Example #1
0
bool JavaNPObject_Invoke(NPObject* obj, NPIdentifier identifier,
        const NPVariant* args, uint32_t argCount, NPVariant* result) {
    JavaInstance* instance = ExtractJavaInstance(obj);
    if (instance == 0)
        return false;
    NPUTF8* name = _NPN_UTF8FromIdentifier(identifier);
    if (name == 0)
        return false;

    bool r = instance->invokeMethod(name, args, argCount, result);

    // TODO: use NPN_MemFree
    free(name);
    return r;

}
Example #2
0
bool JavaNPObjectInvoke(NPObject* obj, NPIdentifier identifier, const NPVariant* args, uint32_t argCount, NPVariant* result)
{
    JavaInstance* instance = ExtractJavaInstance(obj);
    if (!instance)
        return false;
    NPUTF8* name = _NPN_UTF8FromIdentifier(identifier);
    if (!name)
        return false;
		
    instance->begin();

    MethodList methodList = instance->getClass()->methodsNamed(name);
    // TODO: use NPN_MemFree
    free(name);

    // Try to find a good match for the overloaded method. The
    // fundamental problem is that JavaScript doesn't have the
    // notion of method overloading and Java does. We could
    // get a bit more sophisticated and attempt to do some
    // type checking as well as checking the number of parameters.
    size_t numMethods = methodList.size();
    JavaMethod* aMethod;
    JavaMethod* jMethod = 0;
    for (size_t methodIndex = 0; methodIndex < numMethods; methodIndex++) {
        aMethod = methodList[methodIndex];
        if (aMethod->numParameters() == static_cast<int>(argCount)) {
            jMethod = aMethod;
            break;
        }
    }
    if (!jMethod) {
        instance->end();
        return false;
    }

    JavaValue* jArgs = new JavaValue[argCount];
    for (unsigned int i = 0; i < argCount; i++)
        jArgs[i] = convertNPVariantToJavaValue(args[i], jMethod->parameterAt(i));

    JavaValue jResult = instance->invokeMethod(jMethod, jArgs);
    instance->end();
    delete[] jArgs;

    VOID_TO_NPVARIANT(*result);
    convertJavaValueToNPVariant(jResult, result);
    return true;
}