/** Test functionality of the sceneCollisionManager */ bool sceneCollisionManager(void) { IrrlichtDevice * device = irr::createDevice(video::EDT_NULL, dimension2d<u32>(160, 120)); assert(device); if(!device) return false; ISceneManager * smgr = device->getSceneManager(); ISceneCollisionManager * collMgr = smgr->getSceneCollisionManager(); bool result = testGetCollisionResultPosition(device, smgr, collMgr); smgr->clear(); result &= testGetSceneNodeFromScreenCoordinatesBB(device, smgr, collMgr); result &= getScaledPickedNodeBB(device, smgr, collMgr); result &= getCollisionPoint_ignoreTriangleVertices(device, smgr, collMgr); result &= checkBBoxIntersection(device, smgr); result &= compareGetSceneNodeFromRayBBWithBBIntersectsWithLine(device, smgr, collMgr); device->closeDevice(); device->run(); device->drop(); return result; }
/** Tests that the geometry creator does what it says it does. */ bool testGeometryCreator(void) { IrrlichtDevice *device = createDevice(video::EDT_BURNINGSVIDEO, core::dimension2du(160,120), 32); if (!device) return false; IVideoDriver* driver = device->getVideoDriver(); ISceneManager* smgr = device->getSceneManager(); (void)smgr->addCameraSceneNode(0, vector3df(0, 0, -50)); const IGeometryCreator * geom = smgr->getGeometryCreator(); ITexture * wall = driver->getTexture("../media/wall.bmp"); SMaterial material; material.Lighting = false; material.TextureLayer[0].Texture = wall; irr::scene::IMesh * meshHill = geom->createHillPlaneMesh(dimension2df(10, 5), dimension2du(5, 5), &material, 10, dimension2df(2, 2), dimension2df(3, 3) ); IMeshSceneNode * node = smgr->addMeshSceneNode(meshHill, 0, -1, vector3df(0, 10, 0), vector3df(-60, 0, 0)); meshHill->drop(); irr::scene::IMesh * meshArrow = geom->createArrowMesh(4, 8, 10, 6, 3, 6, SColor(255, 255, 0, 0), SColor(255, 0, 255, 0)); node = smgr->addMeshSceneNode(meshArrow, 0, -1, vector3df(-10, -20, 0)); node->setMaterialFlag(video::EMF_LIGHTING, false); meshArrow->drop(); irr::scene::IMesh * meshCone = geom->createConeMesh(5.f, 10.f, 16); node = smgr->addMeshSceneNode(meshCone, 0, -1, vector3df(-35, -20, 0)); node->setMaterialFlag(video::EMF_LIGHTING, false); node->setMaterialTexture(0, wall); meshCone->drop(); irr::scene::IMesh * meshCube = geom->createCubeMesh(); node = smgr->addMeshSceneNode(meshCube, 0, -1, vector3df(-20, -20, 0)); node->setMaterialFlag(video::EMF_LIGHTING, false); node->setMaterialTexture(0, wall); meshCube->drop(); irr::scene::IMesh * meshCylinder = geom->createCylinderMesh(3, 10, 16); node = smgr->addMeshSceneNode(meshCylinder, 0, -1, vector3df(0, -20, 10), core::vector3df(45,0,0)); node->setMaterialFlag(video::EMF_LIGHTING, false); node->setMaterialTexture(0, wall); meshCylinder->drop(); irr::scene::IMesh * meshSphere = geom->createSphereMesh(); node = smgr->addMeshSceneNode(meshSphere, 0, -1, vector3df(10, -15, 0)); node->setMaterialFlag(video::EMF_LIGHTING, false); node->setMaterialTexture(0, wall); meshSphere->drop(); irr::scene::IMesh * meshVolumeLight = geom->createVolumeLightMesh(); node = smgr->addMeshSceneNode(meshVolumeLight, 0, -1, vector3df(20, -20, -10)); node->setMaterialFlag(video::EMF_LIGHTING, false); node->setMaterialTexture(0, wall); node->setScale(core::vector3df(4.f,4.f,4.f)); meshVolumeLight->drop(); bool result = false; device->run(); if (driver->beginScene(true, true, video::SColor(0, 80, 80, 80))) { smgr->drawAll(); driver->endScene(); result = takeScreenshotAndCompareAgainstReference(driver, "-testGeometryCreator.png", 99.994f); } smgr->clear(); driver->setTextureCreationFlag(video::ETCF_ALWAYS_32_BIT, true); // add camera scene::ICameraSceneNode* camera = smgr->addCameraSceneNodeFPS(0,100.0f,2.0f); camera->setPosition(core::vector3df(2000.0f,5000.f,0.0f)); camera->setTarget(core::vector3df(0.0f,0.0f,0.0f)); camera->setFarValue(20000.0f); device->getCursorControl()->setVisible(false); // disable mouse cursor video::IImage* colorMapImage = driver->createImageFromFile("../media/terrain-texture.jpg"); video::IImage* heightMapImage = driver->createImageFromFile("../media/terrain-heightmap.bmp"); scene::IAnimatedMesh* terrain = smgr->addTerrainMesh("TerrainMeshName", colorMapImage, heightMapImage, core::dimension2d<f32>(40, 40), // size of a pixel 8*40); // maximum height colorMapImage->drop(); colorMapImage = 0; heightMapImage->drop(); heightMapImage = 0; scene::IAnimatedMeshSceneNode* anode = smgr->addAnimatedMeshSceneNode(terrain); if (anode) { anode->setMaterialFlag(video::EMF_LIGHTING, false); anode->setPosition(core::vector3df(-5000,0,-5000)); } driver->beginScene(); smgr->drawAll(); driver->endScene(); // This screenshot shows some mipmap problems, but this seems to be // no fault of the mesh result = takeScreenshotAndCompareAgainstReference(driver, "-testTerrainMesh.png", 99.989f); device->closeDevice(); device->run(); device->drop(); return result; }