void FWorldSettingsDetails::AddLightmapCustomization( IDetailLayoutBuilder& DetailBuilder )
{
	IDetailCategoryBuilder& Category = DetailBuilder.EditCategory("Lightmass");

	TSharedRef<FLightmapCustomNodeBuilder> LightMapGroupBuilder = MakeShareable(new FLightmapCustomNodeBuilder(DetailBuilder.GetThumbnailPool()));
	const bool bForAdvanced = true;
	Category.AddCustomBuilder(LightMapGroupBuilder, bForAdvanced);
}