Example #1
0
  /**
   * This method opens a cube. If the cube is already opened, this method will
   * return the cube from memory. The CubeManager class retains ownership of this
   * cube pointer, so do not close the cube, destroy the pointer, or otherwise
   * modify the cube object or pointer such that another object using them would
   * fail. This method does not guarantee you are the only one with this pointer,
   * nor is it recommended to keep this pointer out of a local (method) scope.
   *
   * @param cubeFileName The filename of the cube you wish to open
   *
   * @return Cube* A pointer to the cube object that CubeManager retains ownership
   *         to and may delete at any time
   */
  Cube *CubeManager::OpenCube(const QString &cubeFileName) {
    CubeAttributeInput attIn(cubeFileName);
    IString attri = attIn.toString();
    IString expName = FileName(cubeFileName).expanded();

    // If there are attributes, we need a plus sign on the name
    if(attri.size() > 0) {
      expName += "+";
    }

    IString fullName = expName + attri;
    QString fileName(fullName.ToQt());
    QMap<QString, Cube *>::iterator searchResult = p_cubes.find(fileName);

    if(searchResult == p_cubes.end()) {
      p_cubes.insert(fileName, new Cube());
      searchResult = p_cubes.find(fileName);
      // Bands are the only thing input attributes can affect
      (*searchResult)->setVirtualBands(attIn.bands());

      try {
        (*searchResult)->open(fileName);
      }
      catch(IException &e) {
        CleanCubes(fileName);
        throw;
      }
    }

    // Keep track of the newly opened cube in our queue
    p_opened.removeAll(fileName);
    p_opened.enqueue(fileName);

    // cleanup if necessary
    if(p_minimumCubes != 0) {
      while(p_opened.size() > (int)(p_minimumCubes)) {
        QString needsCleaned = p_opened.dequeue();
        CleanCubes(needsCleaned);
      }
    }

    return (*searchResult);
  }
Example #2
0
  //! Starts the socket thread
  void SocketThread::run() {
    std::string p_socketFile = ("/tmp/isis_qview_" + Application::UserName()).toAscii().data();
    struct sockaddr_un p_socketName;
    p_socketName.sun_family = AF_UNIX;
    strcpy(p_socketName.sun_path, p_socketFile.c_str());
    int p_socket;

    // Create a socket
    if((p_socket = socket(PF_UNIX, SOCK_STREAM, 0)) < 0) {
      std::string msg = "Unable to create socket";
      std::cerr << msg << std::endl;
      remove(p_socketFile.c_str());
      return;
    }

    // Setting a timeout didn't work for Mac, so we're using a non-blocking mode
    //   instead.
    fcntl(p_socket, F_SETFL, O_NONBLOCK);

    // Bind the file to the socket
    int status =  bind(p_socket, (struct sockaddr *)&p_socketName, sizeof(p_socketName));
    if(status < 0) {
      std::string msg = "Unable to bind to socket [" + p_socketFile + "]";
      std::cerr << msg << std::endl;
      remove(p_socketFile.c_str());
      return;
    }

    // Set up to listen to the socket
    if(listen(p_socket, 5) < 0) {
      std::string msg = "Unable to listen to socket [" + p_socketFile + "]";
      std::cerr << msg << std::endl;
      remove(p_socketFile.c_str());
      return;
    }

    p_done = false;

    while(!p_done) {
      // Accept Socket
      socklen_t len = sizeof(&p_socketName);
      int childSocket = accept(p_socket, (struct sockaddr *)&p_socketName, &len);
      if (childSocket < 0)
        if (errno == EWOULDBLOCK) {
          msleep(100);
        continue; // probably timed out, we cant do anything about this anyways
      }

      // Receive Data
      int bytes;
      // This used to be char buf[1024*1024]; but when that line existed the
      //   mac OS's would crash unpredictably, even when the code on that
      //   line wasn't executed.
      QScopedPointer< char, QScopedPointerArrayDeleter<char> > buf(
          new char[1024*1024]);
      if((bytes = recv(childSocket, buf.data(), 1024 * 1024, 0)) < 0) {
        std::string msg = "Unable to read from socket [" + p_socketFile + "]";
        std::cerr << msg << std::endl;
        remove(p_socketFile.c_str());
        return;
      }

      // Push everything onto our string buffer
      IString buffer;
      for(int i = 0; i < bytes; i++) buffer += buf.data()[i];
      while(buffer.size() > 0) {
        IString token = buffer.Token(" ");
        if(token == "raise") {
          emit focusApp();
        }
        else emit newImage(token.c_str());
      }
    };
  }