// This method takes an attributed string and outputs a GlyphLayout data
    // structure that contains the glyph number and location of each inidividual glyph
    void getGlyphLayout (const AttributedString& text, GlyphLayout& glyphLayout)
    {
        // For now we are creating the DirectWrite Factory, System Font Collection,
        // D2D Factory and GDI Render target every time we layout text.
        // This is inefficient and we may be loading and unloading libraries each layout.
        // These four things should be created once at application startup and be destroyed
        // when the application exits. I'm not sure where the best place to do this so
        // for now I will just use the inefficient method.

        IDWriteFactory* dwFactory = nullptr;
        HRESULT hr = DWriteCreateFactory (DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory),
            reinterpret_cast<IUnknown**>(&dwFactory));

        IDWriteFontCollection* dwFontCollection = nullptr;
        hr = dwFactory->GetSystemFontCollection (&dwFontCollection);

        // To add color to text, we need to create a D2D render target
        // Since we are not actually rendering to a D2D context we create a temporary GDI render target
        ID2D1Factory *d2dFactory = nullptr;
        hr = D2D1CreateFactory (D2D1_FACTORY_TYPE_SINGLE_THREADED, &d2dFactory);
        D2D1_RENDER_TARGET_PROPERTIES d2dRTProp = D2D1::RenderTargetProperties(
            D2D1_RENDER_TARGET_TYPE_SOFTWARE,
            D2D1::PixelFormat(
            DXGI_FORMAT_B8G8R8A8_UNORM,
            D2D1_ALPHA_MODE_IGNORE),
            0,
            0,
            D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE,
            D2D1_FEATURE_LEVEL_DEFAULT
            );
        ID2D1DCRenderTarget* d2dDCRT = nullptr;
        hr = d2dFactory->CreateDCRenderTarget (&d2dRTProp, &d2dDCRT);

        // Initially we set the paragraph up with a default font and then apply the attributed string ranges later
        Font defaultFont;
        const float defaultFontHeightToEmSizeFactor = getFontHeightToEmSizeFactor (defaultFont, *dwFontCollection);
        // We should probably be detecting the locale instead of hard coding it to en-us
        String localeName("en-us");

        // We multiply the font height by the size factor so we layout text at the correct size
        IDWriteTextFormat* dwTextFormat = nullptr;
        hr = dwFactory->CreateTextFormat (
            defaultFont.getTypefaceName().toWideCharPointer(),
            dwFontCollection,
            DWRITE_FONT_WEIGHT_REGULAR,
            DWRITE_FONT_STYLE_NORMAL,
            DWRITE_FONT_STRETCH_NORMAL,
            defaultFont.getHeight() * defaultFontHeightToEmSizeFactor,
            localeName.toWideCharPointer(),
            &dwTextFormat
            );

        // Paragraph Attributes
        // Set Paragraph Alignment
        if (text.getTextAlignment() == AttributedString::left)
            dwTextFormat->SetTextAlignment (DWRITE_TEXT_ALIGNMENT_LEADING);
        if (text.getTextAlignment() == AttributedString::right)
            dwTextFormat->SetTextAlignment (DWRITE_TEXT_ALIGNMENT_TRAILING);
        if (text.getTextAlignment() == AttributedString::center)
            dwTextFormat->SetTextAlignment (DWRITE_TEXT_ALIGNMENT_CENTER);
        // DirectWrite cannot justify text, default to left alignment
        if (text.getTextAlignment() == AttributedString::justified)
            dwTextFormat->SetTextAlignment (DWRITE_TEXT_ALIGNMENT_LEADING);
        // Set Word Wrap
        if (text.getWordWrap() == AttributedString::none)
            dwTextFormat->SetWordWrapping (DWRITE_WORD_WRAPPING_NO_WRAP);
        if (text.getWordWrap() == AttributedString::byWord)
            dwTextFormat->SetWordWrapping (DWRITE_WORD_WRAPPING_WRAP);
        // DirectWrite does not support wrapping by character, default to wrapping by word
        if (text.getWordWrap() == AttributedString::byChar)
            dwTextFormat->SetWordWrapping (DWRITE_WORD_WRAPPING_WRAP);
        // DirectWrite does not automatically set reading direction
        // This must be set correctly and manually when using RTL Scripts (Hebrew, Arabic)
        if (text.getReadingDirection() == AttributedString::rightToLeft)
            dwTextFormat->SetReadingDirection (DWRITE_READING_DIRECTION_RIGHT_TO_LEFT);

        IDWriteTextLayout* dwTextLayout = nullptr;
        hr = dwFactory->CreateTextLayout (
            text.getText().toWideCharPointer(),
            text.getText().length(),
            dwTextFormat,
            glyphLayout.getWidth(),
            glyphLayout.getHeight(),
            &dwTextLayout
            );

        // Character Attributes
        int numCharacterAttributes = text.getCharAttributesSize();
        for (int i = 0; i < numCharacterAttributes; ++i)
        {
            Attr* attr = text.getCharAttribute (i);
            // Character Range Error Checking
            if (attr->range.getStart() > text.getText().length()) continue;
            if (attr->range.getEnd() > text.getText().length()) attr->range.setEnd (text.getText().length());
            if (attr->attribute == Attr::font)
            {
                AttrFont* attrFont = static_cast<AttrFont*>(attr);
                DWRITE_TEXT_RANGE dwRange;
                dwRange.startPosition = attrFont->range.getStart();
                dwRange.length = attrFont->range.getLength();
                dwTextLayout->SetFontFamilyName (attrFont->font.getTypefaceName().toWideCharPointer(), dwRange);
                // We multiply the font height by the size factor so we layout text at the correct size
                const float fontHeightToEmSizeFactor = getFontHeightToEmSizeFactor (attrFont->font, *dwFontCollection);
                dwTextLayout->SetFontSize (attrFont->font.getHeight() * fontHeightToEmSizeFactor, dwRange);
            }
            if (attr->attribute == Attr::foregroundColour)
            {
                AttrColour* attrColour = static_cast<AttrColour*>(attr);
                DWRITE_TEXT_RANGE dwRange;
                dwRange.startPosition = attrColour->range.getStart();
                dwRange.length = attrColour->range.getLength();
                ID2D1SolidColorBrush* d2dBrush = nullptr;
                d2dDCRT->CreateSolidColorBrush (D2D1::ColorF (D2D1::ColorF(attrColour->colour.getFloatRed(),
                    attrColour->colour.getFloatGreen(), attrColour->colour.getFloatBlue(),
                    attrColour->colour.getFloatAlpha())), &d2dBrush);
                // We need to call SetDrawingEffect with a legimate brush to get DirectWrite to break text based on colours
                dwTextLayout->SetDrawingEffect (d2dBrush, dwRange);
                safeRelease (&d2dBrush);
            }
        }

        UINT32 actualLineCount = 0;
        hr = dwTextLayout->GetLineMetrics (nullptr, 0, &actualLineCount);
        // Preallocate GlyphLayout Line Array
        glyphLayout.setNumLines (actualLineCount);
        HeapBlock <DWRITE_LINE_METRICS> dwLineMetrics (actualLineCount);
        hr = dwTextLayout->GetLineMetrics (dwLineMetrics, actualLineCount, &actualLineCount);
        int location = 0;
        // Create GlyphLine structures for each line in the layout
        for (UINT32 i = 0; i < actualLineCount; ++i)
        {
            // Get string range
            Range<int> lineStringRange (location, (int) location + dwLineMetrics[i].length);
            location = dwLineMetrics[i].length;
            GlyphLine* glyphLine = new GlyphLine();
            glyphLine->setStringRange (lineStringRange);
            glyphLayout.addGlyphLine (glyphLine);
        }

        // To copy glyph data from DirectWrite into our own data structures we must create our
        // own CustomTextRenderer. Instead of passing the draw method an actual graphics context,
        // we pass it the GlyphLayout object that needs to be filled with glyphs.
        CustomDirectWriteTextRenderer* textRenderer = nullptr;
        textRenderer = new CustomDirectWriteTextRenderer();
        hr = dwTextLayout->Draw (
            &glyphLayout,
            textRenderer,
            glyphLayout.getX(),
            glyphLayout.getY()
            );

        safeRelease (&textRenderer);
        safeRelease (&dwTextLayout);
        safeRelease (&dwTextFormat);
        safeRelease (&d2dDCRT);
        safeRelease (&d2dFactory);
        safeRelease (&dwFontCollection);
        safeRelease (&dwFactory);
    }
Example #2
0
    touchmind::VISITOR_RESULT operator()(std::shared_ptr<touchmind::model::node::NodeModel> node) {
        HRESULT hr = S_OK;

        m_pXPSPrint->_PrintNode(node);
        if (FAILED(hr)) {
            LOG(SEVERITY_LEVEL_WARN) << L"_PrintNodeBody failed at node(" << node->GetId() << L", hr = " << hr;
            return touchmind::VISITOR_RESULT_STOP;
        }

        XpsDWriteTextRenderer* pTextRenderer = m_pXPSPrint->GetTextRenderer();
        touchmind::view::node::NodeViewManager *pNodeViewManager = m_pXPSPrint->GetNodeViewManager();
        control::DWriteEditControlManager *pEditControlManager = m_pXPSPrint->GetEditControlManager();

        control::EDIT_CONTROL_INDEX editControlIndex = pNodeViewManager->GetEditControlIndexFromNodeId(node->GetId());
        std::shared_ptr<control::DWriteEditControl> pEditControl = pEditControlManager->GetEditControl(editControlIndex);
        if (pEditControl != nullptr) {
            IDWriteTextLayout* pTextLayout = pEditControl->GetTextLayout();
            if (pTextLayout != nullptr) {
                pTextLayout->Draw(nullptr,
                                  pTextRenderer,
                                  node->GetX() + m_pXPSPrint->GetConfiguration()->GetInsets().left,
                                  node->GetY() + m_pXPSPrint->GetConfiguration()->GetInsets().top);
            } else {
                LOG(SEVERITY_LEVEL_WARN) << L"TextLayout is null";
            }
        } else {
            LOG(SEVERITY_LEVEL_WARN) << L"Could not found EditControl for Node(" << node->GetId() << L")";
        }
        return touchmind::VISITOR_RESULT_CONTINUE;
    }
Example #3
0
    void
DWriteContext::DrawText(HDC hdc, const WCHAR* text, int len,
	int x, int y, int w, int h, int cellWidth, COLORREF color)
{
    HRESULT hr = S_OK;
    IDWriteBitmapRenderTarget *bmpRT = NULL;

    // Skip when any fonts are not set.
    if (mTextFormat == NULL)
	return;

    // Check possibility of zero divided error.
    if (cellWidth == 0 || mDpiScaleX == 0.0f || mDpiScaleY == 0.0f)
	return;

    if (SUCCEEDED(hr))
	hr = mGdiInterop->CreateBitmapRenderTarget(hdc, w, h, &bmpRT);

    if (SUCCEEDED(hr))
    {
	IDWriteTextLayout *textLayout = NULL;

	HDC memdc = bmpRT->GetMemoryDC();
	BitBlt(memdc, 0, 0, w, h, hdc, x, y, SRCCOPY);

	hr = mDWriteFactory->CreateGdiCompatibleTextLayout(
		text, len, mTextFormat, PixelsToDipsX(w),
		PixelsToDipsY(h), mDpiScaleX, NULL, TRUE, &textLayout);

	if (SUCCEEDED(hr))
	{
	    DWRITE_TEXT_RANGE textRange = { 0, (UINT32)len };
	    textLayout->SetFontWeight(mFontWeight, textRange);
	    textLayout->SetFontStyle(mFontStyle, textRange);
	}

	if (SUCCEEDED(hr))
	{
	    GdiTextRenderer *renderer = new GdiTextRenderer(bmpRT,
		    mRenderingParams);
	    GdiTextRendererContext data = {
		color,
		PixelsToDipsX(cellWidth),
		0.0f
	    };
	    textLayout->Draw(&data, renderer, 0, 0);
	    SafeRelease(&renderer);
	}

	BitBlt(hdc, x, y, w, h, memdc, 0, 0, SRCCOPY);

	SafeRelease(&textLayout);
    }

    SafeRelease(&bmpRT);
}
Example #4
0
    void DrawNormal(const Chat &chat, int vpos) {
        int x = static_cast<int>(rcWnd_.right - (float)(chat.width + rcWnd_.right) * (vpos - chat.vpos) / VPOS_LEN);
        int y = static_cast<int>(((float)yPitch_ * CNJIni::GetSettings()->commentLineMargin) * (float)chat.line);
        IDWriteTextLayout *pLayout;
        pDWriteFactory_->CreateTextLayout(chat.text.c_str(), chat.text.length(), pTextFormat_, 1920, 1200, &pLayout);

        D2D1_POINT_2F pt = {static_cast<FLOAT>(x) / dpiScaleX_, static_cast<FLOAT>(y) / dpiScaleY_};
        ID2D1SolidColorBrush *pColor;
        pRT_->CreateSolidColorBrush(
            D2D1::ColorF(bgr2rgb(chat.color)),
            &pColor
        );
        renderer_->SetColorBrush(pColor);
        pLayout->Draw(NULL, pTextRenderer_, pt.x, pt.y);
        pColor->Release();
        pLayout->Release();
    }
Example #5
0
   Glyph* D3DGlyphProvider::getGlyph(UChar ch, float emsize)
   {
      HRESULT hr = S_OK;
      IDWriteTextLayout* ptextlayout = NULL;

      ASSERT_PTR(mpTextFormat);

      hr = mpDWriteFactory->CreateTextLayout(&ch, 1, mpTextFormat, 512, 512, &ptextlayout);
      if ( SUCCEEDED(hr) )
      {
         DWRITE_TEXT_RANGE range = { 0, 0 };
         ptextlayout->SetFontSize(emsize, range);

         AutoPtr<Glyph> glyph = new Glyph();
         hr = ptextlayout->Draw(glyph.getPointer(), mpTextRenderer, 0, 0);
         if ( SUCCEEDED(hr) )
         {
            return glyph.release();
         }
      }

      return NULL;
   }
Example #6
0
    void DrawShita(const Chat &chat) {
        RECT rc;
        rc.top = rcWnd_.bottom - yPitch_ - static_cast<LONG>(chat.line * (int)((float)yPitch_ * CNJIni::GetSettings()->commentLineMargin));
        rc.bottom = rc.top + yPitch_;
        rc.left = 0;
        rc.right = rcWnd_.right;
        D2D1_RECT_F layoutRect = D2D1::RectF(
                                     static_cast<FLOAT>(rc.left) / dpiScaleX_,
                                     static_cast<FLOAT>(rc.top) / dpiScaleY_,
                                     static_cast<FLOAT>(rc.right) / dpiScaleX_,
                                     static_cast<FLOAT>(rc.bottom) / dpiScaleY_
                                 );

        pTextFormat_->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_CENTER);
        IDWriteTextLayout *pLayout;
        pDWriteFactory_->CreateTextLayout(
            chat.text.c_str(),
            chat.text.length(),
            pTextFormat_,
            static_cast<FLOAT>(rc.right) / dpiScaleX_,
            static_cast<FLOAT>(yPitch_) / dpiScaleY_,
            &pLayout
        );

        D2D1_POINT_2F pt = {static_cast<FLOAT>(rc.left) / dpiScaleX_, static_cast<FLOAT>(rc.top) / dpiScaleY_};
        ID2D1SolidColorBrush *pColor;
        pRT_->CreateSolidColorBrush(
            D2D1::ColorF(bgr2rgb(chat.color)),
            &pColor
        );
        renderer_->SetColorBrush(pColor);
        pLayout->Draw(NULL, pTextRenderer_, pt.x, pt.y);
        pColor->Release();
        pLayout->Release();
        pTextFormat_->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_LEADING);
    }