Example #1
0
void JoyAxis::joyEvent(int value, bool ignoresets)
{
    setCurrentRawValue(value);
    //currentRawValue = value;
    bool safezone = !inDeadZone(currentRawValue);
    currentThrottledValue = calculateThrottledValue(value);

    if (this->stick)
    {
        if (safezone && !isActive)
        {
            isActive = eventActive = true;
            emit active(value);
        }
        else if (!safezone && isActive)
        {
            isActive = eventActive = false;
            emit released(value);
        }

        stick->joyEvent(ignoresets);
    }
    else
    {
        InputDevice *device = parentSet->getInputDevice();
        if (!device->isGameController() && !device->hasCalibrationThrottle(index))
        {
            performCalibration(currentRawValue);
            safezone = !inDeadZone(currentRawValue);
            currentThrottledValue = calculateThrottledValue(value);
        }

        if (safezone && !isActive)
        {
            isActive = eventActive = true;
            emit active(value);
            createDeskEvent(ignoresets);
        }
        else if (!safezone && isActive)
        {
            isActive = eventActive = false;
            emit released(value);

            createDeskEvent(ignoresets);
        }
        else if (isActive)
        {
            createDeskEvent(ignoresets);
        }
    }

    emit moved(currentRawValue);
}
Example #2
0
void SetJoystick::refreshAxes()
{
    deleteAxes();

    InputDevice *device = getInputDevice();
    for (int i=0; i < device->getNumberRawAxes(); i++)
    {
        JoyAxis *axis = new JoyAxis(i, index, this, this);
        axes.insert(i, axis);

        if (device->hasCalibrationThrottle(i))
        {
            JoyAxis::ThrottleTypes throttle = device->getCalibrationThrottle(i);
            axis->setInitialThrottle(throttle);
        }

        enableAxisConnections(axis);
    }
}