void    SdlContext::updateEvents(Input &input) const
{
  SDL_Event events;

  while (SDL_PollEvent(&events))
  {
    if (events.type == SDL_KEYDOWN)
      input.addKeyInput(events.key.keysym.sym);
    else if (events.type == SDL_KEYUP)
      input.removeKeyInput(events.key.keysym.sym);
	else if (events.type == SDL_MOUSEBUTTONDOWN)
		input.addKeyInput(events.button.button);
	else if (events.type == SDL_MOUSEBUTTONUP)
		input.removeKeyInput(events.button.button);
	else if (events.type == SDL_MOUSEWHEEL)
		input.setMouseWheel(glm::i8vec2(events.wheel.x, events.wheel.y));
	else if (events.type == SDL_MOUSEMOTION)
      input.setMousePosition(glm::i8vec2(events.motion.x, events.motion.y), glm::i8vec2(events.motion.xrel, events.motion.yrel));
    else
      input.addInput(events.type);
  }
}