int UtcDaliImageActorGetCurrentImageSize03(void) { TestApplication application; tet_infoline("Positive test for Dali::ImageActor::GetCurrentImageSize - Test that using an image resource with a requested size sets the actor size with it's nearest size immediately rather than on load"); Vector2 closestImageSize( 80, 45); application.GetPlatform().SetClosestImageSize(closestImageSize); ImageAttributes attrs; attrs.SetSize(40, 30); Image image = Image::New("image.jpg", attrs); ImageActor actor = ImageActor::New( image ); Stage::GetCurrent().Add(actor); application.SendNotification(); // Flush update messages application.Render(); // Process resource request application.SendNotification(); // Flush update messages application.Render(); // Process resource request DALI_TEST_EQUALS( actor.GetCurrentImageSize(), closestImageSize, TEST_LOCATION ); // Now complete the image load Integration::ResourceRequest* req = application.GetPlatform().GetRequest(); Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, false ); bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, closestImageSize.width, closestImageSize.height, closestImageSize.width, closestImageSize.height ); Integration::ResourcePointer resourcePtr(bitmap); // reference it application.GetPlatform().SetResourceLoaded(req->GetId(), req->GetType()->id, resourcePtr); application.Render(); // Process LoadComplete application.SendNotification(); // Process event messages application.GetPlatform().DiscardRequest(); // Ensure load request is discarded application.GetPlatform().ClearReadyResources(); // DALI_TEST_EQUALS( actor.GetCurrentImageSize(), closestImageSize, TEST_LOCATION ); // Test that setting a size on the actor can be 'undone' with SetNaturalSize() Vector2 size(200.0f, 200.0f); actor.SetSize(size); // flush the queue and render once application.SendNotification(); application.Render(); DALI_TEST_EQUALS( actor.GetCurrentImageSize(), size, TEST_LOCATION ); actor.SetToNaturalSize(); application.SendNotification(); application.Render(); DALI_TEST_EQUALS( actor.GetCurrentImageSize(), closestImageSize, TEST_LOCATION ); END_TEST; }
int UtcDaliImageActorNaturalPixelAreaSize02(void) { TestApplication application; tet_infoline("Positive test for Dali::ImageActor::GetCurrentImageSize - check a new image doens't change actor size until load complete"); //If an image is loaded without setting size, then the actor gets the natural size of the image //Setting the pixel area will change the actor size to match the pixel area //Setting the actor size will not change pixel area, and will cause the partial image to stretch //to the new size. //Clearing the pixel area will not change actor size, and the actor will show the whole image. Vector2 closestImageSize( 80, 45); application.GetPlatform().SetClosestImageSize(closestImageSize); ImageAttributes attrs; attrs.SetSize(40, 30); // Request a really small size we won't get. Image image = Image::New("image.jpg", attrs); ImageActor actor = ImageActor::New( image ); Stage::GetCurrent().Add(actor); application.SendNotification(); // Flush update messages application.Render(); // Process resource request DALI_TEST_EQUALS( actor.GetCurrentImageSize(), closestImageSize, TEST_LOCATION ); DALI_TEST_EQUALS( Vector2(actor.GetCurrentSize()), closestImageSize, TEST_LOCATION ); // Now complete the image load Integration::ResourceRequest* req = application.GetPlatform().GetRequest(); Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, false ); bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, closestImageSize.width, closestImageSize.height, closestImageSize.width, closestImageSize.height ); Integration::ResourcePointer resourcePtr(bitmap); // reference it application.GetPlatform().SetResourceLoaded(req->GetId(), req->GetType()->id, resourcePtr); application.Render(); // Process LoadComplete application.SendNotification(); // Process event messages application.GetPlatform().DiscardRequest(); // Ensure load request is discarded application.GetPlatform().ClearReadyResources(); // DALI_TEST_EQUALS( actor.GetCurrentImageSize(), closestImageSize, TEST_LOCATION ); DALI_TEST_EQUALS( Vector2(actor.GetCurrentSize()), closestImageSize, TEST_LOCATION ); // Set a pixel area on a naturally sized actor - expect the actor to take the // pixel area as size actor.SetPixelArea(ImageActor::PixelArea(0, 0, 30, 30)); application.SendNotification(); // Process event messages application.Render(); // Process LoadComplete DALI_TEST_EQUALS( actor.GetCurrentImageSize(), Vector2(30, 30), TEST_LOCATION ); DALI_TEST_EQUALS( Vector2(actor.GetCurrentSize()), Vector2(30, 30), TEST_LOCATION ); // Clear the pixel area. Expect the whole image to be shown, changing actor size actor.ClearPixelArea(); application.SendNotification(); // Process event messages application.Render(); // Process LoadComplete DALI_TEST_EQUALS( actor.GetCurrentImageSize(), closestImageSize, TEST_LOCATION ); DALI_TEST_EQUALS( Vector2(actor.GetCurrentSize()), closestImageSize, TEST_LOCATION ); // Set a size. Expect the partial image to stretch to fill the new size actor.SetSize(100, 100); application.SendNotification(); // Process event messages application.Render(); // Process LoadComplete DALI_TEST_EQUALS( actor.GetCurrentImageSize(), Vector2(100, 100), TEST_LOCATION ); DALI_TEST_EQUALS( Vector2(actor.GetCurrentSize()), Vector2(100, 100), TEST_LOCATION ); // Set a pixel area, don't expect size to change actor.SetPixelArea(ImageActor::PixelArea(0, 0, 40, 40)); application.SendNotification(); // Process event messages application.Render(); // Process LoadComplete DALI_TEST_EQUALS( actor.GetCurrentImageSize(), Vector2(40, 40), TEST_LOCATION ); DALI_TEST_EQUALS( Vector2(actor.GetCurrentSize()), Vector2(100, 100), TEST_LOCATION ); // Use natural size - expect actor to change to pixel area actor.SetToNaturalSize(); application.SendNotification(); // Process event messages application.Render(); // Process LoadComplete DALI_TEST_EQUALS( actor.GetCurrentImageSize(), Vector2(40, 40), TEST_LOCATION ); DALI_TEST_EQUALS( Vector2(actor.GetCurrentSize()), Vector2(40, 40), TEST_LOCATION ); // Clearing pixel area should change actor size to image size actor.ClearPixelArea(); application.SendNotification(); // Process event messages application.Render(); // Process LoadComplete DALI_TEST_EQUALS( actor.GetCurrentImageSize(), closestImageSize, TEST_LOCATION ); DALI_TEST_EQUALS( Vector2(actor.GetCurrentSize()), closestImageSize, TEST_LOCATION ); END_TEST; }
int UtcDaliImageActorGetCurrentImageSize04(void) { TestApplication application; tet_infoline("Positive test for Dali::ImageActor::GetCurrentImageSize - check a new image doesn't change a set actor size"); Vector2 closestImageSize( 80, 45); application.GetPlatform().SetClosestImageSize(closestImageSize); ImageAttributes attrs; attrs.SetSize(40, 30); // Request a really small size we won't get. Image image = Image::New("image.jpg", attrs); ImageActor actor = ImageActor::New( image ); Stage::GetCurrent().Add(actor); application.SendNotification(); // Flush update messages application.Render(); // Process resource request DALI_TEST_EQUALS( actor.GetCurrentImageSize(), closestImageSize, TEST_LOCATION ); // Now complete the image load Integration::ResourceRequest* req = application.GetPlatform().GetRequest(); Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, false ); bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, closestImageSize.width, closestImageSize.height, closestImageSize.width, closestImageSize.height ); Integration::ResourcePointer resourcePtr(bitmap); // reference it application.GetPlatform().SetResourceLoaded(req->GetId(), req->GetType()->id, resourcePtr); application.Render(); // Process LoadComplete application.SendNotification(); // Process event messages application.GetPlatform().DiscardRequest(); // Ensure load request is discarded application.GetPlatform().ClearReadyResources(); // DALI_TEST_EQUALS( actor.GetCurrentImageSize(), closestImageSize, TEST_LOCATION ); Vector2 size(200.0f, 200.0f); actor.SetSize(size); // flush the queue and render once application.SendNotification(); application.Render(); DALI_TEST_EQUALS( actor.GetCurrentImageSize(), size, TEST_LOCATION ); // Load a different image Vector2 image2ClosestSize = Vector2(240, 150); // The actual size image loader will return for the request below application.GetPlatform().SetClosestImageSize(image2ClosestSize); attrs.SetSize(100, 100); Image image2 = Image::New("image2.jpg", attrs); actor.SetImage(image2); application.SendNotification(); // Flush update messages application.Render(); // Process resource request application.SendNotification(); // Flush update messages application.Render(); // Process resource request // Ensure the actor size is kept DALI_TEST_EQUALS( actor.GetCurrentImageSize(), size, TEST_LOCATION ); // Now complete the image load req = application.GetPlatform().GetRequest(); Integration::Bitmap* bitmap2 = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, false ); bitmap2->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, image2ClosestSize.width, image2ClosestSize.height, image2ClosestSize.width, image2ClosestSize.height ); Integration::ResourcePointer resourcePtr2(bitmap2); // reference it application.GetPlatform().SetResourceLoaded(req->GetId(), req->GetType()->id, resourcePtr2); application.Render(); // Process LoadComplete application.SendNotification(); // Process event messages application.GetPlatform().DiscardRequest(); // Ensure load request is discarded application.GetPlatform().ClearReadyResources(); // // Ensure the actor size is kept DALI_TEST_EQUALS( actor.GetCurrentImageSize(), size, TEST_LOCATION ); actor.SetToNaturalSize(); application.SendNotification(); application.Render(); // Ensure the actor size gets the new image's natural size DALI_TEST_EQUALS( actor.GetCurrentImageSize(), image2ClosestSize, TEST_LOCATION ); END_TEST; }