Example #1
0
	virtual bool OnEvent(const SEvent& event)
	{
		if (event.EventType == EET_GUI_EVENT)
		{
			s32 id = event.GUIEvent.Caller->getID();
			IGUIEnvironment* env = Context.device->getGUIEnvironment();

			switch(event.GUIEvent.EventType)
			{

			/*
			If a scrollbar changed its scroll position, and it is
			'our' scrollbar (the one with id GUI_ID_TRANSPARENCY_SCROLL_BAR),
			then we change the transparency of all gui elements. This is an
			easy task: There is a skin object, in which all color
			settings are stored. We simply go through all colors
			stored in the skin and change their alpha value.
			*/
			case EGET_SCROLL_BAR_CHANGED:
				if (id == GUI_ID_TRANSPARENCY_SCROLL_BAR)
				{
					s32 pos = ((IGUIScrollBar*)event.GUIEvent.Caller)->getPos();
					setSkinTransparency(pos, env->getSkin());
				}
				break;

			/*
			If a button was clicked, it could be one of 'our'
			three buttons. If it is the first, we shut down the engine.
			If it is the second, we create a little window with some
			text on it. We also add a string to the list box to log
			what happened. And if it is the third button, we create
			a file open dialog, and add also this as string to the list box.
			That's all for the event receiver.
			*/
			case EGET_BUTTON_CLICKED:
				switch(id)
				{
				case GUI_ID_QUIT_BUTTON:
					Context.device->closeDevice();
					return true;

				case GUI_ID_NEW_WINDOW_BUTTON:
					{
					Context.listbox->addItem(L"Window created");
					Context.counter += 30;
					if (Context.counter > 200)
						Context.counter = 0;

					IGUIWindow* window = env->addWindow(
						rect<s32>(100 + Context.counter, 100 + Context.counter, 300 + Context.counter, 200 + Context.counter),
						false, // modal?
						L"Test window");

					env->addStaticText(L"Please close me",
						rect<s32>(35,35,140,50),
						true, // border?
						false, // wordwrap?
						window);
					}
					return true;

				case GUI_ID_FILE_OPEN_BUTTON:
					Context.listbox->addItem(L"File open");
					// There are some options for the file open dialog
					// We set the title, make it a modal window, and make sure
					// that the working directory is restored after the dialog
					// is finished.
					env->addFileOpenDialog(L"Please choose a file.", true, 0, -1, true);
					return true;

				default:
					return false;
				}
				break;

			case EGET_FILE_SELECTED:
				{
					// show the event and the selected model filename from the file dialog
					IGUIFileOpenDialog* dialog =
						(IGUIFileOpenDialog*)event.GUIEvent.Caller;
					Context.listbox->addItem(L"EGET_FILE_SELECTED");
					Context.listbox->addItem(dialog->getFileName());
				}
				break;

			case EGET_DIRECTORY_SELECTED:
				{
					// show the event and the selected directory name from the file dialog
					IGUIFileOpenDialog* dialog =
						(IGUIFileOpenDialog*)event.GUIEvent.Caller;
					Context.listbox->addItem(L"EGET_DIRECTORY_SELECTED");
					Context.listbox->addItem(dialog->getDirectoryNameW());
				}
				break;

			default:
				break;
			}
		}

		return false;
	}
Example #2
0
	/*
		Handle "menu item clicked" events.
	*/
	void OnMenuItemSelected( IGUIContextMenu* menu )
	{
		s32 id = menu->getItemCommandId(menu->getSelectedItem());
		IGUIEnvironment* env = Device->getGUIEnvironment();

		switch(id)
		{
		case GUI_ID_OPEN_MODEL: // FilOnButtonSetScalinge -> Open Model
			env->addFileOpenDialog(L"Please select a model file to open");
			break;
		case GUI_ID_SET_MODEL_ARCHIVE: // File -> Set Model Archive
			env->addFileOpenDialog(L"Please select your game archive/directory");
			break;
		case GUI_ID_LOAD_AS_OCTREE: // File -> LoadAsOctree
			Octree = !Octree;
			menu->setItemChecked(menu->getSelectedItem(), Octree);
			break;
		case GUI_ID_QUIT: // File -> Quit
			Device->closeDevice();
			break;
		case GUI_ID_SKY_BOX_VISIBLE: // View -> Skybox
			menu->setItemChecked(menu->getSelectedItem(), !menu->isItemChecked(menu->getSelectedItem()));
			SkyBox->setVisible(!SkyBox->isVisible());
			break;
		case GUI_ID_DEBUG_OFF: // View -> Debug Information
			menu->setItemChecked(menu->getSelectedItem()+1, false);
			menu->setItemChecked(menu->getSelectedItem()+2, false);
			menu->setItemChecked(menu->getSelectedItem()+3, false);
			menu->setItemChecked(menu->getSelectedItem()+4, false);
			menu->setItemChecked(menu->getSelectedItem()+5, false);
			menu->setItemChecked(menu->getSelectedItem()+6, false);
			if (Model)
				Model->setDebugDataVisible(scene::EDS_OFF);
			break;
		case GUI_ID_DEBUG_BOUNDING_BOX: // View -> Debug Information
			menu->setItemChecked(menu->getSelectedItem(), !menu->isItemChecked(menu->getSelectedItem()));
			if (Model)
				Model->setDebugDataVisible((scene::E_DEBUG_SCENE_TYPE)(Model->isDebugDataVisible()^scene::EDS_BBOX));
			break;
		case GUI_ID_DEBUG_NORMALS: // View -> Debug Information
			menu->setItemChecked(menu->getSelectedItem(), !menu->isItemChecked(menu->getSelectedItem()));
			if (Model)
				Model->setDebugDataVisible((scene::E_DEBUG_SCENE_TYPE)(Model->isDebugDataVisible()^scene::EDS_NORMALS));
			break;
		case GUI_ID_DEBUG_SKELETON: // View -> Debug Information
			menu->setItemChecked(menu->getSelectedItem(), !menu->isItemChecked(menu->getSelectedItem()));
			if (Model)
				Model->setDebugDataVisible((scene::E_DEBUG_SCENE_TYPE)(Model->isDebugDataVisible()^scene::EDS_SKELETON));
			break;
		case GUI_ID_DEBUG_WIRE_OVERLAY: // View -> Debug Information
			menu->setItemChecked(menu->getSelectedItem(), !menu->isItemChecked(menu->getSelectedItem()));
			if (Model)
				Model->setDebugDataVisible((scene::E_DEBUG_SCENE_TYPE)(Model->isDebugDataVisible()^scene::EDS_MESH_WIRE_OVERLAY));
			break;
		case GUI_ID_DEBUG_HALF_TRANSPARENT: // View -> Debug Information
			menu->setItemChecked(menu->getSelectedItem(), !menu->isItemChecked(menu->getSelectedItem()));
			if (Model)
				Model->setDebugDataVisible((scene::E_DEBUG_SCENE_TYPE)(Model->isDebugDataVisible()^scene::EDS_HALF_TRANSPARENCY));
			break;
		case GUI_ID_DEBUG_BUFFERS_BOUNDING_BOXES: // View -> Debug Information
			menu->setItemChecked(menu->getSelectedItem(), !menu->isItemChecked(menu->getSelectedItem()));
			if (Model)
				Model->setDebugDataVisible((scene::E_DEBUG_SCENE_TYPE)(Model->isDebugDataVisible()^scene::EDS_BBOX_BUFFERS));
			break;
		case GUI_ID_DEBUG_ALL: // View -> Debug Information
			menu->setItemChecked(menu->getSelectedItem()-1, true);
			menu->setItemChecked(menu->getSelectedItem()-2, true);
			menu->setItemChecked(menu->getSelectedItem()-3, true);
			menu->setItemChecked(menu->getSelectedItem()-4, true);
			menu->setItemChecked(menu->getSelectedItem()-5, true);
			menu->setItemChecked(menu->getSelectedItem()-6, true);
			if (Model)
				Model->setDebugDataVisible(scene::EDS_FULL);
			break;
		case GUI_ID_ABOUT: // Help->About
			showAboutText();
			break;
		case GUI_ID_MODEL_MATERIAL_SOLID: // View -> Material -> Solid
			if (Model)
				Model->setMaterialType(video::EMT_SOLID);
			break;
		case GUI_ID_MODEL_MATERIAL_TRANSPARENT: // View -> Material -> Transparent
			if (Model)
				Model->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
			break;
		case GUI_ID_MODEL_MATERIAL_REFLECTION: // View -> Material -> Reflection
			if (Model)
				Model->setMaterialType(video::EMT_SPHERE_MAP);
			break;

		case GUI_ID_CAMERA_MAYA:
			setActiveCamera(Camera[0]);
			break;
		case GUI_ID_CAMERA_FIRST_PERSON:
			setActiveCamera(Camera[1]);
			break;
		}
	}
    virtual bool OnEvent(const SEvent& event)
    {
        if (event.EventType == EET_GUI_EVENT)
        {
            s32 id = event.GUIEvent.Caller->getID();
            IGUIEnvironment* env = Device->getGUIEnvironment();

            switch(event.GUIEvent.EventType)
            {

            case EGET_SCROLL_BAR_CHANGED:
                if (id == 104)
                {
                    s32 pos = ((IGUIScrollBar*)event.GUIEvent.Caller)->getPos();

                    for (s32 i=0; i<EGDC_COUNT ; ++i)
                    {
                        SColor col = env->getSkin()->getColor((EGUI_DEFAULT_COLOR)i);
                        col.setAlpha(pos);
                        env->getSkin()->setColor((EGUI_DEFAULT_COLOR)i, col);
                    }

                }
                break;

            case EGET_BUTTON_CLICKED:

                if (id == 101)
                {
                    Device->closeDevice();
                    return true;
                }

                if (id == 102)
                {
                    listbox->addItem(L"Window created");
                    cnt += 30;
                    if (cnt > 200)
                        cnt = 0;

                    IGUIWindow* window = env->addWindow(
                        rect<s32>(100 + cnt, 100 + cnt, 300 + cnt, 200 + cnt),
                        false, // modal?
                        L"Test window");

                    env->addStaticText(L"Please close me",
                        rect<s32>(35,35,140,50),
                        true, // border?
                        false, // wordwrap?
                        window);

                    return true;
                }

                if (id == 103)
                {
                    listbox->addItem(L"File open");
                    env->addFileOpenDialog(L"Please choose a file.");
                    return true;
                }

                break;
            case EGET_LISTBOX_CHANGED:
            case EGET_LISTBOX_SELECTED_AGAIN:
                if (id == 120){
                    int sel = lstLang->getSelected();
                    font = fonts[sel * 2];
                    font2 = fonts[sel * 2 + 1];
                    skin->setFont(font);
                    if (sel == 2){
                        ChangeCaption(1);
                    } else {
                        ChangeCaption(0);
                    }
                }
                break;
            }
        }

        return false;
    }
Example #4
0
	virtual bool OnEvent(const SEvent& event)
	{
		// Escape swaps Camera Input
		if (event.EventType == EET_KEY_INPUT_EVENT &&
			event.KeyInput.PressedDown == false)
		{
			if ( OnKeyUp(event.KeyInput.Key) )
				return true;
		}

		if (event.EventType == EET_GUI_EVENT)
		{
			s32 id = event.GUIEvent.Caller->getID();
			IGUIEnvironment* env = Device->getGUIEnvironment();

			switch(event.GUIEvent.EventType)
			{
			case EGET_MENU_ITEM_SELECTED:
					// a menu item was clicked
					OnMenuItemSelected( (IGUIContextMenu*)event.GUIEvent.Caller );
				break;

			case EGET_FILE_SELECTED:
				{
					// load the model file, selected in the file open dialog
					IGUIFileOpenDialog* dialog =
						(IGUIFileOpenDialog*)event.GUIEvent.Caller;
					loadModel(core::stringc(dialog->getFileName()).c_str());
				}
				break;

			case EGET_SCROLL_BAR_CHANGED:

				// control skin transparency
				if (id == GUI_ID_SKIN_TRANSPARENCY)
				{
					const s32 pos = ((IGUIScrollBar*)event.GUIEvent.Caller)->getPos();
					setSkinTransparency(pos, env->getSkin());
				}
				// control animation speed
				else if (id == GUI_ID_SKIN_ANIMATION_FPS)
				{
					const s32 pos = ((IGUIScrollBar*)event.GUIEvent.Caller)->getPos();
					if (scene::ESNT_ANIMATED_MESH == Model->getType())
						((scene::IAnimatedMeshSceneNode*)Model)->setAnimationSpeed((f32)pos);
				}
				break;

			case EGET_COMBO_BOX_CHANGED:

				// control anti-aliasing/filtering
				if (id == GUI_ID_TEXTUREFILTER)
				{
					OnTextureFilterSelected( (IGUIComboBox*)event.GUIEvent.Caller );
				}
				break;

			case EGET_BUTTON_CLICKED:

				switch(id)
				{
				case GUI_ID_BUTTON_SET_SCALE:
					{
						// set scale
						gui::IGUIElement* root = env->getRootGUIElement();
						core::vector3df scale;
						core::stringc s;

						s = root->getElementFromId(GUI_ID_X_SCALE, true)->getText();
						scale.X = (f32)atof(s.c_str());
						s = root->getElementFromId(GUI_ID_Y_SCALE, true)->getText();
						scale.Y = (f32)atof(s.c_str());
						s = root->getElementFromId(GUI_ID_Z_SCALE, true)->getText();
						scale.Z = (f32)atof(s.c_str());

						if (Model)
							Model->setScale(scale);
						updateScaleInfo(Model);
					}
					break;
				case GUI_ID_BUTTON_SCALE_MUL10:
					if (Model)
						Model->setScale(Model->getScale()*10.f);
					updateScaleInfo(Model);
					break;
				case GUI_ID_BUTTON_SCALE_DIV10:
					if (Model)
						Model->setScale(Model->getScale()*0.1f);
					updateScaleInfo(Model);
					break;
				case GUI_ID_BUTTON_OPEN_MODEL:
					env->addFileOpenDialog(L"Please select a model file to open");
					break;
				case GUI_ID_BUTTON_SHOW_ABOUT:
					showAboutText();
					break;
				case GUI_ID_BUTTON_SHOW_TOOLBOX:
					createToolBox();
					break;
				case GUI_ID_BUTTON_SELECT_ARCHIVE:
					env->addFileOpenDialog(L"Please select your game archive/directory");
					break;
				}

				break;
			default:
				break;
			}
		}

		return false;
	}