virtual void run(){ tmp = command; (*command)[0] = -60*(gsl_rng_uniform(r)); (*command)[1] = 100*(gsl_rng_uniform(r)); (*command)[2] = -35 + 95*(gsl_rng_uniform(r)); (*command)[3] = 10 + 90*(gsl_rng_uniform(r)); printf("%.1lf %.1lf %.1lf %.1lf\n", (*command)[0], (*command)[1], (*command)[2], (*command)[3]); //above 0 doesn't seem to be safe for joint 0 if ((*command)[0] > 0 || (*command)[0] < -60){ (*command)[0] = (*tmp)[0]; } if ((*command)[1] > 100 || (*command)[1] < -0){ (*command)[1] = (*tmp)[1]; } if ((*command)[2] > 60 || (*command)[2] < -35){ (*command)[2] = (*tmp)[2]; } if ((*command)[3] > 100 || (*command)[3] < 10){ (*command)[3] = (*tmp)[3]; } //use fwd kin to find end effector position Bottle plan, pred; for (int i = 0; i < nj; i++){ plan.add((*command)[i]); } armPlan->write(plan); armPred->read(pred); Vector commandCart(3); for (int i = 0; i < 3; i++){ commandCart[i] = pred.get(i).asDouble(); } printf("Cartesian safety check\n"); double rad = sqrt(commandCart[0]*commandCart[0]+commandCart[1]*commandCart[1]); // safety radius back to 30 cm if (rad > 0.3){ pos->positionMove(command->data()); bool done = false; while(!done){ pos->checkMotionDone(&done); Time::delay(0.1); } printf("Moved arm to new location\n"); Vector &armJ = armLocJ->prepare(); Vector encoders(nj); enc->getEncoders(encoders.data()); armJ = encoders; Vector noisyArm(3); for(int i = 0; i < 3; i++){ //noisyArm[i] = commandCart[i] + 0.01*(2*gsl_rng_uniform(r)-1); //sanity check noisyArm[i] = commandCart[i] + 0.005*(2*gsl_rng_uniform(r)-1); } //insert here: //read off peak saliences //fixate there //calculate cartesian value, compare to real cart. value of arm printf("Looking at arm\n"); igaze->lookAtFixationPoint(noisyArm); done = false; while(!done){ igaze->checkMotionDone(&done); Time::delay(0.5); } //igaze->waitMotionDone(0.1,30); printf("Saw arm\n"); Vector &headAng = headLoc->prepare(); igaze->getAngles(headAng); Bottle tStamp; tStamp.clear(); tStamp.add(Time::now()); headLoc->setEnvelope(tStamp); headLoc->write(); armLocJ->write(); headLoc->unprepare(); armLocJ->unprepare(); } else{ printf("Self collision detected!\n"); } }
virtual void run() { t=Time::now(); generateTarget(); if (state==STATE_TRACK) { // look at the target (streaming) igaze->lookAtFixationPoint(fp); // some verbosity printStatus(); // we collect from time to time // some interesting points (POI) // where to look at soon afterwards storeInterestingPoint(); if (t-t2>=SWITCH_STATE_PER) { // switch state state=STATE_RECALL; } } if (state==STATE_RECALL) { // pick up the first POI // and clear the list Vector ang=poiList.front(); poiList.clear(); fprintf(stdout,"Retrieving POI #0 ... %s [deg]\n", ang.toString().c_str()); // look at the chosen POI igaze->lookAtAbsAngles(ang); // switch state state=STATE_WAIT; } if (state==STATE_WAIT) { bool done=false; igaze->checkMotionDone(&done); if (done) { Vector ang; igaze->getAngles(ang); fprintf(stdout,"Actual gaze configuration: %s [deg]\n", ang.toString().c_str()); /* pramod modified starts fprintf(stdout,"Moving the torso; see if the gaze is compensated ... "); // move the torso yaw double val; ienc->getEncoder(0,&val); ipos->positionMove(0,val>0.0?-30.0:30.0); pramod modified ends */ t4=t; // switch state state=STATE_STILL; } } if (state==STATE_STILL) { if (t-t4>=STILL_STATE_TIME) { fprintf(stdout,"done\n"); t1=t2=t3=t; // switch state state=STATE_TRACK; } } }