void bindAndSetUniforms(Shader& shader, TextureUnitContainer& cont, ImageInport& port, ImageType type) { bindAndSetUniforms(shader, cont, *port.getData(), port.getIdentifier(), type); }
void setShaderUniforms(Shader& shader, const ImageInport& inport, const std::string samplerID) { setShaderUniforms(shader, *inport.getData(), samplerID.empty() ? inport.getIdentifier() + "Parameters" : samplerID); }