Example #1
0
void POLY_BLOCK::compute_bb() {  //constructor
  ICOORD ibl, itr;               //integer bb
  ICOORD botleft;                //bounding box
  ICOORD topright;
  ICOORD pos;                    //current pos;
  ICOORDELT_IT pts = &vertices;  //iterator

  botleft = *pts.data ();
  topright = botleft;
  do {
    pos = *pts.data ();
    if (pos.x () < botleft.x ())
                                 //get bounding box
      botleft = ICOORD (pos.x (), botleft.y ());
    if (pos.y () < botleft.y ())
      botleft = ICOORD (botleft.x (), pos.y ());
    if (pos.x () > topright.x ())
      topright = ICOORD (pos.x (), topright.y ());
    if (pos.y () > topright.y ())
      topright = ICOORD (topright.x (), pos.y ());
    pts.forward ();
  }
  while (!pts.at_first ());
  ibl = ICOORD (botleft.x (), botleft.y ());
  itr = ICOORD (topright.x (), topright.y ());
  box = TBOX (ibl, itr);
}
Example #2
0
inT16 POLY_BLOCK::winding_number(const ICOORD &point) {
  inT16 count;                   //winding count
  ICOORD pt;                     //current point
  ICOORD vec;                    //point to current point
  ICOORD vvec;                   //current point to next point
  inT32 cross;                   //cross product
  ICOORDELT_IT it = &vertices;   //iterator

  count = 0;
  do {
    pt = *it.data ();
    vec = pt - point;
    vvec = *it.data_relative (1) - pt;
                                 //crossing the line
    if (vec.y () <= 0 && vec.y () + vvec.y () > 0) {
      cross = vec * vvec;        //cross product
      if (cross > 0)
        count++;                 //crossing right half
      else if (cross == 0)
        return INTERSECTING;     //going through point
    }
    else if (vec.y () > 0 && vec.y () + vvec.y () <= 0) {
      cross = vec * vvec;
      if (cross < 0)
        count--;                 //crossing back
      else if (cross == 0)
        return INTERSECTING;     //illegal
    }
    else if (vec.y () == 0 && vec.x () == 0)
      return INTERSECTING;
    it.forward ();
  }
  while (!it.at_first ());
  return count;                  //winding number
}
Example #3
0
POLY_BLOCK::POLY_BLOCK(ICOORDELT_LIST *points, PolyBlockType t) {
  ICOORDELT_IT v = &vertices;

  vertices.clear();
  v.move_to_first();
  v.add_list_before(points);
  compute_bb();
  type = t;
}
Example #4
0
void POLY_BLOCK::move(ICOORD shift) {
  ICOORDELT *pt;                 //current point
  ICOORDELT_IT pts = &vertices;  //iterator

  do {
    pt = pts.data ();
    *pt += shift;
    pts.forward ();
  }
  while (!pts.at_first ());
  compute_bb();
}
Example #5
0
void POLY_BLOCK::reflect_in_y_axis() {
  ICOORDELT *pt;                 // current point
  ICOORDELT_IT pts = &vertices;  // Iterator.

  do {
    pt = pts.data();
    pt->set_x(-pt->x());
    pts.forward();
  }
  while (!pts.at_first());
  compute_bb();
}
Example #6
0
void POLY_BLOCK::rotate(FCOORD rotation) {
  FCOORD pos;                    //current pos;
  ICOORDELT *pt;                 //current point
  ICOORDELT_IT pts = &vertices;  //iterator

  do {
    pt = pts.data ();
    pos.set_x (pt->x ());
    pos.set_y (pt->y ());
    pos.rotate (rotation);
    pt->set_x ((inT16) (floor (pos.x () + 0.5)));
    pt->set_y ((inT16) (floor (pos.y () + 0.5)));
    pts.forward ();
  }
  while (!pts.at_first ());
  compute_bb();
}
Example #7
0
// Initialize from box coordinates.
POLY_BLOCK::POLY_BLOCK(const TBOX& box, PolyBlockType t) {
  vertices.clear();
  ICOORDELT_IT v = &vertices;
  v.move_to_first();
  v.add_to_end(new ICOORDELT(box.left(), box.top()));
  v.add_to_end(new ICOORDELT(box.left(), box.bottom()));
  v.add_to_end(new ICOORDELT(box.right(), box.bottom()));
  v.add_to_end(new ICOORDELT(box.right(), box.top()));
  compute_bb();
  type = t;
}
BOOL8 POLY_BLOCK::overlap(  // do polys overlap
                          POLY_BLOCK *other) {
  inT16 count;                   //winding count
  ICOORDELT_IT it = &vertices;   //iterator
  ICOORD vertex;

  if (!box.overlap (*(other->bounding_box ())))
    return FALSE;                //can't be any overlap

  /* see if a vertex of this is inside other */

  do {
    vertex = *it.data ();
                                 //get winding number
    count = other->winding_number (vertex);
    if (count != INTERSECTING)
      if (count != 0)
        return (TRUE);
    it.forward ();
  }
  while (!it.at_first ());

  /* see if a vertex of other is inside this */

                                 //switch lists
  it.set_to_list (other->points ());
  do {
    vertex = *it.data ();
                                 //try other way round
    count = winding_number (vertex);
    if (count != INTERSECTING)
      if (count != 0)
        return (TRUE);
    it.forward ();
  }
  while (!it.at_first ());
  return FALSE;
}
BOOL8 POLY_BLOCK::contains(  //other outline
                           POLY_BLOCK *other) {
  inT16 count;                   //winding count
  ICOORDELT_IT it = &vertices;   //iterator
  ICOORD vertex;

  if (!box.overlap (*(other->bounding_box ())))
    return FALSE;                //can't be contained

  /* check that no vertex of this is inside other */

  do {
    vertex = *it.data ();
                                 //get winding number
    count = other->winding_number (vertex);
    if (count != INTERSECTING)
      if (count != 0)
        return (FALSE);
    it.forward ();
  }
  while (!it.at_first ());

  /* check that all vertices of other are inside this */

                                 //switch lists
  it.set_to_list (other->points ());
  do {
    vertex = *it.data ();
                                 //try other way round
    count = winding_number (vertex);
    if (count != INTERSECTING)
      if (count == 0)
        return (FALSE);
    it.forward ();
  }
  while (!it.at_first ());
  return TRUE;
}
Example #10
0
void PDBLK::plot(                //draw outline
                 ScrollView* window,  //window to draw in
                 inT32 serial,   //serial number
                 ScrollView::Color colour   //colour to draw in
                ) {
  ICOORD startpt;                //start of outline
  ICOORD endpt;                  //end of outline
  ICOORD prevpt;                 //previous point
  ICOORDELT_IT it = &leftside;   //iterator

                                 //set the colour
  window->Pen(colour);
  window->TextAttributes("Times", BLOCK_LABEL_HEIGHT, false, false, false);

  if (hand_poly != NULL) {
    hand_poly->plot(window, serial);
  } else if (!leftside.empty ()) {
    startpt = *(it.data ());     //bottom left corner
    //              tprintf("Block %d bottom left is (%d,%d)\n",
    //                      serial,startpt.x(),startpt.y());
    char temp_buff[34];
    #ifdef __UNIX__
    sprintf(temp_buff, INT32FORMAT, serial);
    #else
    ultoa (serial, temp_buff, 10);
    #endif
    window->Text(startpt.x (), startpt.y (), temp_buff);

    window->SetCursor(startpt.x (), startpt.y ());
    do {
      prevpt = *(it.data ());    //previous point
      it.forward ();             //move to next point
                                 //draw round corner
    window->DrawTo(prevpt.x (), it.data ()->y ());
    window->DrawTo(it.data ()->x (), it.data ()->y ());
    }
    while (!it.at_last ());      //until end of list
    endpt = *(it.data ());       //end point

                                 //other side of boundary
    window->SetCursor(startpt.x (), startpt.y ());
    it.set_to_list (&rightside);
    prevpt = startpt;
    for (it.mark_cycle_pt (); !it.cycled_list (); it.forward ()) {
                                 //draw round corner
    window->DrawTo(prevpt.x (), it.data ()->y ());
    window->DrawTo(it.data ()->x (), it.data ()->y ());
      prevpt = *(it.data ());    //previous point
    }
                                 //close boundary
    window->DrawTo(endpt.x(), endpt.y());
  }
}
Example #11
0
void POLY_BLOCK::plot(ScrollView* window, inT32 num) {
  ICOORDELT_IT v = &vertices;

  window->Pen(ColorForPolyBlockType(type));

  v.move_to_first ();

  if (num > 0) {
    window->TextAttributes("Times", 80, false, false, false);
    char temp_buff[34];
    #ifdef __UNIX__
    sprintf(temp_buff, INT32FORMAT, num);
    #else
    ltoa (num, temp_buff, 10);
    #endif
    window->Text(v.data ()->x (), v.data ()->y (), temp_buff);
  }

  window->SetCursor(v.data ()->x (), v.data ()->y ());
  for (v.mark_cycle_pt (); !v.cycled_list (); v.forward ()) {
    window->DrawTo(v.data ()->x (), v.data ()->y ());
   }
  v.move_to_first ();
   window->DrawTo(v.data ()->x (), v.data ()->y ());
}
Example #12
0
void BLOCK::print(            //print list of sides
                  FILE *,     //< file to print on
                  BOOL8 dump  //< print full detail
                 ) {
  ICOORDELT_IT it = &leftside;   //iterator

  box.print ();
  tprintf ("Proportional= %s\n", proportional ? "TRUE" : "FALSE");
  tprintf ("Kerning= %d\n", kerning);
  tprintf ("Spacing= %d\n", spacing);
  tprintf ("Fixed_pitch=%d\n", pitch);
  tprintf ("Filename= %s\n", filename.string ());

  if (dump) {
    tprintf ("Left side coords are:\n");
    for (it.mark_cycle_pt (); !it.cycled_list (); it.forward ())
      tprintf ("(%d,%d) ", it.data ()->x (), it.data ()->y ());
    tprintf ("\n");
    tprintf ("Right side coords are:\n");
    it.set_to_list (&rightside);
    for (it.mark_cycle_pt (); !it.cycled_list (); it.forward ())
      tprintf ("(%d,%d) ", it.data ()->x (), it.data ()->y ());
    tprintf ("\n");
  }
}
Example #13
0
// Add a new point. Takes a copy - the pt doesn't need to stay in scope.
void DetLineFit::Add(const ICOORD& pt) {
  ICOORDELT_IT it = &pt_list_;
  ICOORDELT* new_pt = new ICOORDELT(pt);
  it.add_to_end(new_pt);
}