void Spawner::CacheFiles()
{
    ILTServer* pServerDE = GetServerDE();
	if (!pServerDE) return;

    char* pFile = LTNULL;
	if (m_hstrSpawnSound)
	{
		pFile = pServerDE->GetStringData(m_hstrSpawnSound);
		if (pFile)
		{
			pServerDE->CacheFile(FT_SOUND, pFile);
		}
	}
}
Example #2
0
void SecurityCamera::CacheFiles()
{
    ILTServer* pServerDE = GetServerDE();
	if (!pServerDE) return;

	// Cache sounds...

	pServerDE->CacheFile(FT_SOUND, DETECT_SOUND);
	pServerDE->CacheFile(FT_SOUND, LOOP_SOUND);
	pServerDE->CacheFile(FT_SOUND, FOCUSING_SOUND);


	// Cache the light sprites...

	char buf[128];

	buf[0] = '\0';
	g_pServerButeMgr->GetSecurityCameraString("GreenLight", buf,
		ARRAY_LEN(buf));

	if (buf[0])
	{
		pServerDE->CacheFile(FT_SPRITE, buf);
	}

	buf[0] = '\0';
	g_pServerButeMgr->GetSecurityCameraString("YellowLight", buf,
		ARRAY_LEN(buf));

	if (buf[0])
	{
		pServerDE->CacheFile(FT_SPRITE, buf);
	}

	buf[0] = '\0';
	g_pServerButeMgr->GetSecurityCameraString("RedLight", buf,
		ARRAY_LEN(buf));

	if (buf[0])
	{
		pServerDE->CacheFile(FT_SPRITE, buf);
	}
}