bool CJoystickInterfaceCocoa::ScanForJoysticks(JoystickVector& joysticks) { CLockObject lock(m_deviceDiscoveryMutex); for (auto it = m_discoveredDevices.begin(); it != m_discoveredDevices.end(); ++it) joysticks.push_back(JoystickPtr(new CJoystickCocoa(*it, this))); return true; }
bool CJoystickInterfaceXInput::ScanForJoysticks(JoystickVector& joysticks) { XINPUT_STATE_EX controllerState; // No need to memset, only checking for controller existence for (unsigned int i = 0; i < MAX_JOYSTICKS; i++) { if (!CXInputDLL::Get().GetState(i, controllerState)) continue; joysticks.push_back(JoystickPtr(new CJoystickXInput(i))); } return true; }