Example #1
0
void bindAndSetUniforms(Shader& shader, TextureUnitContainer& cont, ImageInport& port,
                        ImageType type) {
    bindAndSetUniforms(shader, cont, *port.getData(), port.getIdentifier(), type);
}
Example #2
0
void setShaderUniforms(Shader& shader, const ImageInport& inport, const std::string samplerID) {
    setShaderUniforms(shader, *inport.getData(),
                      samplerID.empty() ? inport.getIdentifier() + "Parameters" : samplerID);
}