//------------------------------------------------------------------------ void CItem::ResetRenderFlags() { if (!GetRenderProxy()) return; IRenderNode *pRenderNode = GetRenderProxy()->GetRenderNode(); if (pRenderNode) { pRenderNode->SetViewDistRatio(127); pRenderNode->SetLodRatio(127); GetEntity()->SetFlags(GetEntity()->GetFlags()|ENTITY_FLAG_CASTSHADOW); } }
void CUIEntityDynTexTag::OnAddTaggedEntity(EntityId entityId, const char *uiElementName, const char *entityClass, const char *materialTemplate, const Vec3 &offset, const char *idx) { OnRemoveTaggedEntity(entityId, idx); IEntityClass *pEntClass = gEnv->pEntitySystem->GetClassRegistry()->FindClass(entityClass); if(pEntClass) { SEntitySpawnParams params; params.nFlags = ENTITY_FLAG_CLIENT_ONLY; params.pClass = pEntClass; IEntity *pTagEntity = gEnv->pEntitySystem->SpawnEntity(params); IUIElement *pElement = gEnv->pFlashUI->GetUIElement(uiElementName); if(pTagEntity && pElement) { IMaterial *pMatTemplate = gEnv->p3DEngine->GetMaterialManager()->LoadMaterial(materialTemplate, false); if(pMatTemplate && pMatTemplate->GetShaderItem().m_pShaderResources->GetTexture(0)) { pMatTemplate->GetShaderItem().m_pShaderResources->GetTexture(0)->m_Name.Format("%s@%d.ui", uiElementName, entityId); IMaterial *pMat = gEnv->p3DEngine->GetMaterialManager()->CloneMaterial(pMatTemplate); pTagEntity->SetMaterial(pMat); } IEntityRenderProxy *pRenderProxy = (IEntityRenderProxy *) pTagEntity->GetProxy(ENTITY_PROXY_RENDER); if(pRenderProxy) { IRenderNode *pRenderNode = pRenderProxy->GetRenderNode(); if(pRenderNode) { pRenderNode->SetViewDistRatio(256); } } pElement->RemoveEventListener(this); // first remove to avoid assert if already registered! pElement->AddEventListener(this, "CUIEntityDynTexTag"); gEnv->pEntitySystem->AddEntityEventListener(entityId, ENTITY_EVENT_DONE, this); m_Tags.push_back(STagInfo(entityId, pTagEntity->GetId(), idx, offset, pElement->GetInstance((uint)entityId))); } } }
//------------------------------------------------------------------------ void CItem::CopyRenderFlags(IEntity *pOwner) { if (!pOwner || !GetRenderProxy()) return; IRenderNode *pRenderNode = GetRenderProxy()->GetRenderNode(); if (pRenderNode) { IEntityRenderProxy *pOwnerRenderProxy = (IEntityRenderProxy *)pOwner->GetProxy(ENTITY_PROXY_RENDER); IRenderNode *pOwnerRenderNode = pOwnerRenderProxy?pOwnerRenderProxy->GetRenderNode():NULL; if (pOwnerRenderNode) { pRenderNode->SetViewDistRatio(pOwnerRenderNode->GetViewDistRatio()); pRenderNode->SetLodRatio(pOwnerRenderNode->GetLodRatio()); uint32 flags = pOwner->GetFlags()&(ENTITY_FLAG_CASTSHADOW); uint32 mflags = GetEntity()->GetFlags()&(~(ENTITY_FLAG_CASTSHADOW)); GetEntity()->SetFlags(mflags|flags); } } }