Example #1
0
void CAntiCheatManager::CheatLogInternalXml(XmlNodeRef xmlNode)
{
	char sTime[128];
	time_t ltime;
	time( &ltime );
	struct tm *today = localtime( &ltime );
	strftime( sTime, 20, "%H:%M:%S", today );

	xmlNode->setAttr("time", sTime);

	const int64 time = gEnv->pTimer->GetFrameStartTime(ITimer::ETIMER_UI).GetMilliSecondsAsInt64();
	xmlNode->setAttr("game_time", time);


	// Print to the console and normal game log
	IXmlStringData * pXMLStringData = xmlNode->getXMLData();
	CryLog("AntiCheatManager: %s", pXMLStringData->GetString());

	// But also log to AntiCheatLog.xml which will be uploaded via telemetry
	if (m_pLogFile)
	{
		gEnv->pCryPak->FWrite(pXMLStringData->GetString(), 1, pXMLStringData->GetStringLength(), m_pLogFile);
	}

	pXMLStringData->Release();
}
void CGameTokenSystem::Serialize( TSerialize ser )
{
	// when writing game tokens we store the per-level tokens (Level.xxx) in a group
	// with the real level name

	TFlowInputData data;
	std::vector<CGameToken*> levelTokens;
	static const char* levelPrefix  = "Level.";
	static const size_t prefixLength = 6;
	assert(strlen(levelPrefix) == prefixLength);
	const bool bSaving = ser.IsWriting();

	if (bSaving)
	{
		// Saving.
		if (m_levelToLevelSave)
		{
			IXmlStringData* xmlData = m_levelToLevelSave->getXMLData(5000);
			string strXMLData( xmlData->GetString() );
			ser.Value("LTLGameTokensData", strXMLData);
			xmlData->Release();
		}

		int nTokens = 0;
		ser.BeginGroup("GlobalTokens");
		if (!m_pGameTokensMap->empty())
		{
			GameTokensMap::iterator iter = m_pGameTokensMap->begin();
			GameTokensMap::iterator iterEnd = m_pGameTokensMap->end();
			while (iter != iterEnd)
			{
				CGameToken *pToken = iter->second;

				if (0 == strncmp(levelPrefix, pToken->m_name.c_str(), prefixLength))
				{
					levelTokens.push_back(pToken);
				}
				else
				{
					nTokens++;
					ser.BeginGroup("Token");
					ser.Value( "name",pToken->m_name );
					ser.Value( "flags", pToken->m_nFlags );
					pToken->m_value.Serialize(ser);
					ser.EndGroup();
				}
				++iter;
			}
		}
		ser.Value( "count",nTokens );
		ser.EndGroup();

		nTokens = (int)levelTokens.size();
		ser.BeginGroup( "LevelTokens" );
		ser.Value( "count",nTokens );
		if (!levelTokens.empty())
		{
			std::vector<CGameToken*>::iterator iter = levelTokens.begin();
			std::vector<CGameToken*>::iterator iterEnd = levelTokens.end();
			while (iter != iterEnd)
			{
				CGameToken *pToken = *iter;
				{
					ser.BeginGroup("Token");
					ser.Value( "name",pToken->m_name );
					ser.Value( "flags", pToken->m_nFlags );
					pToken->m_value.Serialize(ser);
					ser.EndGroup();
				}
				++iter;
			}
		}	
		ser.EndGroup();
	}
	else
	{
#ifdef _GAMETOKENSDEBUGINFO	
		ClearDebugHistory();
#endif	
		
		// Loading.

		{
			string strXMLData;
			ser.Value("LTLGameTokensData", strXMLData);
			m_levelToLevelSave = gEnv->pSystem->LoadXmlFromBuffer(strXMLData.c_str(), strXMLData.length());
		}

		for (int pass = 0; pass < 2; pass++)
		{
			if (pass == 0)
				ser.BeginGroup("GlobalTokens");
			else
				ser.BeginGroup("LevelTokens");

			string tokenName;
			int nTokens = 0;
			ser.Value( "count",nTokens );
			uint32 flags = 0;
			for (int i = 0; i < nTokens; i++)
			{
				ser.BeginGroup("Token");
				ser.Value( "name",tokenName );
				ser.Value( "flags", flags );
				data.Serialize(ser);
				CGameToken *pToken = (CGameToken*)FindToken(tokenName);
				if (pToken)
				{
					pToken->m_value = data;
					pToken->m_nFlags = flags;
				}
				else
				{
					// Create token.
					pToken = (CGameToken*)SetOrCreateToken( tokenName,data );
					pToken->m_nFlags = flags;
				}
				ser.EndGroup();
			}
			ser.EndGroup();
		}
	}
}