void AbstractFramebuffer::read(const Range2Di& rectangle, Image2D& image) {
    bindInternal(FramebufferTarget::Read);
    const std::size_t dataSize = image.dataSize(rectangle.size());
    char* const data = new char[dataSize];
    (Context::current()->state().framebuffer->readImplementation)(rectangle, image.format(), image.type(), dataSize, data);
    image.setData(image.format(), image.type(), rectangle.size(), data);
}
Example #2
0
void CubeMapTexture::image(const Coordinate coordinate, const Int level, Image2D& image) {
    const Vector2i size = imageSize(level);
    const std::size_t dataSize = image.dataSize(size);
    char* data = new char[dataSize];
    (this->*Context::current()->state().texture->getCubeImageImplementation)(coordinate, level, size, image.format(), image.type(), dataSize, data);
    image.setData(image.format(), image.type(), size, data);
}
void AbstractFramebuffer::read(const Range2Di& rectangle, Image2D& image) {
    bindInternal(FramebufferTarget::Read);

    /* Reallocate only if needed */
    const std::size_t dataSize = Implementation::imageDataSizeFor(image, rectangle.size());
    Containers::Array<char> data{image.release()};
    if(data.size() < dataSize)
        data = Containers::Array<char>{dataSize};

    #ifndef MAGNUM_TARGET_GLES2
    Buffer::unbindInternal(Buffer::TargetHint::PixelPack);
    #endif
    image.storage().applyPack();
    (Context::current().state().framebuffer->readImplementation)(rectangle, image.format(), image.type(), data.size(), data
        #ifdef MAGNUM_TARGET_GLES2
        + Implementation::pixelStorageSkipOffsetFor(image, rectangle.size())
        #endif
        );
    image.setData(image.storage(), image.format(), image.type(), rectangle.size(), std::move(data));
}