Example #1
0
touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
{
	IGUIElement* rootguielement = m_guienv->getRootGUIElement();

	if (rootguielement != NULL) {
		gui::IGUIElement *element =
				rootguielement->getElementFromPoint(core::position2d<s32>(x,y));

		if (element) {
			for (unsigned int i = 0; i < after_last_element_id; i++) {
				if (element == m_buttons[i].guibutton) {
					return (touch_gui_button_id) i;
				}
			}
		}
	}
	return after_last_element_id;
}
bool AutoHideButtonBar::isButton(const SEvent &event)
{
	IGUIElement* rootguielement = m_guienv->getRootGUIElement();

	if (rootguielement == NULL) {
		return false;
	}

	gui::IGUIElement *element = rootguielement->getElementFromPoint(
			core::position2d<s32>(event.TouchInput.X, event.TouchInput.Y));

	if (element == NULL) {
		return false;
	}

	if (m_active) {
		/* check for all buttons in vector */

		std::vector<button_info*>::iterator iter = m_buttons.begin();

		while (iter != m_buttons.end()) {
			if ((*iter)->guibutton == element) {

				SEvent* translated = new SEvent();
				memset(translated, 0, sizeof(SEvent));
				translated->EventType            = irr::EET_KEY_INPUT_EVENT;
				translated->KeyInput.Key         = (*iter)->keycode;
				translated->KeyInput.Control     = false;
				translated->KeyInput.Shift       = false;
				translated->KeyInput.Char        = 0;

				/* add this event */
				translated->KeyInput.PressedDown = true;
				m_receiver->OnEvent(*translated);

				/* remove this event */
				translated->KeyInput.PressedDown = false;
				m_receiver->OnEvent(*translated);

				delete translated;

				(*iter)->ids.push_back(event.TouchInput.ID);

				m_timeout = 0;

				return true;
			}
			++iter;
		}
	} else {
		/* check for starter button only */
		if (element == m_starter.guibutton) {
			m_starter.ids.push_back(event.TouchInput.ID);
			m_starter.guibutton->setVisible(false);
			m_starter.guibutton->setEnabled(false);
			m_active = true;
			m_timeout = 0;

			std::vector<button_info*>::iterator iter = m_buttons.begin();

			while (iter != m_buttons.end()) {
				(*iter)->guibutton->setVisible(true);
				(*iter)->guibutton->setEnabled(true);
				++iter;
			}

			return true;
		}
	}
	return false;
}