void ActorLayer::AddNewItem(flownet::Item item, flownet::POINT spawnPosition) { ItemNode* itemNode = ItemNode::create(item.GetItemType(), item.GetItemID()); // 중복된 것인지 한번 체크해 볼 필요는 있는듯 this->m_ItemNodeMap.insert(ItemNodeMap::value_type(item.GetItemID(), itemNode)); itemNode->setPosition(PointConverter::Convert(spawnPosition)); this->addChild(itemNode); }