Example #1
0
bool PlayerControllerSystem::init()
{
    if(m_isInitialised)
        return false;

    if(!m_componentPool.init(100))
    {
        LOG(ERROR, "Could not initialise m_componentPool with 10 ojects.");
        return false;
    }

    InputMessage inputMessage;
    m_inputMessageType = inputMessage.getType();

    m_isInitialised = true;
    return true;
}