IStatObj::SSubObject* FindHelperObject_Basic( const char* pHelperName, const EntityId objectId, const int slot ) 
	{
		IStatObj::SSubObject* pSObjHelper = NULL;
		IEntity* pEntity = gEnv->pEntitySystem->GetEntity( objectId );
		SEntitySlotInfo info;
		if ((pEntity != NULL) && pEntity->GetSlotInfo( slot, info ))
		{
			if (info.pStatObj)  // TODO: this code is getting too much complicated, we should restrict how and where to place the helpers. But too late now.
			{
				IStatObj* pStatObj = info.pStatObj->GetCloneSourceObject(); // we use the clone source in case it exists. Because when it is cloned, only geometries are cloned. the helpers are NOT cloned. 
				if (!pStatObj)
					pStatObj = info.pStatObj;
				pSObjHelper = pStatObj->FindSubObject( pHelperName ); // first try an easy look in the current object

				// if not success, look recursively.
				if (!pSObjHelper) 
				{
					pSObjHelper = FindHelperObject_RecursivePart( pStatObj, pHelperName );
				}
			}
		}
		return pSObjHelper;
	}
	// TODO: this whole function should be removed and FindHelperObject_Basic integrated back into FindHelperObject.
	//       It manages some undefined cases that appeared in C2, but it should not be needed with a strict definition of how the grabAndThrow helpers have to be defined in the objects
	IStatObj::SSubObject* FindHelperObject_Extended( const char* pHelperName, EntityId objectId, int slot ) 
	{
		IStatObj::SSubObject* pSObjHelper = NULL;
		IEntity* pEntity = gEnv->pEntitySystem->GetEntity( objectId );
		SEntitySlotInfo info;
		if (pEntity && pEntity->GetSlotInfo( slot, info ))
		{
			if (info.pStatObj)  
			{
				IStatObj* pStatObj = info.pStatObj->GetCloneSourceObject(); // we use the clone source in case it exists. Because when it is cloned, only geometries are cloned. the helpers are NOT cloned. 
				if (!pStatObj)
					pStatObj = info.pStatObj;

				// special case: when the pStatObj is the root, we look for the first helper that does not have a hidden parent, whatever is its name as long as it includes pHelperName
				// because: it can be child of a visible geometry (usually "main"...) even when that geometry is not the root
				if (!pSObjHelper && !pStatObj->GetParentObject())
				{
					const int subObjectCount = pStatObj->GetSubObjectCount();
					for (int sid = 0; sid < subObjectCount; ++sid)
					{
						IStatObj::SSubObject* pLocSObjHelper = pStatObj->GetSubObject( sid );
						if ( pLocSObjHelper && (pLocSObjHelper->nType==STATIC_SUB_OBJECT_DUMMY) && strstr( pLocSObjHelper->name.c_str(), pHelperName ))
						{
							pLocSObjHelper = pStatObj->GetSubObject( pLocSObjHelper->nParent );
							if (pLocSObjHelper && (pLocSObjHelper->nType==STATIC_SUB_OBJECT_MESH) && !pLocSObjHelper->bHidden)
							{
								pSObjHelper = pStatObj->GetSubObject( sid );
								break;
							}
						}
					}
				}


				// if all failed, we look from the parent, but by id
				// because: helpers are not necesarily a subobject of their geometry, but just a child 
				if (!pSObjHelper && pStatObj->GetParentObject())
				{
					IStatObj* pParent = pStatObj->GetParentObject();
					IStatObj::SSubObject* pMeSubObject = pParent->FindSubObject( pStatObj->GetGeoName() );
					if (pMeSubObject)
					{
						const int subObjectCount = pParent->GetSubObjectCount();
						for (int sid=0; sid < subObjectCount; ++sid)
						{
							IStatObj::SSubObject* pLocSObjHelper = pParent->GetSubObject( sid );
							if ( pLocSObjHelper && (pLocSObjHelper->nType==STATIC_SUB_OBJECT_DUMMY) && (pLocSObjHelper->name==pHelperName) && (pParent->GetSubObject( pLocSObjHelper->nParent )==pMeSubObject) )
							{
								pSObjHelper = pLocSObjHelper;
								break;
							}
						}
					}
				}

				//If STILL we don't find the object, try with composed name based on geometry name (for destroyed pieces), and look on the whole hierarchy
				if (!pSObjHelper)
				{
					CryFixedStringT<128> helperNameBuffer;
					helperNameBuffer.Format("%s_%s", pStatObj->GetGeoName(), pHelperName);

					pSObjHelper = pStatObj->FindSubObject( helperNameBuffer.c_str() ); 
					if (!pSObjHelper) 
					{
						IStatObj* pObj = pStatObj;
						while (pObj->GetParentObject())   
							pObj = pObj->GetParentObject();
						pSObjHelper = FindHelperObject_RecursivePart( pObj, helperNameBuffer.c_str() );
					}
				}
			}
		}
		return pSObjHelper;
	}