; for (const auto& it : g_game.map.houses.getHouses()) { House* house = it.second; query << "SELECT `id` FROM `houses` WHERE `id` = " << house->getId(); DBResult_ptr result = db.storeQuery(query.str()); if (result) { query.str(std::string()); query << "UPDATE `houses` SET `owner` = " << house->getOwner() << ", `paid` = " << house->getPaidUntil() << ", `warnings` = " << house->getPayRentWarnings() << ", `name` = " << db.escapeString(house->getName()) << ", `town_id` = " << house->getTownId() << ", `rent` = " << house->getRent() << ", `size` = " << house->getTiles().size() << ", `beds` = " << house->getBedCount() << " WHERE `id` = " << house->getId(); } else { query.str(std::string()); query << "INSERT INTO `houses` (`id`, `owner`, `paid`, `warnings`, `name`, `town_id`, `rent`, `size`, `beds`) VALUES (" << house->getId() << ',' << house->getOwner() << ',' << house->getPaidUntil() << ',' << house->getPayRentWarnings() << ',' << db.escapeString(house->getName()) << ',' << house->getTownId() << ',' << house->getRent() << ',' << house->getTiles().size() << ',' << house->getBedCount() << ')'; } db.executeQuery(query.str()); query.str(std::string()); } DBInsert stmt("INSERT INTO `house_lists` (`house_id` , `listid` , `list`) VALUES "); for (const auto& it : g_game.map.houses.getHouses()) { House* house = it.second; std::string listText; if (house->getAccessList(GUEST_LIST, listText) && !listText.empty()) { query << house->getId() << ',' << GUEST_LIST << ',' << db.escapeString(listText); if (!stmt.addRow(query)) { return false; } listText.clear(); } if (house->getAccessList(SUBOWNER_LIST, listText) && !listText.empty()) { query << house->getId() << ',' << SUBOWNER_LIST << ',' << db.escapeString(listText); if (!stmt.addRow(query)) { return false; } listText.clear(); } for (Door* door : house->getDoors()) { if (door->getAccessList(listText) && !listText.empty()) { query << house->getId() << ',' << door->getDoorId() << ',' << db.escapeString(listText); if (!stmt.addRow(query)) { return false; } listText.clear(); } } } if (!stmt.execute()) { return false; } return transaction.commit(); }
bool Houses::payHouses() { if (rentPeriod == RENTPERIOD_NEVER) { return true; } time_t currentTime = time(NULL); for (HouseMap::iterator it = houseMap.begin(); it != houseMap.end(); ++it) { House* house = it->second; if (house->getHouseOwner() != 0) { uint32_t ownerid = house->getHouseOwner(); Town* town = Towns::getInstance().getTown(house->getTownId()); if (!town) { #ifdef __DEBUG_HOUSES__ std::cout << "Warning: [Houses::payHouses] town = NULL, townid = " << house->getTownId() << ", houseid = " << house->getHouseId() << std::endl; #endif continue; } std::string name; if (!IOLoginData::getInstance()->getNameByGuid(ownerid, name)) { //player doesnt exist, remove it as house owner? house->setHouseOwner(0); continue; } Player* player = g_game.getPlayerByName(name); if (!player) { player = new Player(name, NULL); if (!IOLoginData::getInstance()->loadPlayer(player, name)) { #ifdef __DEBUG__ std::cout << "Failure: [Houses::payHouses], can not load player: " << name << std::endl; #endif delete player; continue; } } bool paid = false; if (player->getBankBalance() >= house->getRent()) { player->setBankBalance(player->getBankBalance() - house->getRent()); paid = true; } if (paid) { time_t paidUntil = currentTime; switch (rentPeriod) { case RENTPERIOD_DAILY: paidUntil += 24 * 60 * 60; break; case RENTPERIOD_WEEKLY: paidUntil += 24 * 60 * 60 * 7; break; case RENTPERIOD_MONTHLY: paidUntil += 24 * 60 * 60 * 30; break; case RENTPERIOD_YEARLY: paidUntil += 24 * 60 * 60 * 365; break; default: break; } house->setPaidUntil(paidUntil); } else { if (house->getPayRentWarnings() < 7) { int32_t daysLeft = 7 - house->getPayRentWarnings(); Item* letter = Item::CreateItem(ITEM_LETTER_STAMPED); std::string period = ""; switch (rentPeriod) { case RENTPERIOD_DAILY: period = "daily"; break; case RENTPERIOD_WEEKLY: period = "weekly"; break; case RENTPERIOD_MONTHLY: period = "monthly"; break; case RENTPERIOD_YEARLY: period = "annual"; break; default: break; } std::ostringstream ss; ss << "Warning! \nThe " << period << " rent of " << house->getRent() << " gold for your house \"" << house->getName() << "\" is payable. Have it within " << daysLeft << " days or you will lose this house."; letter->setText(ss.str()); g_game.internalAddItem(player->getInbox(), letter, INDEX_WHEREEVER, FLAG_NOLIMIT); house->setPayRentWarnings(house->getPayRentWarnings() + 1); } else { house->setHouseOwner(0, true, player); } } if (player->isOffline()) { IOLoginData::getInstance()->savePlayer(player); delete player; } } } return true; }