Example #1
0
void CScriptbind_Entity::RemoteInvocation(EntityId entityId, EntityId targetId, mono::string methodName, mono::object args, ERMInvocation target, int channelId)
{
	CRY_ASSERT(entityId != 0);

	IGameObject *pGameObject = gEnv->pGameFramework->GetGameObject(entityId);
	CRY_ASSERT(pGameObject);

	CMonoEntityExtension::RMIParams params(*args, ToCryString(methodName), targetId);

	if(target & eRMI_ToServer)
		pGameObject->InvokeRMI(CMonoEntityExtension::SvScriptRMI(), params, target, channelId);
	else
		pGameObject->InvokeRMI(CMonoEntityExtension::ClScriptRMI(), params, target, channelId);
}
Example #2
0
void CScriptbind_ActorSystem::RemoteInvocation(EntityId entityId, EntityId targetId, mono::string methodName, mono::object args, ERMInvocation target, int channelId)
{
	CRY_ASSERT(entityId != 0);

	IGameObject *pGameObject = static_cast<CScriptSystem *>(GetMonoScriptSystem())->GetIGameFramework()->GetGameObject(entityId);
	CRY_ASSERT(pGameObject);

	CMonoEntityExtension::RMIParams params(args, ToCryString(methodName), targetId);

	if(target & eRMI_ToServer)
		pGameObject->InvokeRMI(CMonoActor::SvScriptRMI(), params, target, channelId);
	else
		pGameObject->InvokeRMI(CMonoActor::ClScriptRMI(), params, target, channelId);
}