void Sprite::init(const IArchive& archive, const string& filename) { mName = filename; mReader = new Utils::MemoryReader(archive.loadFile(filename), true); }
void SpritePanimation::init(const IArchive& archive, const string& filename) { printf("Loading sprite panimation %s.\n", filename.c_str()); mReader = new Utils::MemoryReader(archive.loadFile(filename), true); }