void CLaserBeam::FixAttachment(IEntity* pLaserEntity) { m_usingEntityAttachment = false; IItemSystem* pItemSystem = g_pGame->GetIGameFramework()->GetIItemSystem(); CItem* pOwnerItem = static_cast<CItem*>(pItemSystem->GetItem(m_ownerEntityId)); if (pOwnerItem) { IEntity* pOwnerEntity = pOwnerItem->GetEntity(); IEntity* pAttachedEntity = pOwnerEntity; const char* attach_helper = "laser_term"; Vec3 offset = pOwnerItem->GetSlotHelperPos(m_geometrySlot, attach_helper, false); if(m_geometrySlot == eIGS_FirstPerson) { if(pOwnerItem->IsAccessory()) { EntityId parentId = pOwnerItem->GetParentId(); if(parentId) { if(CItem* pParentItem = static_cast<CItem*>(pItemSystem->GetItem(parentId))) { const SAccessoryParams* pParams = pParentItem->GetAccessoryParams(pAttachedEntity->GetClass()); attach_helper = pParams->attach_helper.c_str(); pAttachedEntity = pParentItem->GetEntity(); } } } if(pAttachedEntity) { ICharacterInstance *pCharacter = pAttachedEntity->GetCharacter(eIGS_FirstPerson); if (pCharacter) { IAttachmentManager *pAttachmentManager = pCharacter->GetIAttachmentManager(); IAttachment *pLaserAttachment = pAttachmentManager->GetInterfaceByName(LASER_ATTACH_NAME); if(!pLaserAttachment) { IAttachment *pAttachment = pAttachmentManager->GetInterfaceByName(attach_helper); if(pAttachment) { const char* pBone = pCharacter->GetIDefaultSkeleton().GetJointNameByID(pAttachment->GetJointID()); pLaserAttachment = pAttachmentManager->CreateAttachment(LASER_ATTACH_NAME, CA_BONE, pBone); if(pLaserAttachment) { QuatT relative = pAttachment->GetAttRelativeDefault(); if(pOwnerItem->GetEntity() != pAttachedEntity) { Matrix34 mtx(relative); relative.t = relative * offset; } pLaserAttachment->SetAttRelativeDefault(relative); } } } if(pLaserAttachment) { CEntityAttachment* pEntAttach = new CEntityAttachment; pEntAttach->SetEntityId(m_laserEntityId); pLaserAttachment->AddBinding(pEntAttach); pLaserAttachment->HideAttachment(0); m_usingEntityAttachment = true; } } } } if(!m_usingEntityAttachment && pOwnerEntity) { pOwnerEntity->AttachChild(pLaserEntity); pLaserEntity->SetLocalTM(Matrix34::CreateTranslationMat(offset)); } } }
TAttachedEffectId CEffectsController::AttachLight(const int targetSlot, const char *helperName, const SLightAttachParams &attachParams) { CRY_ASSERT(m_pOwnerEntity); CDLight light; light.SetLightColor(ColorF(attachParams.color.x * attachParams.diffuseMultiplier, attachParams.color.y * attachParams.diffuseMultiplier, attachParams.color.z * attachParams.diffuseMultiplier, 1.0f)); light.SetSpecularMult( (float)__fsel( -attachParams.diffuseMultiplier, attachParams.specularMultiplier, (attachParams.specularMultiplier / (attachParams.diffuseMultiplier + FLT_EPSILON)) ) ); light.m_nLightStyle = attachParams.style; light.SetAnimSpeed(attachParams.animSpeed); light.m_fLightFrustumAngle = 45.0f; light.m_fRadius = attachParams.radius; light.m_fLightFrustumAngle = attachParams.projectFov * 0.5f; light.m_fHDRDynamic = attachParams.hdrDynamic; light.m_Flags |= attachParams.deferred ? DLF_DEFERRED_LIGHT : 0; light.m_Flags |= attachParams.castShadows ? DLF_CASTSHADOW_MAPS : 0; light.m_nEntityId = m_pOwnerEntity->GetId(); if (attachParams.projectTexture && attachParams.projectTexture[0]) { light.m_pLightImage = gEnv->pRenderer->EF_LoadTexture(attachParams.projectTexture); if (!light.m_pLightImage || !light.m_pLightImage->IsTextureLoaded()) { GameWarning("[EntityEffects] Entity '%s' failed to load projecting light texture '%s'!", m_pOwnerEntity->GetName(), attachParams.projectTexture); return 0; } } if ((light.m_pLightImage != NULL) && light.m_pLightImage->IsTextureLoaded()) { light.m_Flags |= DLF_PROJECT; } else { if (light.m_pLightImage) { light.m_pLightImage->Release(); } light.m_pLightImage = NULL; light.m_Flags |= DLF_POINT; } IMaterial* pMaterial = NULL; if (attachParams.material && attachParams.material[0]) { pMaterial = gEnv->p3DEngine->GetMaterialManager()->LoadMaterial(attachParams.material); } SEntitySlotInfo slotInfo; SEffectInfo effectInfo; const bool validSlot = m_pOwnerEntity->GetSlotInfo(targetSlot, slotInfo); if (!validSlot || slotInfo.pStatObj) { //Get helper position on static object (if any) Vec3 helperPos(ZERO); Vec3 localHelperPosition = attachParams.offset; if (validSlot) { helperPos = slotInfo.pStatObj->GetHelperPos(helperName); if (helperPos.IsZero()) { const int childCount = m_pOwnerEntity->GetChildCount(); for (int i=0;i<childCount;++i) { if (IEntity* pChild = m_pOwnerEntity->GetChild(i)) { if (IStatObj* statObj = pChild->GetStatObj(targetSlot)) { helperPos = statObj->GetHelperPos(helperName); if (!helperPos.IsZero()) { helperPos += pChild->GetPos(); break; } } } } } localHelperPosition = helperPos + attachParams.offset; localHelperPosition = m_pOwnerEntity->GetSlotLocalTM(targetSlot, false).TransformPoint(localHelperPosition); } int attachSlot = FindSafeSlot(attachParams.firstSafeSlot); ++m_effectGeneratorId; effectInfo.id = m_effectGeneratorId; effectInfo.entityEffectSlot = m_pOwnerEntity->LoadLight(attachSlot, &light); if ((effectInfo.entityEffectSlot >= 0) && pMaterial) { m_pOwnerEntity->SetSlotMaterial(effectInfo.entityEffectSlot, pMaterial); } Matrix34 localEffectMtx = Matrix34(Matrix33::CreateRotationVDir(attachParams.direction)); localEffectMtx.SetTranslation(localHelperPosition); m_pOwnerEntity->SetSlotLocalTM(effectInfo.entityEffectSlot, localEffectMtx); m_attachedEffects.push_back(effectInfo); return m_effectGeneratorId; } else if (slotInfo.pCharacter) { IAttachmentManager *pAttachmentManager = slotInfo.pCharacter->GetIAttachmentManager(); IAttachment *pAttachment = pAttachmentManager->GetInterfaceByName(helperName); if (pAttachment) { CLightAttachment *pLightAttachment = new CLightAttachment(); pLightAttachment->LoadLight(light); ILightSource* pLightSource = pLightAttachment->GetLightSource(); if (pLightSource) { pLightSource->SetMaterial(pMaterial); pLightSource->SetCastingException(attachParams.pCasterException); } pAttachment->AddBinding(pLightAttachment); const bool customOffset = (attachParams.offset != Vec3Constants<float>::fVec3_Zero) || (attachParams.direction != Vec3Constants<float>::fVec3_OneY); if (customOffset) { pAttachment->SetAttRelativeDefault(QuatT(Quat::CreateRotationVDir(attachParams.direction), attachParams.offset)); } } else { GameWarning("[EntityEffects] Entity '%s' trying to attach light to attachment '%s' which does not exist!", m_pOwnerEntity->GetName(), helperName); return 0; } ++m_effectGeneratorId; effectInfo.id = m_effectGeneratorId; effectInfo.helperName = helperName; effectInfo.characterEffectSlot = targetSlot; m_attachedEffects.push_back(effectInfo); return m_effectGeneratorId; } return 0; }
void CFlashLight::EnableFogVolume(CWeapon* pWeapon, int slot, bool enable) { if (!g_pGameCVars->i_flashlight_has_fog_volume) { return; } if (!m_sharedparams->pFlashLightParams) { return; } IEntity* pFogVolume = 0; if (m_fogVolume == 0) { const Vec3 size = Vec3( m_sharedparams->pFlashLightParams->fogVolumeRadius, m_sharedparams->pFlashLightParams->fogVolumeSize, m_sharedparams->pFlashLightParams->fogVolumeRadius); SEntitySpawnParams fogVolumeParams; fogVolumeParams.pClass = gEnv->pEntitySystem->GetClassRegistry()->FindClass("FogVolume"); fogVolumeParams.nFlags = ENTITY_FLAG_NO_SAVE; fogVolumeParams.vPosition = Vec3(ZERO); pFogVolume = gEnv->pEntitySystem->SpawnEntity(fogVolumeParams); if (!pFogVolume) { return; } m_fogVolume = pFogVolume->GetId(); SmartScriptTable pProperties; pFogVolume->GetScriptTable()->GetValue("Properties", pProperties); if (pProperties) { pProperties->SetValue("color_Color", m_sharedparams->pFlashLightParams->fogVolumeColor); pProperties->SetValue("GlobalDensity", m_sharedparams->pFlashLightParams->fogVolumeDensity); pProperties->SetValue("Size", size); pProperties->SetValue("FallOffScale", 0.0f); } EntityScripts::CallScriptFunction(pFogVolume, pFogVolume->GetScriptTable(), "OnPropertyChange"); pFogVolume->Activate(true); } else { pFogVolume = gEnv->pEntitySystem->GetEntity(m_fogVolume); } if (!pFogVolume) { return; } const char* attachHelper = "lightFog_term"; const float distance = m_sharedparams->pFlashLightParams->fogVolumeSize * 0.5f; ICharacterInstance* pCharacter = pWeapon->GetEntity()->GetCharacter(slot); if (enable && pCharacter) { IAttachmentManager* pAttachmentManager = pCharacter->GetIAttachmentManager(); IAttachment* pAttachment = pAttachmentManager->GetInterfaceByName(attachHelper); if (pAttachment) { CEntityAttachment* pEntityAttachment = new CEntityAttachment(); pEntityAttachment->SetEntityId(m_fogVolume); pAttachment->AddBinding(pEntityAttachment); QuatT relative(IDENTITY); relative.t.y = distance; pAttachment->SetAttRelativeDefault(relative); } } pFogVolume->Hide(!enable); }
TAttachedEffectId CEffectsController::AttachParticleEffect(IParticleEffect* pParticleEffect, const int targetSlot, const char *helperName, const SEffectAttachParams &attachParams) { CRY_ASSERT(m_pOwnerEntity); if (pParticleEffect) { SEntitySlotInfo slotInfo; SEffectInfo effectInfo; const bool validSlot = m_pOwnerEntity->GetSlotInfo(targetSlot, slotInfo); if (!validSlot || slotInfo.pStatObj) { //Get helper position on static object (if any) Vec3 localHelperPosition = attachParams.offset; if (validSlot) { const Matrix34& localSlotMtx = m_pOwnerEntity->GetSlotLocalTM(targetSlot, false); localHelperPosition = slotInfo.pStatObj->GetHelperPos(helperName) + attachParams.offset; localHelperPosition = localSlotMtx.TransformPoint(localHelperPosition); } int attachSlot = FindSafeSlot(attachParams.firstSafeSlot); //Offset particle to desired location effectInfo.entityEffectSlot = m_pOwnerEntity->LoadParticleEmitter(attachSlot, pParticleEffect, 0, attachParams.prime, false); Matrix34 localEffectMtx(IParticleEffect::ParticleLoc(localHelperPosition, attachParams.direction, attachParams.scale)); m_pOwnerEntity->SetSlotLocalTM(effectInfo.entityEffectSlot, localEffectMtx); ++m_effectGeneratorId; effectInfo.id = m_effectGeneratorId; m_attachedEffects.push_back(effectInfo); return m_effectGeneratorId; } else if (slotInfo.pCharacter) { IAttachmentManager *pAttachmentManager = slotInfo.pCharacter->GetIAttachmentManager(); IAttachment *pAttachment = pAttachmentManager->GetInterfaceByName(helperName); if (pAttachment) { CEffectAttachment *pEffectAttachment = new CEffectAttachment(pParticleEffect, attachParams.offset, attachParams.direction, attachParams.scale); if (attachParams.prime) { if (IParticleEmitter* pEmitter = pEffectAttachment->GetEmitter()) { pEmitter->Prime(); } } pAttachment->AddBinding(pEffectAttachment); pEffectAttachment->ProcessAttachment(pAttachment); } else { GameWarning("[EntityEffects] Can not attach '%s' to entity '%s', attachment point helper '%s' does not exist", pParticleEffect->GetName(), m_pOwnerEntity->GetName(), helperName); return 0; } ++m_effectGeneratorId; effectInfo.id = m_effectGeneratorId; effectInfo.characterEffectSlot = targetSlot; effectInfo.helperName = helperName; m_attachedEffects.push_back(effectInfo); return m_effectGeneratorId; } } return 0; }
//------------------------------------------------------------------------ bool CC4Projectile::StickToCharacter(bool stick,IEntity *pActor) { if(!pActor) return false; //Check for friendly AI if(pActor->GetAI()) { if(CWeapon *pWeapon = GetWeapon()) { if(CActor *pPlayer = pWeapon->GetOwnerActor()) { if(IAIObject *pPlayerAI = pPlayer->GetEntity()->GetAI()) { if(pActor->GetAI()->IsFriendly(pPlayerAI, false)) { return false; } } } } } ICharacterInstance *pCharacter = pActor->GetCharacter(0); if(!pCharacter) return false; //Actors doesn't support constraints, try to stick as character attachment IAttachmentManager *pAttachmentManager = pCharacter->GetIAttachmentManager(); IAttachment *pAttachment = NULL; //Select one of the attachment points Vec3 charOrientation = pActor->GetRotation().GetColumn1(); Vec3 c4ToChar = pActor->GetWorldPos() - GetEntity()->GetWorldPos(); c4ToChar.Normalize(); //if(c4ToChar.Dot(charOrientation)>0.0f) //pAttachment = pAttachmentManager->GetInterfaceByName("c4_back"); //else pAttachment = pAttachmentManager->GetInterfaceByName("c4_front"); if(!pAttachment) { GameWarning("No c4 face attachment found in actor"); if(!pAttachment) return false; } if(stick) { //Check if there's already one if(IAttachmentObject *pAO = pAttachment->GetIAttachmentObject()) return false; CEntityAttachment *pEntityAttachment = new CEntityAttachment(); pEntityAttachment->SetEntityId(GetEntityId()); pAttachment->AddBinding(pEntityAttachment); pAttachment->HideAttachment(0); m_stuck = true; } else { pAttachment->ClearBinding(); m_stuck = false; } return true; }