Example #1
0
void CPlayer::OnAnotherClientLoginThisPeer(unsigned int nSessionID )
{
    // tell prelogin client to disconnect ;
    stMsgPlayerOtherLogin msg ;
    SendMsgToClient((char*)&msg,sizeof(msg)) ;

    LOGFMTE("pls remember inform other server this envent OnAnotherClientLoginThisPeer ") ;

    for ( int i = ePlayerComponent_None; i < ePlayerComponent_Max ; ++i )
    {
        IPlayerComponent* p = m_vAllComponents[i] ;
        if ( p )
        {
            p->OnOtherWillLogined();
        }
    }
    // bind new client ;
    m_nSessionID = nSessionID ;
    m_eSate = ePlayerState_Online;
    for ( int i = ePlayerComponent_None; i < ePlayerComponent_Max ; ++i )
    {
        IPlayerComponent* p = m_vAllComponents[i] ;
        if ( p )
        {
            p->OnOtherDoLogined();
        }
    }
}
Example #2
0
void CPlayer::OnAnotherClientLoginThisPeer(unsigned int nSessionID )
{
	// tell prelogin client to disconnect ;
	stMsgPlayerOtherLogin msg ;
	SendMsgToClient((char*)&msg,sizeof(msg)) ;

	if ( m_nTaxasRoomID != 0 )  // order to leave 
	{
		stMsgOrderTaxasPlayerLeave msgLeave ;
		msgLeave.nRoomID = m_nTaxasRoomID ;
		CGameServerApp::SharedGameServerApp()->SendMsg(GetSessionID(),(char*)&msgLeave,sizeof(msgLeave) ) ;
	}

	CLogMgr::SharedLogMgr()->ErrorLog("pls remember inform other server this envent OnAnotherClientLoginThisPeer ") ;

	for ( int i = ePlayerComponent_None; i < ePlayerComponent_Max ; ++i )
	{
		IPlayerComponent* p = m_vAllComponents[i] ;
		if ( p )
		{
			p->OnOtherWillLogined();
		}
	}
	// bind new client ;
	m_nSessionID = nSessionID ;
	for ( int i = ePlayerComponent_None; i < ePlayerComponent_Max ; ++i )
	{
		IPlayerComponent* p = m_vAllComponents[i] ;
		if ( p )
		{
			p->OnOtherDoLogined();
		}
	}
}