void DrawAABox::run(const render::RenderContextPointer& renderContext, const Inputs& box) { if (!box.isNull()) { static const uint8_t indexData[] = { 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 3, 7, 2, 6 }; if (!_cubeMeshIndices._buffer) { auto indices = std::make_shared<gpu::Buffer>(sizeof(indexData), indexData); _cubeMeshIndices = gpu::BufferView(indices, gpu::Element(gpu::SCALAR, gpu::UINT8, gpu::INDEX)); } glm::vec3 vertices[8]; getVertices(box, vertices); DrawQuadVolume::run(renderContext, vertices, _cubeMeshIndices, sizeof(indexData) / sizeof(indexData[0])); } }