Example #1
0
void debugLots() {
	lots.clear();
	debugOffset = 0.005;
	vector<Polygon> debugBlocks;
	Polygon p;
	p.vertices.push_back(Vector3d(0.398803, 0.363752, 0));
	p.vertices.push_back(Vector3d(0.407103, 0.352854, 0));
	p.vertices.push_back(Vector3d(0.414602, 0.357363, 0));
	p.vertices.push_back(Vector3d(0.408383, 0.371349, 0));
	p.vertices.push_back(Vector3d(0.401586, 0.36584, 0));
	debugBlocks.push_back(p);
	lg = LotGenerator(debugBlocks,
									parser.get(LOT_EDGE_MAX_WIDTH)*wMult,
									0, //area
									parser.get(LOT_SPLIT_DEVIANCE),
									is);
	lg.getLots(lots);
	gotLots = true;
	debug = true;
	stage = CS_BUILDINGS;
}
Example #2
0
void keyboard(unsigned char key, int x, int y) {
	if(key == ' ') {
		roadsystem.generate(1);
	}
	if(key == 'x') {
		roadsystem.generate(100);
	}
	if(key == 'z') {
		roadsystem.generate(1000);
	}
	if(key == 'q') {
		roadsystem.printStats();
	}
	if(key == 'i') {
		scale *= 1.1;
	}
	if(key == 'k') {
		scale /= 1.1;
	}
	/*
	if(key == 'u') {
		wMult += 0.05;
		debugLots();
	}
	if(key == 'j') {
		wMult -= 0.05;
		debugLots();
	}
	*/
	if(key == 'd') {
		if(stage >= CS_ROADS) {
			printf("dumping roads to roads.mel...");
			roadsystem.dumpRoads();
			printf("done!\n");
		}
	}
	if(key == 'f') {
		if(stage >= CS_LOTS) {
			printf("dumping blocks to blocks.obj...");
			roadsystem.dumpPolygons();
			printf("done!\n");
		}
	}
	if(key == 'g') {
		if(stage >= CS_BUILDINGS) {
			printf("dumping lots to lots.obj...");
			dumpLots();
			printf("done!\n");
		}
	}
	/*
	if(key == 'f') {
		printf("debugging\n");
		debugLots();
	}
	*/
	if(key == 'p') {
		switch(stage) {
		case(CS_ROADS):
			printf("extracting blocks...");
			roadsystem.getPolygons();
			blocks.clear();
			roadsystem.extractPolygons(blocks);
			gotBlocks = true;
			printf("done!\n");
			stage = CS_LOTS;
			printf("-------------------------------------\n");
			printf("Lot Subdivision\n");
			printf("(p) to generate lots\n");
			printf("(f) to dump blocks to blocks.obj\n");
			printf("(d) to dump roads to roads.mel\n");
			printf("The code likes to blow up at this stage :(\n");
			printf("If it does, just restart the program\n");
			break;
		case(CS_LOTS):
			lg = LotGenerator(blocks,
							  parser.get(LOT_EDGE_MAX_WIDTH),
							  parser.get(LOT_MIN_AREA),
							  parser.get(LOT_SPLIT_DEVIANCE),
							  is);
			lg.getLots(lots);
			gotLots = true;
			printf("Done subdividing blocks!\n");
			stage = CS_BUILDINGS;
			printf("-------------------------------------\n");
			printf("Building Generation\n");
			printf("(p) to generate buildings\n");
			printf("(g) to dump lots to lots.obj\n");
			printf("(f) to dump blocks to blocks.obj\n");
			printf("(d) to dump roads to roads.mel\n");
			printf("output will be written to outputFile.obj\n");
			break;
		case(CS_BUILDINGS):
			printf("generating buildings...");
			bg = BuildingGenerator(lots);
			bg.getBuildings(parser.get(BUILDING_MAX_HEIGHT), is);
			bg.generateObjFile();
			printf("done!\n");
			printf("(p) to quit\n");
			printf("(g) to dump lots to lots.obj\n");
			printf("(f) to dump blocks to blocks.obj\n");
			printf("(d) to dump roads to roads.mel\n");
			stage = CS_DONE;
			break;
		case(CS_DONE):
			exit(0);
			break;
		}
	}
	glutPostRedisplay();
}