bool EditorEventReceiver::OnEvent(const SEvent& event) { if (event.EventType == irr::EET_KEY_INPUT_EVENT) { KeyIsDown[event.KeyInput.Key] = event.KeyInput.PressedDown; if (KeyIsDown[KEY_ESCAPE]) { //Return to the main menu delete Universe::instance->gameName; Universe::instance->gameName = NULL; Universe::instance->state = NextLevel; } } else if (event.EventType == EET_GUI_EVENT) { s32 eventCallerId = event.GUIEvent.Caller->getID(); switch(event.GUIEvent.EventType) { case EGET_BUTTON_CLICKED: if (eventCallerId >= MapCellSelectWindowToggleButton && eventCallerId <= CharacterSelectWindowToggleButton) { if (!Universe::instance->guienv->getRootGUIElement()->getElementFromId(eventCallerId - 10)) { //Window is not created wchar_t wstr[512]; //Buffer MapObject** mapObjects; //General pointer to any MapObjects in GameResources. Is defined in the switch below int mapObjectsCount; //'mapObjects' count int brushIndex; //Current brush (0: MapCell, 1:NPC, 2:Item, 3:Static, 4:Character) brushIndex = eventCallerId - MapCellSelectWindowToggleButton; switch (eventCallerId) { case MapCellSelectWindowToggleButton: //Define specific title wcscpy(wstr, L"Map cell selection"); //Define that we would use MapCells as MapObjects mapObjects = (MapObject**)Universe::instance->game->resources->mapCells; mapObjectsCount = Universe::instance->game->resources->mapCellsCount; break; case NPCSelectWindowToggleButton: //Define specific title wcscpy(wstr, L"NPC selection"); //Define that we would use NPCs as MapObjects mapObjects = (MapObject**)Universe::instance->game->resources->npcs; mapObjectsCount = Universe::instance->game->resources->npcsCount; break; case ItemSelectWindowToggleButton: //Define specific title wcscpy(wstr, L"Item selection"); //Define that we would use Items as MapObjects mapObjects = (MapObject**)Universe::instance->game->resources->items; mapObjectsCount = Universe::instance->game->resources->itemsCount; break; case StaticSelectWindowToggleButton: //Define specific title wcscpy(wstr, L"Static selection"); //Define that we would use Statics as MapObjects mapObjects = (MapObject**)Universe::instance->game->resources->statics; mapObjectsCount = Universe::instance->game->resources->staticsCount; break; case CharacterSelectWindowToggleButton: //Define specific title wcscpy(wstr, L"Character selection"); //Define that we would use Characters as MapObjects mapObjects = (MapObject**)Universe::instance->game->resources->characters; mapObjectsCount = Universe::instance->game->resources->charactersCount; break; } char** tags; int tagsCount; IGUIWindow* wnd1; //Create window with the specific title 'wstr' wnd1 = Universe::instance->guienv->addWindow(rect< s32 >(224, 64, 760, 536), false, wstr, 0, eventCallerId - 10); //ListBox for MapObjects IGUIListBox* molb = Universe::instance->guienv->addListBox(rect< s32 >(128, 64, 128 + 224, 64 + 320), wnd1, eventCallerId + 5, true); for (int i = 0; i < mapObjectsCount; i++) { swprintf(wstr, L"[%d] ", mapObjects[i]->id); mbstowcs(wstr + wcslen(wstr), mapObjects[i]->name, 511); molb->addItem(wstr); if (Universe::instance->brush[brushIndex] == mapObjects[i]) molb->setSelected(i); //Select item in list that was used last time in this MapObject list } tagsCount = Universe::instance->game->resources->GetMapObjectsTags(mapObjects, mapObjectsCount, tags); if (tagsCount > 0) { //Tags exists. Therefore we're to put 'All' CheckBox Universe::instance->guienv->addCheckBox(true, rect< s32 >(32, 64, 32 + 92, 64 + 16), wnd1, -1, L"All"); //IGUIElement* container = Universe::instance->guienv->addModalScreen(wnd1); //IGUIElement* container = Universe::instance->guienv->addScrollBar(false, rect< s32 >(16, 64, 16 + 92, 64 + 256), wnd1, -1); for (int i = 0; i < tagsCount; i++) { mbstowcs(wstr, tags[i], 511); Universe::instance->guienv->addCheckBox(true, rect< s32 >(32, 80 + 16 * i, 32 + 92, 80 + 16 * (i + 1)), wnd1, -1, wstr); } delete[] tags; } Universe::instance->guienv->addButton(rect< s32 >(415, 420, 415 + 96, 420 + 32), wnd1, eventCallerId + 10, L"OK", L"Select current map object"); } //Focus just created MapObject selection window (or focus old window) Universe::instance->guienv->setFocus(Universe::instance->guienv->getRootGUIElement()->getElementFromId(eventCallerId - 10)); } else if (eventCallerId >= MapCellSelectWindowOKButton && eventCallerId <= CharacterSelectWindowOKButton) { IGUIListBox* lb = (IGUIListBox*)Universe::instance->guienv->getRootGUIElement()->getElementFromId(eventCallerId - 20)->getElementFromId(eventCallerId - 5); if (lb->getSelected() >= 0) { int mapObjectId; swscanf(lb->getListItem(lb->getSelected()), L"[%d]", &mapObjectId); switch (eventCallerId) { case MapCellSelectWindowOKButton: Universe::instance->brush[0] = Universe::instance->game->resources->GetMapCell(mapObjectId); break; case NPCSelectWindowOKButton: Universe::instance->brush[1] = Universe::instance->game->resources->GetNPC(mapObjectId); break; case ItemSelectWindowOKButton: Universe::instance->brush[2] = Universe::instance->game->resources->GetItem(mapObjectId); break; case StaticSelectWindowOKButton: Universe::instance->brush[3] = Universe::instance->game->resources->GetStatic(mapObjectId); break; case CharacterSelectWindowOKButton: Universe::instance->brush[4] = Universe::instance->game->resources->GetCharacter(mapObjectId); break; } //Close parent window (MapObject selection window) lb->getParent()->remove(); } } else { switch (eventCallerId) { case LocationsEditButton: { IGUIWindow* wnd; wnd = (IGUIWindow*)Universe::instance->guienv->getRootGUIElement()->getElementFromId(LocationsEditWindow); if (wnd) { wnd->remove(); Universe::instance->guienv->getRootGUIElement()->getElementFromId(ToolBarWindow)->getElementFromId(LocationsComboBox)->setEnabled(true); } else { wnd = Universe::instance->guienv->addWindow(rect< s32 >(Universe::instance->toolbarWidth, 0, Universe::instance->toolbarWidth + 242, 184), false, L"Locations edit", 0, LocationsEditWindow); wnd->getCloseButton()->setEnabled(false); wnd->getCloseButton()->setVisible(false); Universe::instance->guienv->addEditBox(Universe::instance->guienv->getRootGUIElement()->getElementFromId(ToolBarWindow)->getElementFromId(LocationsComboBox)->getText(), rect< s32 >(32, 32, 208, 56), true, wnd, LocationNameEditBox); Universe::instance->guienv->addEditBox(L"64", rect< s32 >(32, 80, 112, 104), true, wnd, LocationWidthEditBox); Universe::instance->guienv->addEditBox(L"64", rect< s32 >(128, 80, 208, 104), true, wnd, LocationHeightEditBox); Universe::instance->guienv->addButton(rect< s32 >(32, 128, 32 + 48, 160), wnd, LocationsEditDeleteButton, L"Delete", L"Delete current location"); Universe::instance->guienv->addButton(rect< s32 >(96, 128, 96 + 48, 160), wnd, LocationsEditSaveButton, L"Save", L"Apply settings to the current location")->setEnabled(false); Universe::instance->guienv->addButton(rect< s32 >(160, 128, 160 + 48, 160), wnd, LocationsEditAddButton, L"Save as", L"Apply settings to the new location"); Universe::instance->guienv->setFocus(wnd); Universe::instance->guienv->getRootGUIElement()->getElementFromId(ToolBarWindow)->getElementFromId(LocationsComboBox)->setEnabled(false); } break; } case LocationsEditSaveButton: { char str[256]; int width, height; wcstombs(str, Universe::instance->guienv->getRootGUIElement()->getElementFromId(LocationsEditWindow)->getElementFromId(LocationNameEditBox)->getText(), 256); //swscanf(Universe::instance->guienv->getRootGUIElement()->getElementFromId(LocationsEditWindow)->getElementFromId(LocationWidthEditBox)->getText(), L"%d", &width); //swscanf(Universe::instance->guienv->getRootGUIElement()->getElementFromId(LocationsEditWindow)->getElementFromId(LocationHeightEditBox)->getText(), L"%d", &height); delete Universe::instance->currentLocation->name; Universe::instance->currentLocation->name = new char[strlen(str) + 1]; strcpy(Universe::instance->currentLocation->name, str); Universe::instance->currentLocation->Update(); //Update ComboBox // ((IGUIComboBox*)Universe::instance->guienv->getRootGUIElement()->getElementFromId(ToolBarWindow)->getElementFromId(LocationsComboBox))->updateItem(L"sd"); //Close locations edit Window and enable locations ComboBox Universe::instance->guienv->getRootGUIElement()->getElementFromId(LocationsEditWindow)->remove(); Universe::instance->guienv->getRootGUIElement()->getElementFromId(ToolBarWindow)->getElementFromId(LocationsComboBox)->setEnabled(true); break; } case LocationsEditAddButton: { char str[256]; int width, height; wcstombs(str, Universe::instance->guienv->getRootGUIElement()->getElementFromId(LocationsEditWindow)->getElementFromId(LocationNameEditBox)->getText(), 255); swscanf(Universe::instance->guienv->getRootGUIElement()->getElementFromId(LocationsEditWindow)->getElementFromId(LocationWidthEditBox)->getText(), L"%d", &width); swscanf(Universe::instance->guienv->getRootGUIElement()->getElementFromId(LocationsEditWindow)->getElementFromId(LocationHeightEditBox)->getText(), L"%d", &height); //Add location to DB and spawn it Universe::instance->game->data->LocationSpawn(Universe::instance->game->data->AddLocation(str, width, height), Editor); //Add location to the locations list ((IGUIComboBox*)Universe::instance->guienv->getRootGUIElement()->getElementFromId(ToolBarWindow)->getElementFromId(LocationsComboBox))->addItem(Universe::instance->guienv->getRootGUIElement()->getElementFromId(LocationsEditWindow)->getElementFromId(LocationNameEditBox)->getText()); //Close locations edit Window and enable locations ComboBox Universe::instance->guienv->getRootGUIElement()->getElementFromId(LocationsEditWindow)->remove(); Universe::instance->guienv->getRootGUIElement()->getElementFromId(ToolBarWindow)->getElementFromId(LocationsComboBox)->setEnabled(true); break; } case LocationsEditDeleteButton: { IGUIComboBox* lcb = (IGUIComboBox*)Universe::instance->guienv->getRootGUIElement()->getElementFromId(ToolBarWindow)->getElementFromId(LocationsComboBox); if (lcb->getItemCount() > 1) { //It's not the last location //Delete location from DB and unspawn it Universe::instance->game->data->LocationDelete(lcb->getSelected()); //Delete location from the locations list lcb->removeItem(lcb->getSelected()); //Select another location lcb->setSelected(0); //Close locations edit Window and enable locations ComboBox Universe::instance->guienv->getRootGUIElement()->getElementFromId(LocationsEditWindow)->remove(); Universe::instance->guienv->getRootGUIElement()->getElementFromId(ToolBarWindow)->getElementFromId(LocationsComboBox)->setEnabled(true); } break; } } } break; case EGET_COMBO_BOX_CHANGED: switch (eventCallerId) { case LocationsComboBox: Universe::instance->render->smgr->clear(); Universe::instance->SetLocation(Universe::instance->game->data->locations[((IGUIComboBox*)Universe::instance->guienv->getRootGUIElement()->getElementFromId(ToolBarWindow)->getElementFromId(LocationsComboBox))->getSelected()]); //The code below (3 lines) does not prevent exception during loading another locations due to camera test mode ISceneNode* camPos = Universe::instance->render->smgr->addEmptySceneNode(); camPos->setPosition(vector3df(50,50,10)); ICameraSceneNode *camera = Universe::instance->render->smgr->addCameraSceneNode(0, vector3df(50,50,10), vector3df(50,0,40)); Universe::instance->DrawScene(); break; } break; case EGET_TAB_CHANGED: switch (eventCallerId) { case MapObjectsTabControl: Universe::instance->brushIndex = ((IGUITabControl*)Universe::instance->guienv->getRootGUIElement()->getElementFromId(ToolBarWindow)->getElementFromId(MapObjectsTabControl))->getActiveTab(); break; } break; case EGET_CHECKBOX_CHANGED: /* IGUIListBox* molb = Universe::instance->guienv->addListBox(rect< s32 >(128, 64, 128 + 224, 64 + 320), wnd1, eventCallerId + 5, true); for (int i = 0; i < mapObjectsCount; i++) { swprintf(wstr, L"[%d] ", mapObjects[i]->id); mbstowcs(wstr + wcslen(wstr), mapObjects[i]->name, 511); molb->addItem(wstr); if (Universe::instance->brush[brushIndex] == mapObjects[i]) molb->setSelected(i); //Select item in list that was used last time in this MapObject list } */ //Filter //Universe::instance->game->resources->FilterByTag<MapCell>(Universe::instance->game->resources->mapCells, Universe::instance->game->resources->mapCellsCount, , ); break; } } return false; }
bool ClientEventReceiver::OnEvent(const SEvent& event) { if (event.EventType == irr::EET_KEY_INPUT_EVENT) { KeyIsDown[event.KeyInput.Key] = event.KeyInput.PressedDown; if (event.KeyInput.Key >= KEY_KEY_1 && event.KeyInput.Key <= KEY_KEY_9) { if (Universe::instance->guienv->getFocus() != Universe::instance->guienv->getRootGUIElement()->getElementFromId(ChatBox)->getElementFromId(ChatInputEditBox)) { IGUIElement* hkb = Universe::instance->guienv->getRootGUIElement()->getElementFromId(HotkeyBar); CGUIButton* btn = ((IGUIIconTable*)hkb)->getButtonAt(event.KeyInput.Key - KEY_KEY_1); if (btn) { SEvent clickEvent; clickEvent.EventType = EET_GUI_EVENT; clickEvent.GUIEvent.EventType = EGET_BUTTON_CLICKED; clickEvent.GUIEvent.Caller = btn; Universe::instance->render->device->postEventFromUser(clickEvent); } } } else if (KeyIsDown[KEY_ESCAPE]) { //Return to the main menu delete Universe::instance->login; delete Universe::instance->password; Universe::instance->login = NULL; Universe::instance->password = NULL; Universe::instance->state = NextLevel; } else if (KeyIsDown[KEY_RETURN]) { Universe::instance->guienv->setFocus(Universe::instance->guienv->getRootGUIElement()->getElementFromId(ChatBox)->getElementFromId(ChatInputEditBox)); } } else if(event.EventType == irr::EET_MOUSE_INPUT_EVENT) { for (s32 i = 0; i < EMIE_COUNT; ++i) Mouse[i] = i == event.MouseInput.Event; IGUIElement* guiElement = Universe::instance->guienv->getRootGUIElement()->getElementFromPoint(vector2di(event.MouseInput.X, event.MouseInput.Y)); if (guiElement != NULL) { //Mouse is in a window area if (guiElement->getID() != 0) //Mouse is on GUI element return false; } else //Mouse is not in a window area return false; if (Mouse[EMIE_LMOUSE_PRESSED_DOWN]) { CurrentMapObject<MapObject>* targetCurrentMapObject; CGUIButton* leftMouseBind = ((IGUIIconTable*)Universe::instance->guienv->getRootGUIElement()->getElementFromId(HotkeyBar))->selectedButton; if (leftMouseBind) { int targetType; char outPacket[256]; if (targetCurrentMapObject = (CurrentMapObject<MapObject>*)Universe::instance->render->GetCurrentMapObjectUnderCursor<CurrentNPC>(Universe::instance->currentLocation->currentNPCs, Universe::instance->currentLocation->currentNPCsCount)) { targetType = 0; } else if (targetCurrentMapObject = (CurrentMapObject<MapObject>*)Universe::instance->render->GetCurrentMapObjectUnderCursor<CurrentCharacter>(Universe::instance->currentLocation->currentCharacters, Universe::instance->currentLocation->currentCharactersCount)) { targetType = 3; } else targetType = -1; CreatePacket(outPacket, SkillUse, "%i%b%i", leftMouseBind->currentGameObject->id, targetType, targetCurrentMapObject ? targetCurrentMapObject->id : 0); Universe::instance->connectSocket->Send(outPacket); } } else if (Mouse[EMIE_RMOUSE_PRESSED_DOWN]) { CurrentMapObject<MapObject>* targetCurrentMapObject; if (targetCurrentMapObject = (CurrentMapObject<MapObject>*)Universe::instance->render->GetCurrentMapObjectUnderCursor<CurrentNPC>(Universe::instance->currentLocation->currentNPCs, Universe::instance->currentLocation->currentNPCsCount)) { char outPacket[256]; CreatePacket(outPacket, DialogOpen, "%i%i", targetCurrentMapObject->id, 0); Universe::instance->connectSocket->Send(outPacket); } else if (targetCurrentMapObject = (CurrentMapObject<MapObject>*)Universe::instance->render->GetCurrentMapObjectUnderCursor<CurrentItem>(Universe::instance->currentLocation->currentItems, Universe::instance->currentLocation->currentItemsCount)) { char outPacket[256]; f32 distance = vector2d<f32>(targetCurrentMapObject->x, targetCurrentMapObject->y).getDistanceFrom(vector2d<f32>(Universe::instance->currentCharacter->x, Universe::instance->currentCharacter->y)); if (distance < 3.0f) { CreatePacket(outPacket, ItemPickUp, "%i", targetCurrentMapObject->id); } else { //Emulate character's move request to this item double targetX, targetY; //TODO: other angles targetX = targetCurrentMapObject->x + (targetCurrentMapObject->x < Universe::instance->currentCharacter->x ? 1.0f : -1.0f); targetY = targetCurrentMapObject->y + (targetCurrentMapObject->y < Universe::instance->currentCharacter->y ? 1.0f : -1.0f); CreatePacket(outPacket, Move, "%f%f", targetX, targetY); } Universe::instance->connectSocket->Send(outPacket); } else { //Move char outPacket[256]; vector2d<f32> clickPos = Universe::instance->render->MouseCoordToWorldCoord(); if (clickPos.X > 0 && clickPos.X < Universe::instance->currentLocation->width && clickPos.Y > 0 && clickPos.Y < Universe::instance->currentLocation->height) if (Universe::instance->currentLocation->mask[(int)clickPos.Y][(int)clickPos.X] == Free) //TODO: see 'void Location::SpawnStatic(CurrentStatic* currentStatic)' { CreatePacket(outPacket, Move, "%f%f", clickPos.X, clickPos.Y); Universe::instance->connectSocket->Send(outPacket); } } } else if (Mouse[EMIE_MOUSE_WHEEL]) { f32 cameraNextY = Universe::instance->cameraY + event.MouseInput.Wheel * 5.0f; if (cameraNextY > 5.0f && cameraNextY < 200.0f) Universe::instance->cameraY = cameraNextY; } } else if (event.EventType == EET_GUI_EVENT) { s32 eventCallerId = event.GUIEvent.Caller->getID(); IGUIElement* eventCaller = event.GUIEvent.Caller; switch(event.GUIEvent.EventType) { case RPGATOR_EET_ELEMENT_DRAGGED: if (event.GUIEvent.Element) { //Element dragged to an GUI element if (event.GUIEvent.Element->getParent()) { //Element dragged to an GUI element that has parent (IGUIIconTableContainer) if (event.GUIEvent.Element->getParent()->getID() == HotkeyBar) { //Empty cell CGUIButton* hotkeyButton = new CGUIButton(*((CGUIButton*)event.GUIEvent.Caller)); ((IGUIIconTable::IGUIIconTableContainer*)event.GUIEvent.Element)->setButton(hotkeyButton); } else if (event.GUIEvent.Element->getParent()->getParent()) { //Element dragged to an GUI element that has parent (IGUIIconTable) if (event.GUIEvent.Element->getParent()->getParent()->getID() == HotkeyBar) { //Existing cell CGUIButton* hotkeyButton = new CGUIButton(*((CGUIButton*)event.GUIEvent.Caller)); ((IGUIIconTable::IGUIIconTableContainer*)event.GUIEvent.Element->getParent())->setButton(hotkeyButton); } } } } break; case EGET_EDITBOX_ENTER: switch (eventCallerId) { case ChatInputEditBox: IGUIElement* eb = Universe::instance->guienv->getRootGUIElement()->getElementFromId(ChatBox)->getElementFromId(ChatInputEditBox); if (wcslen(eb->getText()) > 0) { char outPacket[256]; CreatePacket(outPacket, Say, "%b%ws", Public, eb->getText()); Universe::instance->connectSocket->Send(outPacket); eb->setText(NULL); } break; } break; case EGDT_WINDOW_CLOSE: switch (eventCallerId) { case InventoryWindow: ((IGUIButton*)Universe::instance->guienv->getRootGUIElement()->getElementFromId(InventoryToggleButton))->setPressed(false); break; case SkillsWindow: ((IGUIButton*)Universe::instance->guienv->getRootGUIElement()->getElementFromId(SkillsToggleButton))->setPressed(false); break; } break; case EGET_BUTTON_CLICKED: switch (eventCallerId) { case IconTableItemButton: { char outPacket[256]; CreatePacket(outPacket, ItemUse, "%i", ((CGUIButton*)eventCaller)->currentGameObject->id); Universe::instance->connectSocket->Send(outPacket); break; } case IconTableSkillButton: { ((IGUIIconTable*)eventCaller->getParent()->getParent())->selectedButton = (CGUIButton*)eventCaller; //rightMouseBind = eventCaller; /* char outPacket[256]; CurrentMapObject<MapObject>* targetCurrentMapObject; int currentMapObjectId; int targetType; if (targetCurrentMapObject = (CurrentMapObject<MapObject>*)Universe::instance->render->GetCurrentMapObjectUnderCursor<CurrentNPC>(Universe::instance->currentLocation->currentNPCs, Universe::instance->currentLocation->currentNPCsCount)) { currentMapObjectId = targetCurrentMapObject->id; targetType = 0; } else if (targetCurrentMapObject = (CurrentMapObject<MapObject>*)Universe::instance->render->GetCurrentMapObjectUnderCursor<CurrentCharacter>(Universe::instance->currentLocation->currentCharacters, Universe::instance->currentLocation->currentCharactersCount)) { currentMapObjectId = targetCurrentMapObject->id; targetType = 3; } else { currentMapObjectId = 0; targetType = -1; } CreatePacket(outPacket, SkillUse, "%i%b%i", ((CGUIButton*)eventCaller)->currentGameObject->id, targetType, currentMapObjectId); Universe::instance->connectSocket->Send(outPacket); */ break; } case InventoryToggleButton: { IGUIWindow* wnd = (IGUIWindow*)Universe::instance->guienv->getRootGUIElement()->getElementFromId(InventoryWindow); if (wnd) wnd->remove(); else { int btnsSize = 48; wnd = Universe::instance->guienv->addWindow(rect< s32 >(Universe::instance->render->screenWidth - btnsSize * 6 - (6 - 1) * 2 - 20, 150, Universe::instance->render->screenWidth, 150 + 100 + btnsSize * 6 + (6 - 1) * 2 + 10), false, L"Inventory", NULL, InventoryWindow); IGUIIconTable* tbl = new IGUIIconTable(Universe::instance->guienv, wnd, InventoryItemsIconTable, rect< s32 >(10, 100, 10 + btnsSize * 6 + (6 - 1) * 2, 100 + btnsSize * 6 + (6 - 1) * 2), 6, 6); tbl->buttonSize = btnsSize; wnd->addChild(tbl); for (int i = 0; i < Universe::instance->currentCharacter->currentItemsCount; i++) { tbl->addButton((CurrentGameObject<GameObject>*)Universe::instance->currentCharacter->currentItems[i], IconTableItemButton); } } break; } case SkillsToggleButton: { IGUIWindow* wnd = (IGUIWindow*)Universe::instance->guienv->getRootGUIElement()->getElementFromId(SkillsWindow); if (wnd) wnd->remove(); else { int btnsSize = 48; wnd = Universe::instance->guienv->addWindow(rect< s32 >(Universe::instance->render->screenWidth - btnsSize * 6 - (6 - 1) * 2 - 20 - 400, 150, Universe::instance->render->screenWidth - 400, 150 + 100 + btnsSize * 6 + (6 - 1) * 2 + 10), false, L"Skills", NULL, SkillsWindow); IGUIIconTable* tbl = new IGUIIconTable(Universe::instance->guienv, wnd, SkillsIconTable, rect< s32 >(10, 100, 10 + btnsSize * 6 + (6 - 1) * 2, 100 + btnsSize * 6 + (6 - 1) * 2), 6, 6); tbl->buttonSize = btnsSize; wnd->addChild(tbl); for (int i = 0; i < Universe::instance->currentCharacter->currentSkillsCount; i++) { tbl->addButton((CurrentGameObject<GameObject>*)Universe::instance->currentCharacter->currentSkills[i], IconTableSkillButton); } } break; } case ChatInputEditBox: Universe::instance->guienv->getRootGUIElement()->getElementFromId(ChatInputEditBox)->setText(L""); break; default: if (eventCallerId > DialogElement) //Dialog button { char outPacket[256]; int currentNPCId; swscanf(eventCaller->getParent()->getText(), L"[%d]", ¤tNPCId); eventCaller->getParent()->remove(); CreatePacket(outPacket, DialogOpen, "%i%i", currentNPCId, eventCallerId - DialogElement); Universe::instance->connectSocket->Send(outPacket); } break; } break; case EGET_COMBO_BOX_CHANGED: break; case EGET_TAB_CHANGED: break; case EGET_CHECKBOX_CHANGED: break; } } return false; }