Example #1
1
	bool CFileSystem::FileExists( const string_t& fileName ) {
		IFile* file = this->OpenFile( fileName, fileMode_Read );
		if ( file ) { 
			file->Close();
			SafeDelete(file);
			return true; 
		} else 
			return false;
	}
Example #2
0
bool
CConfigFile::Load(const char* filename, IFileSystem& fs)
{
    m_sections.erase(m_sections.begin(), m_sections.end());

    // open the file
    IFile* file = fs.Open(filename, IFileSystem::read);
    if (file == NULL) {
        return false;
    }

    std::string current_section = "";

    bool eof = false;
    while (!eof) {
        // read a line
        std::string line;
        eof = !read_line(file, line);
        const char* string = line.c_str();

        // parse it

        // eliminate whitespace
        skip_whitespace(string);

        if (string[0] == '[') {  // it's a section
            string++;

            current_section = "";
            while (*string != ']') {
                current_section += *string++;
            }
            string++;
        } else {                 // it's a key=value pair

            // read key
            std::string key;
            while (*string != '=' && *string) {
                key += *string++;
            }

            if (*string == 0) {
                continue; // skip lines without equals
            }
            string++; // skip the '='

            std::string value;
            while (*string) {
                value += *string++;
            }

            // add the item
            WriteString(current_section.c_str(), key.c_str(), value.c_str());
        }
    }

    file->Close();
    return true;
}
Example #3
0
bool
sTileset::Load(const char* filename, IFileSystem& fs)
{
  IFile* file = fs.Open(filename, IFileSystem::read);
  if (file == NULL)
    return false;

  bool result = LoadFromFile(file);

  file->Close();
  return result;
}
Example #4
0
bool
sTileset::Save(const char* filename, IFileSystem& fs) const
{
  // open the file
  IFile* file = fs.Open(filename, IFileSystem::write);
  if (file == NULL)
    return false;

  bool result = SaveToFile(file);

  file->Close();
  return result;
}
Example #5
0
bool
CConfigFile::Save(const char* filename, IFileSystem& fs) const
{
    IFile* file = fs.Open(filename, IFileSystem::write);
    if (file == NULL) {
        return false;
    }

    // find the section without a name and write that first
    std::map<std::string, Section>::const_iterator i;
    for (i = m_sections.begin(); i != m_sections.end(); i++) {
        if (i->first == "") {
            const Section& s = i->second;

            std::map<std::string, std::string>::const_iterator j;
            for (j = s.entries.begin(); j != s.entries.end(); j++) {
                write_string(file, j->first);
                file->Write("=", 1);
                write_string(file, j->second);
                file->Write("\n", 1);
            }

            file->Write("\n", 1);
        }
    }

    // write the rest of the sections
    for (i = m_sections.begin(); i != m_sections.end(); i++) {
        if (i->first != "") {
            file->Write("[", 1);
            write_string(file, i->first);
            file->Write("]\n", 2);

            const Section& s = i->second;
            std::map<std::string, std::string>::const_iterator j;
            for (j = s.entries.begin(); j != s.entries.end(); j++) {
                write_string(file, j->first);
                file->Write("=", 1);
                write_string(file, j->second);
                file->Write("\n", 1);
            }

            file->Write("\n", 1);

        }
    }

    file->Close();
    return true;
}
Example #6
0
int KGTestMapDisuseResource::FindResInPVS(const char cszResourceName[], set<string>& setResList)
{
	//参照KG3DRepresentObjectPVS::LoadPvsFile
	int nRetCode = false;
	int nResult  = false;
	HRESULT hrRetCode = E_FAIL;
	IFile* pFile = NULL;
	DWORD dwVersion = PVS_FILE_VERSION;
	char szSourcePathName[MAX_PATH] = {0};
	char szResName[MAX_PATH]		= {0};
	long lOffset  = 0;
	size_t objNum = 0;

	KG_ASSERT_EXIT(cszResourceName);
	KGLOG_PROCESS_ERROR(cszResourceName[0] != '\0');

	nRetCode = _snprintf_s(szSourcePathName,
		sizeof(szSourcePathName),
		sizeof(szSourcePathName) - 1,
		"%s%s",
		m_szClientPath,
		cszResourceName);
	KGLOG_PROCESS_ERROR(nRetCode > 0);
	pFile = g_OpenFile(cszResourceName, false, false);
	KGLOG_PROCESS_ERROR(pFile);

	/* read version */
	pFile->Read(&dwVersion, sizeof(dwVersion));

	/* load border, the frist model of the pvs object is it's ouside border
	and the second model is it's inside border */
	pFile->Read(szResName, sizeof(szResName));
	FindResource(szResName, setResList);

	pFile->Read(szResName, sizeof(szResName));
	FindResource(szResName, setResList);

	/* load inside objects, the object may be is pvs object too */
	pFile->Read(&objNum, sizeof(objNum));

	for (size_t i = 0; i < objNum; i++)
	{
		DWORD dwObjType = 0;

		pFile->Read(&dwObjType, sizeof(dwObjType));

		switch (dwObjType)
		{
		case REPRESENTOBJECT_PVS :
		case REPRESENTOBJECT_SET :
			{
				pFile->Read(szResName, sizeof(szResName));
				FindResource(szResName, setResList);
			}
			break;
		case REPRESENTOBJECT_DEFAULT :
			{
				/* is normal object */
				DWORD dwCount = 0;
				DWORD dwColor = 0;
				DWORD dwType  = 0;
				char szAnins[MAX_PATH] = {0};

				pFile->Read(&dwCount, sizeof(dwCount));

				for (DWORD i = 0; i < dwCount; i++)
				{
					pFile->Read(szResName, sizeof(szResName));
					FindResource(szResName, setResList);
					if (dwVersion > PVS_FILE_VERSION_1)
					{
						pFile->Read(szAnins, sizeof(szAnins));
						FindResource(szAnins, setResList);
					}
					TypeInfo* pInfo				  = NULL;
					IEKG3DEngineManager* pIEEngineMgr = NULL;
					IEKG3DModelTable* pIEModelTable   = NULL;
					KG3DModelTable* pModelTable       = NULL;

					pIEEngineMgr = (IEKG3DEngineManager*)m_pEngineMgr;
					hrRetCode = pIEEngineMgr->GetIEKG3DModelTable(&pIEModelTable);
					KGLOG_COM_PROCESS_ERROR(hrRetCode);
					pModelTable= (KG3DModelTable*)pIEModelTable;
					hrRetCode = pModelTable->GetTypeInfoByFileName(&pInfo, szResName);

					if (pInfo)
						dwType = pInfo->dwType;
					else
						dwType = MESHTYPE_DEFAULT;

					switch (dwType)
					{
					case MESHTYPE_POINTLIGHT :
						{
							pFile->Read(&dwColor, sizeof(dwColor));
						}
						break;
					default :
						break;
					}
				}
			}
			break;
		default :
			_ASSERTE(false);
			break;
		}
		lOffset = sizeof(D3DXVECTOR3) +		//ScalingCenter
			sizeof(D3DXQUATERNION) +		//ScalingRotation
			sizeof(D3DXVECTOR3) +			//Scaling
			sizeof(D3DXVECTOR3) +			//RotationCenter
			sizeof(D3DXQUATERNION) +		//Rotation
			sizeof(D3DXVECTOR3) +			//Translation
			sizeof(AABBOX);					//aabox
		pFile->Seek(lOffset, SEEK_CUR);
		lOffset = 0;
	}
	pFile->Close();
	SAFE_RELEASE(pFile);

	nResult = true;
Exit0:
	if (pFile)
	{
		pFile->Close();
		SAFE_RELEASE(pFile);
	}
	return nResult;
}
Example #7
0
int KGTestMapDisuseResource::FindResInSTree(const char cszResourceName[], set<string>& setResList)
{
	//参照KG3DModelSpeedTree::_LoadFromFile
	int nRetCode = false;
	int nResult  = false;
	IFile* pFile = NULL;
	DWORD dwMark = 0;
	char szSourcePathName[MAX_PATH] = {0};
	char szTreeMeshName[MAX_PATH]   = {0};
	char szTreeMtlName [MAX_PATH]   = {0};

	char szPathName[MAX_PATH]	= {0};
	char szDriver[MAX_PATH]		= {0};
	char szPath[MAX_PATH]		= {0};
	char szFileName[MAX_PATH]	= {0};
	char szExt[MAX_PATH]		= {0};

	KG_ASSERT_EXIT(cszResourceName);
	KGLOG_PROCESS_ERROR(cszResourceName[0] != '\0');

	nRetCode = _snprintf_s(szSourcePathName,
		sizeof(szSourcePathName),
		sizeof(szSourcePathName) - 1,
		"%s%s",
		m_szClientPath,
		cszResourceName);
	KGLOG_PROCESS_ERROR(nRetCode > 0);
	pFile = g_OpenFile(szSourcePathName);
	KGLOG_PROCESS_ERROR(pFile);

	pFile->Read(&dwMark, sizeof(DWORD));
	
	//Mesh Name
	pFile->Read(szTreeMeshName, sizeof(char) * MAX_PATH);
	nRetCode = _splitpath_s(
		cszResourceName, 
		szDriver, 
		sizeof(szDriver),
		szPath, 
		sizeof(szPath),
		NULL,
		0,
		NULL,
		0
	);
	KGLOG_PROCESS_ERROR(nRetCode == 0);

	nRetCode = _splitpath_s(
		szTreeMeshName, 
		NULL, 
		0,
		NULL, 
		0, 
		szFileName, 
		sizeof(szFileName),
		szExt, 
		sizeof(szExt)
	);
	KGLOG_PROCESS_ERROR(nRetCode == 0);

	nRetCode = _snprintf_s(
		szPathName, 
		sizeof(szPathName),
		sizeof(szPathName) - 1, 
		"%s%s", 
		szDriver, 
		szPath
	);
	KGLOG_PROCESS_ERROR(nRetCode > 0);

	nRetCode = _snprintf_s(
		szTreeMeshName, 
		sizeof(szTreeMeshName),
		sizeof(szTreeMeshName) - 1,
		"%s%s%s", 
		szPathName,
		szFileName,
		szExt
	);
	KGLOG_PROCESS_ERROR(nRetCode > 0);
	FindResource(szTreeMeshName, setResList);

	//Mtl Name
	pFile->Read(szTreeMtlName, sizeof(char) * MAX_PATH);
	nRetCode = _splitpath_s(
		szTreeMtlName, 
		NULL, 
		0,
		NULL, 
		0,
		szFileName,
		sizeof(szFileName),
		szExt,
		sizeof(szExt)
	);
	KGLOG_PROCESS_ERROR(nRetCode == 0);

	nRetCode = _snprintf_s(
		szTreeMtlName, 
		sizeof(szTreeMtlName),
		sizeof(szTreeMtlName) - 1,
		"%s%s%s",
		szPathName,
		szFileName, 
		szExt
	);
	KGLOG_PROCESS_ERROR(nRetCode > 0);
	FindResource(szTreeMtlName, setResList);
	
	//Mtl Name
	nRetCode = _splitpath_s(
		cszResourceName, 
		NULL,
		0,
		NULL,
		0,
		szFileName, 
		sizeof(szFileName),
		NULL,
		0
	);
	KGLOG_PROCESS_ERROR(nRetCode == 0);

	nRetCode = _snprintf_s(
		szTreeMtlName, 
		sizeof(szTreeMtlName),
		sizeof(szTreeMtlName) - 1,
		"%s%s.Mtl",
		szPathName, 
		szFileName
	);
	KGLOG_PROCESS_ERROR(nRetCode > 0);
	FindResource(szTreeMtlName, setResList);

	nResult = true;
Exit0:
	if (pFile)
	{
		pFile->Close();
		SAFE_RELEASE(pFile);
	}
	return nResult;
}
Example #8
0
bool
sTileset::Import_TST(const char* filename, IFileSystem& fs)
{
  // TST file format created by Christoper B. Matthews for the RPG Toolkit Development System

  IFile* file = fs.Open(filename, IFileSystem::read);
  if (file == NULL)
    return false;

  // read header
  word version;
  word numtiles;
  word detail;
  file->Read(&version,  2);
  file->Read(&numtiles, 2);
  file->Read(&detail,   2);

  // check header for errors
  // only support details 2, 4, 6
  if (version != 20 && (detail == 2 || detail == 4 || detail == 6))
  {
    file->Close();
    return false;
  }

  // allocate new tiles
  m_Tiles.clear();
  m_Tiles.resize(numtiles);

  // read them from file
  for (int i = 0; i < m_Tiles.size(); i++)
  {
    sTile& tile = m_Tiles[i];
    switch (detail)
    {
      case 2: // 16x16, 24-bit color
      {
        for (int ix = 0; ix < 16; ix++)
          for (int iy = 0; iy < 16; iy++)
          {
            RGB rgb;
            file->Read(&rgb, 3);
            byte alpha = 255;
            if (rgb.red == 0 && rgb.green == 1 && rgb.blue == 2)
              alpha = 0;
            tile.GetPixels()[iy * 16 + ix].red   = rgb.red;
            tile.GetPixels()[iy * 16 + ix].green = rgb.green;
            tile.GetPixels()[iy * 16 + ix].blue  = rgb.blue;
            tile.GetPixels()[iy * 16 + ix].alpha = alpha;
          }
        break;
      }

      case 4: // 16x16, 8-bit color
      case 6: // 16x16, 4-bit color
              // these two are effectively the same format
      {
        for (int ix = 0; ix < 16; ix++)
          for (int iy = 0; iy < 16; iy++)
          {
            byte b;
            file->Read(&b, 1);
            RGB rgb = dos_palette[b];
            byte alpha = 255;
            if (b == 255)
              alpha = 0;

            tile.GetPixels()[iy * 16 + ix].red   = rgb.red;
            tile.GetPixels()[iy * 16 + ix].green = rgb.green;
            tile.GetPixels()[iy * 16 + ix].blue  = rgb.blue;
            tile.GetPixels()[iy * 16 + ix].alpha = alpha;
          }

        break;
      }
    }
  }

  file->Close();
  return true;
}
Example #9
0
bool
sTileset::Import_VSP(const char* filename, IFileSystem& fs)
{
  IFile* file = fs.Open(filename, IFileSystem::read);
  if (file == NULL)
    return false;

  word version;
  RGB palette[256];
  word numtiles;

  file->Read(&version,  2);
  file->Read(palette,   3 * 256);
  file->Read(&numtiles, 2);

  m_Tiles.clear();
  m_Tiles.resize(numtiles);

  // decode the file
  if (version == 2)
  {
    for (int i = 0; i < numtiles; i++)
    {
      byte tile[256];

      file->Read(tile, 256);
      for (int x = 0; x < 16; x++)
        for (int y = 0; y < 16; y++)
        {
          RGBA color;
          byte c = tile[y * 16 + x];
          if (c == 0)
          {
            color.red = 0;
            color.green = 0;
            color.blue = 0;
            color.alpha = 0;
          }
          else
          {
            color.red   = (byte)(palette[c].red   * 4);
            color.green = (byte)(palette[c].green * 4);
            color.blue  = (byte)(palette[c].blue  * 4);
            color.alpha = 255;
          }

          m_Tiles[i].GetPixels()[y * 16 + x] = color;
        }
    }
  }
  else
  {
    // for that wierd thing aen never told me in the vsp code
    dword dw;
    file->Read(&dw, 4);

    // create a temporary buffer while setting up the decoding stuff...
    byte* buffer = (byte*)malloc(numtiles * 256);
    int len = numtiles * 256;
    int counter = 0;

    //start decoding!
    while (counter < len)
    {
      byte c;
      file->Read(&c, 1);

      // if the c was 255 then it's a compressed value
      if (c == 255)
      {
        byte run, color;
        file->Read(&run, 1);
        file->Read(&color, 1);

        for (int i = 0; i < run; i++)
        {
          buffer[counter] = color;
          counter++;
        }
      }
      else  // it's a normal value
      {
        buffer[counter] = c;
        counter++;
      }
    }

    // now, tranfer the decoded stuff into the tiles' data structure
    for (int i = 0; i < numtiles; i++)
      for (int j = 0; j < 256; j++)
      {
        if (buffer[i * 256 + j] == 0)
        {
          m_Tiles[i].GetPixels()[j].red   = 0;
          m_Tiles[i].GetPixels()[j].green = 0;
          m_Tiles[i].GetPixels()[j].blue  = 0;
          m_Tiles[i].GetPixels()[j].alpha = 0;
        }
        else
        {
          m_Tiles[i].GetPixels()[j].red   = (palette[buffer[i * 256 + j]].red)   * 4;
          m_Tiles[i].GetPixels()[j].green = (palette[buffer[i * 256 + j]].green) * 4;
          m_Tiles[i].GetPixels()[j].blue  = (palette[buffer[i * 256 + j]].blue)  * 4;
          m_Tiles[i].GetPixels()[j].alpha = 255;
        }
      }
  }

  file->Close();
  return true;
}
Example #10
0
bool
sMap::Import_VergeMAP(const char* filename, const char* tilesetFilename, IFileSystem& fs)
{
  m_MusicFile   = "";
  m_EntryScript = "";
  m_ExitScript  = "";
  m_Layers.clear();
  m_Entities.clear();

  IFile* file = fs.Open(filename, IFileSystem::read);
  if (file == NULL) 
    return false;

  // check for v1 maps (ver 4) and v2 maps (ver 5)
  char signature[6];
  file->Read(signature, 6);
  file->Seek(0);

  bool success = false;

  if (signature[0] == 4)
  {
    V1MAP_HEADER header;
    file->Read(&header, sizeof(header));

    word* layer_background = new word[header.layer_size_x * header.layer_size_y];
    word* layer_foreground = new word[header.layer_size_x * header.layer_size_y];
    file->Read(layer_background, header.layer_size_x * header.layer_size_y * sizeof(word));
    file->Read(layer_foreground, header.layer_size_x * header.layer_size_y * sizeof(word));

    sTileset tileset;
    if (strcmp_ci(tilesetFilename + strlen(tilesetFilename) - 4, ".vsp") == 0)
      success = tileset.Import_VSP(tilesetFilename, fs);
    else
      success = tileset.Load(tilesetFilename, fs);

    sLayer layer[2];

    if (success)
    {
      // process map and see if the map has tiles that are out of range
      int highestTileIndex = 0;
      for (int j=0; j<header.layer_size_y; j++)
        for (int i=0; i<header.layer_size_x; i++)
          if (layer_background[j * header.layer_size_x + i] >= highestTileIndex)
            highestTileIndex = layer_background[j * header.layer_size_x + i];
          else if (layer_foreground[j * header.layer_size_x + i] >= highestTileIndex)
            highestTileIndex = layer_foreground[j * header.layer_size_x + i];

      if (highestTileIndex >= tileset.GetNumTiles())
        success = false;

      // transfer data across into the sMap now...
      if (success)
      {
        layer[0].SetName("Background");
        layer[1].SetName("Foreground");
        layer[0].Resize(header.layer_size_x, header.layer_size_y);
        layer[1].Resize(header.layer_size_x, header.layer_size_y);

        for (int j=0; j<header.layer_size_y; j++)
          for (int i=0; i<header.layer_size_x; i++)
          {
            layer[0].SetTile(i,j, layer_background[j * header.layer_size_x + i]);

            if (layer_foreground[j * header.layer_size_x + i])
            layer[1].SetTile(i,j, layer_foreground[j * header.layer_size_x + i]);
            else
              layer[1].SetTile(i,j, tileset.GetNumTiles());
          }

        tileset.AppendTiles(1);
        memset(tileset.GetTile(tileset.GetNumTiles() - 1).GetPixels(), 0, 256 * sizeof(RGBA));
        m_Tileset = tileset;
        AppendLayer(layer[0]);
        AppendLayer(layer[1]);
        SetMusicFile((char*)header.music_fname);
        SetStartX(header.x_start);
        SetStartX(header.y_start);
        SetStartDirection(4);

        // calculate the parallax mode
        for (int i=0; i<2; i++)
        {
          // FIXME (set parallax properly)
//          GetLayer(i).SetParallaxX(1, 1);
//          GetLayer(i).SetParallaxY(1, 1);
//          GetLayer(i).SetScrollingX(1, 1);
//          GetLayer(i).SetScrollingX(1, 1);
        }

        switch(header.parallax_mode)
        {
          case 0:
            SetStartLayer(0);
            break;

          case 1:
            SetStartLayer(1);
            break;

          case 2:
            // FIXME (set parallax properly)
            SetStartLayer(1);
//            GetLayer(0).SetParallaxX(header.parallax_multiplier, header.parallax_divisor);
//            GetLayer(0).SetParallaxY(header.parallax_multiplier, header.parallax_divisor);
            break;

          case 3:
            // FIXME (set parallax properly)
            SetStartLayer(0);
//            GetLayer(1).SetParallaxX(header.parallax_multiplier, header.parallax_divisor);
//            GetLayer(1).SetParallaxY(header.parallax_multiplier, header.parallax_divisor);
            break;
        }
      }
    }

    // cleanup
    delete[] layer_background;
    delete[] layer_foreground;
  }
  else if (strcmp(signature, "MAPù5") == 0)
  {
    V2MAP_HEADER header;
    V2MAP_LAYERINFO LayerInfo[7];
    sTileset tileset;
    word *mapLayer[7];
    int i,j,k;
    int highestTileIndex = 0;

    file->Read(&header, sizeof(header));
    for (i=0; i<header.num_layers; i++)
    {
      file->Read(LayerInfo + i, sizeof(V2MAP_LAYERINFO));
      //bug for v2's map: two bytes are added for no reason
      word w;
      file->Read(&w, 2);
    }

    // get info about map and uncompress it
    for (i=0; i<header.num_layers; i++)
      mapLayer[i] = new word[LayerInfo[i].size_x * LayerInfo[i].size_y];

    for (i=0; i<header.num_layers; i++)
    {
      // god, this is so dumb. It's supposed to be the buffersize, but do I look like I need it?
      file->Read(&j, 4);
      for (j=0; j<LayerInfo[i].size_x*LayerInfo[i].size_y; j++)
      {
        word value;
        byte run;
        
        file->Read(&value, sizeof(word));

        if ((value & 0xFF00) == 0xFF00)
        {
          run = (byte)value & 0x00FF;
          file->Read(&value, sizeof(word));
          
          mapLayer[i][j] = value;
          for (k=1; k<run; k++)
          {
            j++;
            mapLayer[i][j] = value;
          }
        }
        else
        {
          mapLayer[i][j]  = value;
        }
      }
    }

    if (strcmp_ci(tilesetFilename + strlen(tilesetFilename) - 4, ".vsp") == 0)
      success = tileset.Import_VSP(tilesetFilename);
    else
      success = tileset.Load(tilesetFilename);


    // transfer map array into the class
    if (success)
    {
      highestTileIndex = 0;
      // check for any tile index larger than the tilset's index
      for (i=0; i<header.num_layers; i++)
        for (j=0; j<LayerInfo[i].size_x*LayerInfo[i].size_y; j++)
          if (mapLayer[i][j] >= highestTileIndex)
            highestTileIndex = mapLayer[i][j];

      if (highestTileIndex >= tileset.GetNumTiles())
        success = false;

    if (success)
      {
        sLayer *layer;
        layer = new sLayer[header.num_layers];

        for (i=0; i<header.num_layers; i++)
        {
          char Name[7];
          memcpy(Name, "Layer A", 8);
          Name[6] += i;

          layer[i].SetName(Name);
          layer[i].Resize(LayerInfo[i].size_x, LayerInfo[i].size_y);
        }

        for (i=0; i<header.num_layers; i++)
        {
          for (j=0; j<LayerInfo[i].size_y; j++)
            for (k=0; k<LayerInfo[i].size_x; k++)
              layer[i].SetTile(k, j, mapLayer[i][(j * LayerInfo[i].size_x) + k]);

          // FIXME: set parallax properly
//          layer[i].SetParallaxX(LayerInfo[i].multx, LayerInfo[i].pdivx);
//          layer[i].SetParallaxY(LayerInfo[i].multy, LayerInfo[i].pdivy);
//          layer[i].SetScrollingX(1,1);
//          layer[i].SetScrollingY(1,1);
        }

        for (i=0; i<(int)strlen((char*)header.renderstring); i++)
          switch(header.renderstring[i])
          {
          case '1': AppendLayer(layer[0]); j = 0; break;
          case '2': AppendLayer(layer[1]); j = 1; break;
          case '3': AppendLayer(layer[2]); j = 2; break;
          case '4': AppendLayer(layer[3]); j = 3; break;
          case '5': AppendLayer(layer[4]); j = 4; break;
          case '6': AppendLayer(layer[5]); j = 5; break;
          case 'E': SetStartLayer(j); break;
          }

        SetMusicFile((char*)header.music_name);
        SetStartX(header.x_start);
        SetStartY(header.y_start);
        m_Tileset = tileset;

        delete[] layer;
      } 
    }

    for (i=0; i<header.num_layers; i++)
      delete mapLayer[i];
  }

  file->Close();
  return success;
} 
Example #11
0
bool
sMap::Save(const char* filename, IFileSystem& fs)
{
  // do some preliminary checking...
  // the start layer should not have parallax
  m_Layers[m_StartLayer].EnableParallax(false);

  IFile* file = fs.Open(filename, IFileSystem::write);
  if (file == NULL)
    return false;

  // write the map header
  MAP_HEADER header;
  memset(&header, 0, sizeof(header));
  memcpy(header.signature, ".rmp", 4);
  header.version        = 1;
  header.num_layers     = m_Layers.size();
  header.num_entities   = m_Entities.size();
  header.startx         = m_StartX;
  header.starty         = m_StartY;
  header.startlayer     = m_StartLayer;
  header.startdirection = m_StartDirection;
  header.num_strings    = 9;
  file->Write(&header, sizeof(header));

  // write the strings
  WriteMapString(file, "");  // OBSOLETE
  WriteMapString(file, m_MusicFile.c_str());
  WriteMapString(file, "");  // OBSOLETE
  WriteMapString(file, m_EntryScript.c_str());
  WriteMapString(file, m_ExitScript.c_str());
  WriteMapString(file, m_EdgeScripts[0].c_str());
  WriteMapString(file, m_EdgeScripts[1].c_str());
  WriteMapString(file, m_EdgeScripts[2].c_str());
  WriteMapString(file, m_EdgeScripts[3].c_str());
 
  // write layers
  for (int i = 0; i < m_Layers.size(); i++)
  {
    const sLayer& layer = m_Layers[i];
    const sObstructionMap& obstructions = layer.GetObstructionMap();

    // write the header
    LAYER_HEADER lh;
    memset(&lh, 0, sizeof(lh));
    lh.width        = m_Layers[i].GetWidth();
    lh.height       = m_Layers[i].GetHeight();
    lh.flags        = (m_Layers[i].IsVisible() ? 0 : 1) | (m_Layers[i].HasParallax() ? 2 : 0);
    lh.parallax_x   = m_Layers[i].GetXParallax();
    lh.parallax_y   = m_Layers[i].GetYParallax();
    lh.scrolling_x  = m_Layers[i].GetXScrolling();
    lh.scrolling_y  = m_Layers[i].GetYScrolling();
    lh.num_segments = obstructions.GetNumSegments();
    lh.reflective   = (m_Layers[i].IsReflective() ? 1 : 0);
    file->Write(&lh, sizeof(lh));

    // write the layer name
    WriteMapString(file, m_Layers[i].GetName());

    // write the layer data
    for (int iy = 0; iy < m_Layers[i].GetHeight(); iy++)
      for (int ix = 0; ix < m_Layers[i].GetWidth(); ix++)
      {
        word w = m_Layers[i].GetTile(ix, iy);
        file->Write(&w, 2);
      }

    // write the obstruction map
    for (int i = 0; i < obstructions.GetNumSegments(); i++) {
      const sObstructionMap::Segment& s = obstructions.GetSegment(i);

      dword x1 = s.x1;
      dword y1 = s.y1;
      dword x2 = s.x2;
      dword y2 = s.y2;

      file->Write(&x1, sizeof(dword));
      file->Write(&y1, sizeof(dword));
      file->Write(&x2, sizeof(dword));
      file->Write(&y2, sizeof(dword));
    }

  } // end for layer

  // write entities
  for (int i = 0; i < m_Entities.size(); i++)
  {
    // write the header
    ENTITY_HEADER eh;
    memset(&eh, 0, sizeof(eh));
    eh.mapx  = m_Entities[i]->x;
    eh.mapy  = m_Entities[i]->y;
    eh.layer = m_Entities[i]->layer;
    switch (m_Entities[i]->GetEntityType())
    {
      case sEntity::PERSON:  eh.type = 1; break;
      case sEntity::TRIGGER: eh.type = 2; break;
    }
    file->Write(&eh, sizeof(eh));

    // write the entity data
    switch (m_Entities[i]->GetEntityType())
    {
      case sEntity::PERSON:
      {
        sPersonEntity* person = (sPersonEntity*)m_Entities[i];

        WriteMapString(file, person->name.c_str());
        WriteMapString(file, person->spriteset.c_str());

        WriteMapWord(file, 5);  // four scripts
        
        // scripts
        WriteMapString(file, person->script_create.c_str());
        WriteMapString(file, person->script_destroy.c_str());
        WriteMapString(file, person->script_activate_touch.c_str());
        WriteMapString(file, person->script_activate_talk.c_str());
        WriteMapString(file, person->script_generate_commands.c_str());

        // reserved
        for (int i = 0; i < 16; i++) {
          WriteMapByte(file, 0);
        }

        break;
      }

      case sEntity::TRIGGER:
      {
        sTriggerEntity* trigger = (sTriggerEntity*)m_Entities[i];
        WriteMapString(file, trigger->script.c_str());
        break;
      }

    } // end switch entity type
  } // end for entity

  // write the zones
  for (int i = 0; i < m_Zones.size(); i++)
  {
    ZONE_HEADER zh;

    memset(&zh, 0, sizeof(zh));
    zh.x1 = m_Zones[i].x1;
    zh.y1 = m_Zones[i].y1;
    zh.x2 = m_Zones[i].x2;
    zh.y2 = m_Zones[i].y2;
    zh.layer = m_Zones[i].layer;
    zh.reactivate_in_num_steps = m_Zones[i].reactivate_in_num_steps;

    file->Write(&zh, sizeof(zh));
    WriteMapString(file, m_Zones[i].script.c_str());
  } // end for zones

  // save the tileset
  if (!m_Tileset.SaveToFile(file)) {
    file->Close();
    return false;
  }

  file->Close();
  return true;
}
Example #12
0
bool
sMap::Load(const char* filename, IFileSystem& fs)
{
  // open the file
  IFile* file = fs.Open(filename, IFileSystem::read);
  if (file == NULL) {
    return false;
  }

  // read the header
  MAP_HEADER header;
  file->Read(&header, sizeof(header));

  // make sure it's valid
  if (memcmp(header.signature, ".rmp", 4) != 0 ||
      header.version != 1 ||
      (header.num_strings != 3 && header.num_strings != 5 && header.num_strings != 9))
  {
    file->Close();
    return false;
  }

  m_StartX         = header.startx;
  m_StartY         = header.starty;
  m_StartLayer     = header.startlayer;
  m_StartDirection = header.startdirection;

  // read the strings (tileset, music, script)
  std::string tileset_file = ReadMapString(file); // OBSOLETE
  m_MusicFile   = ReadMapString(file);
  ReadMapString(file);  // script file
  if (header.num_strings == 3) {
    m_EntryScript = "";
    m_ExitScript  = "";
  } else {
    m_EntryScript = ReadMapString(file);
    m_ExitScript  = ReadMapString(file);
  }
  if (header.num_strings > 5) {
    m_EdgeScripts[0] = ReadMapString(file);
    m_EdgeScripts[1] = ReadMapString(file);
    m_EdgeScripts[2] = ReadMapString(file);
    m_EdgeScripts[3] = ReadMapString(file);
  }
  
  // delete the old layer array and allocate a new one
  m_Layers.clear();
  m_Layers.resize(header.num_layers);

  // read the layers
  for (int i = 0; i < header.num_layers; i++)
  {
    // read the layer header
    LAYER_HEADER lh;
    file->Read(&lh, sizeof(lh));

    // read the layer name
    std::string name = ReadMapString(file);

    // set all layer attributes
    m_Layers[i].SetName(name.c_str());
    m_Layers[i].Resize(lh.width, lh.height);
    m_Layers[i].SetXParallax(lh.parallax_x);
    m_Layers[i].SetYParallax(lh.parallax_y);
    m_Layers[i].SetXScrolling(lh.scrolling_x);
    m_Layers[i].SetYScrolling(lh.scrolling_y);
    m_Layers[i].SetVisible((lh.flags & 1) == 0);
    m_Layers[i].EnableParallax((lh.flags & 2) != 0);
    m_Layers[i].SetReflective(lh.reflective != 0);

    // read the layer data
    for (int iy = 0; iy < lh.height; iy++) {
      for (int ix = 0; ix < lh.width; ix++) {
        word tile;
        file->Read(&tile, sizeof(tile));
        m_Layers[i].SetTile(ix, iy, tile);
      }
    }

    // load the obstruction map

    for (int j = 0; j < lh.num_segments; j++) {

      dword x1; file->Read(&x1, sizeof(dword));
      dword y1; file->Read(&y1, sizeof(dword));
      dword x2; file->Read(&x2, sizeof(dword));
      dword y2; file->Read(&y2, sizeof(dword));

      m_Layers[i].GetObstructionMap().AddSegment(x1, y1, x2, y2);
    }

  } // end for layer

  // delete the old entities
  m_Entities.clear();

  // read entities
  for (int i = 0; i < header.num_entities; i++)
  {
    ENTITY_HEADER eh;
    file->Read(&eh, sizeof(eh));

    sEntity* entity;
    switch (eh.type)
    {
      // PERSON
      case 1:
      {
        sPersonEntity* person = new sPersonEntity;

        // read the person data
        person->name      = ReadMapString(file);
        person->spriteset = ReadMapString(file);

        word num_strings = ReadMapWord(file);

        // strings
        if (num_strings >= 1) person->script_create            = ReadMapString(file);
        if (num_strings >= 2) person->script_destroy           = ReadMapString(file);
        if (num_strings >= 3) person->script_activate_touch    = ReadMapString(file);
        if (num_strings >= 4) person->script_activate_talk     = ReadMapString(file);
        if (num_strings >= 5) person->script_generate_commands = ReadMapString(file);

        // reserved
        for (int i = 0; i < 16; i++)
          ReadMapByte(file);

        entity = person;
        break;
      }

      // TRIGGER
      case 2:
      {
        sTriggerEntity* trigger = new sTriggerEntity;

        // read/set the trigger data
        trigger->script = ReadMapString(file);

        entity = trigger;
        break;
      }

      default:  // unknown
        continue;

    } // end switch

    entity->x = eh.mapx;
    entity->y = eh.mapy;
    entity->layer = eh.layer;

    AddEntity(entity);
  }

  // clear the zones
  m_Zones.clear();

  // load the zones
  for (int i = 0; i < header.num_zones; i++) 
  {
    ZONE_HEADER zh;
    sZone zone;

    file->Read(&zh, sizeof(zh));
    
    zone.x1 = zh.x1;
    zone.y1 = zh.y1;
    zone.x2 = zh.x2;
    zone.y2 = zh.y2;
    zone.layer = zh.layer;
    zone.reactivate_in_num_steps = zh.reactivate_in_num_steps;

    zone.script = ReadMapString(file);
    m_Zones.push_back(zone);
  }


  // if no tileset file was specified, it is appended to the map file
  if (tileset_file.length() == 0)
  {
    if (!m_Tileset.LoadFromFile(file))
    {
      file->Close();
      return false;
    }
  }
  else
    m_Tileset.Clear();

  file->Close();
  return true;
}