ID3DBlob* vertexShaderBlob = nullptr; HRESULT hr = D3DCompileFromFile(L"VertexShader.hlsl", nullptr, nullptr, "main", "vs_5_0", 0, 0, &vertexShaderBlob, nullptr); if (SUCCEEDED(hr)) { // Get the size of the compiled shader code size_t vertexShaderSize = vertexShaderBlob->GetBufferSize(); // Use the compiled shader code in further functions... // Release the blob object to free up memory vertexShaderBlob->Release(); }
ID3DBlob* fileBlob = nullptr; HRESULT hr = D3DReadFileToBlob(L"Texture.dds", &fileBlob); if (SUCCEEDED(hr)) { // Get the size of the texture file in bytes size_t fileSize = fileBlob->GetBufferSize(); // Use the texture data in further functions... // Release the blob object to free up memory fileBlob->Release(); }In this example, the function D3DReadFileToBlob is used to read a texture file into an ID3DBlob object. The GetBufferSize function is then called to obtain the size of the texture file in bytes. The ID3DBlob interface is part of the DirectX Software Development Kit (SDK).